Articles published in 2021 in this theme: 13 (scroll down to load remaining articles)
2021
The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
JMIR Serious Games 2021 (Dec 30); 9(4):e27058
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Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
JMIR Serious Games 2021 (Dec 16); 9(4):e30482
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Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis
JMIR Ment Health 2021 (Nov 29); 8(11):e32199
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Reducing Intrusive Memories of Childhood Trauma Using a Visuospatial Intervention: Case Study in Iceland
JMIR Form Res 2021 (Nov 04); 5(11):e29873
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A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial
JMIR Serious Games 2021 (Sep 24); 9(3):e26084
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Comparing a Virtual Reality–Based Simulation App (VR-MRI) With a Standard Preparatory Manual and Child Life Program for Improving Success and Reducing Anxiety During Pediatric Medical Imaging: Randomized Clinical Trial
J Med Internet Res 2021 (Sep 22); 23(9):e22942
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Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
JMIR Ment Health 2021 (Aug 16); 8(8):e28150
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A Casual Video Game With Psychological Well-being Concepts for Young Adolescents: Protocol for an Acceptability and Feasibility Study
JMIR Res Protoc 2021 (Aug 12); 10(8):e31588
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A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation
JMIR Serious Games 2021 (Aug 03); 9(3):e26062
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Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games
JMIR Serious Games 2021 (Jun 16); 9(2):e26575
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The Adaptive GameSquad Xbox-Based Physical Activity and Health Coaching Intervention for Youth With Neurodevelopmental and Psychiatric Diagnoses: Pilot Feasibility Study
JMIR Form Res 2021 (May 14); 5(5):e24566
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Evaluation of the Implementation and Effectiveness of Community-Based Brain-Computer Interface Cognitive Group Training in Healthy Community-Dwelling Older Adults: Randomized Controlled Implementation Trial
JMIR Form Res 2021 (Apr 27); 5(4):e25462
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The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey
JMIR Ment Health 2021 (Mar 23); 8(3):e21115
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