Articles published in 2018 in this theme: 4 (scroll down to load remaining articles)
2018
![An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process](https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 480w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 960w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 1920w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/41d5e355e197de6639a930cd85e0619e.png 2500w)
Vanessa Wan Sze Cheng, Tracey A Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie
JMIR Ment Health 2018 (Nov 19); 5(4):e11068Download Citation: END BibTex RIS
![Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review](https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 480w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 960w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 1920w,https://s3.ca-central-1.amazonaws.com/assets.jmir.org/assets/2f41e6763f60c0915dd49d40a6edbba8.png 2500w)
Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
Melvyn Zhang, Jiangbo Ying, Guo Song, Daniel SS Fung, Helen Smith
JMIR Ment Health 2018 (Oct 25); 5(4):e11640Download Citation: END BibTex RIS
![Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research](https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 480w,https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 960w,https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 1920w,https://asset.jmir.pub/assets/thumbs/d6fe427ca56f856c1882f93d4754ba9f.png 2500w)
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
Shaun W Jerdan, Mark Grindle, Hugo C van Woerden, Maged N Kamel Boulos
JMIR Serious Games 2018 (Jul 06); 6(3):e14Download Citation: END BibTex RIS
![Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial](https://asset.jmir.pub/assets/thumbs/c9bac1507db2efb5652ffd6bb949af46.png 480w,https://asset.jmir.pub/assets/thumbs/c9bac1507db2efb5652ffd6bb949af46.png 960w,https://asset.jmir.pub/assets/thumbs/c9bac1507db2efb5652ffd6bb949af46.png 1920w,https://asset.jmir.pub/assets/thumbs/c9bac1507db2efb5652ffd6bb949af46.png 2500w)
Gede Pramana, Bambang Parmanto, James Lomas, Oliver Lindhiem, Philip C Kendall, Jennifer Silk
JMIR Serious Games 2018 (May 10); 6(2):e9Download Citation: END BibTex RIS