Articles published in 2018 in this theme: 4 (scroll down to load remaining articles)
2018

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An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process
JMIR Ment Health 2018 (Nov 19); 5(4):e11068
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Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
JMIR Ment Health 2018 (Oct 25); 5(4):e11640
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Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
JMIR Serious Games 2018 (Jul 06); 6(3):e14
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Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial
JMIR Serious Games 2018 (May 10); 6(2):e9
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