Articles published in 2023 in this theme: 10 (scroll down to load remaining articles)
2023
Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study
JMIR Res Protoc 2023 (Nov 23); 12:e46990
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The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
J Med Internet Res 2023 (Nov 08); 25:e40190
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A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
JMIR Serious Games 2023 (Nov 03); 11:e46912
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The Application of Fully Immersive Virtual Reality on Reminiscence Interventions for Older Adults: Scoping Review
JMIR Serious Games 2023 (Oct 06); 11:e45539
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Game Elements in the Design of Simulations in Military Trauma Management Training: Protocol for a Systematic Review
JMIR Res Protoc 2023 (Sep 08); 12:e45969
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The Impact of a Gamified Mobile Mental Health App (eQuoo) on Resilience and Mental Health in a Student Population: Large-Scale Randomized Controlled Trial
JMIR Ment Health 2023 (Jul 21); 10:e47285
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Evaluating the Feasibility of a Multiplayer Role-Playing Game as a Behavioral Health Intervention in Adolescent Patients With Chronic Physical or Mental Conditions: Protocol for a Cohort Study
JMIR Res Protoc 2023 (Jun 27); 12:e43987
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Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development
JMIR Serious Games 2023 (May 12); 11:e41638
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Serious Games Based on Cognitive Bias Modification and Learned Helplessness Paradigms for the Treatment of Depression: Design and Acceptability Study
JMIR Serious Games 2023 (May 03); 11:e37105
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Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
JMIR Serious Games 2023 (Mar 09); 11:e38493
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