Mental Health Games
Articles published in this theme: 132 (scroll down to load remaining articles)
2026
Cognitive Function Assessment Using a Virtual Reality Serious Game System in Patients With Stable Schizophrenia: Prospective Cohort Study
JMIR Serious Games 2026 (May 08); 14:e83001
Download Citation: END BibTex RIS
Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional Study
JMIR Serious Games 2026 (May 04); 14:e79976
Download Citation: END BibTex RIS
Traditional Social Sports Games and Mental Training for Smartphone Addiction and Psychological Distress in School-Aged Adolescents: Randomized Controlled Trial
JMIR Mhealth Uhealth 2026 (May 04); 14:e85353
Download Citation: END BibTex RIS
Virtual Reality–Based Social Musical Exergame Guided by Self-Determination Theory for Young Adults With Depression and Anxiety: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (May 01); 15:e83737
Download Citation: END BibTex RIS
Socially Prescribed Perfectionism, Resilience, and Internet Gaming Disorder in Adolescents: 3-Wave Longitudinal Study
JMIR Serious Games 2026 (Apr 30); 14:e93412
Download Citation: END BibTex RIS
Associations Between Parental Gaming Behaviors and Conversion From Internet Gaming Disorder Noncases to Cases Among Adolescents: Prospective Longitudinal Cohort Study
JMIR Serious Games 2026 (Apr 30); 14:e80061
Download Citation: END BibTex RIS
Portrayals of Mental Health in Video Games: Protocol for a Scoping Review
JMIR Res Protoc 2026 (Apr 29); 15:e78379
Download Citation: END BibTex RIS
Reciprocal Within-Person Dynamics Between Internet Gaming Disorder Symptoms, Physical Activity, and Loneliness Among Chinese Adolescent Gamers: Three-Wave Prospective Cohort Study
JMIR Serious Games 2026 (Apr 27); 14:e87847
Download Citation: END BibTex RIS
Mental Health Professionals’ Views on Gaming to Inform Game-Based Interventions: Qualitative Cross-Sectional Study
JMIR Serious Games 2026 (Apr 20); 14:e69236
Download Citation: END BibTex RIS
Research Design Processes in Serious Games for Adolescent Mental Health: Systematic Review
JMIR Serious Games 2026 (Apr 10); 14:e77173
Download Citation: END BibTex RIS
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study
JMIR Serious Games 2026 (Mar 31); 14:e81407
Download Citation: END BibTex RIS
Game Elements in Military Trauma Care Education: Systematic Review
JMIR Serious Games 2026 (Mar 17); 14:e79163
Download Citation: END BibTex RIS
Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Study
JMIR Serious Games 2026 (Mar 04); 14:e89619
Download Citation: END BibTex RIS
Bidirectionality Between Perceived Immediate and Long-Term Benefits and Losses and Internet Gaming Disorder Among Chinese Adolescent Gamers: Prospective Longitudinal Study
J Med Internet Res 2026 (Feb 26); 28:e74030
Download Citation: END BibTex RIS
Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study
J Med Internet Res 2026 (Feb 12); 28:e89319
Download Citation: END BibTex RIS
RedMan-GreenMan: Co-Designed Pedestrian Safety Game Prototype for Children With Autism
JMIR Serious Games 2026 (Jan 15); 14:e69260
Download Citation: END BibTex RIS
Efficacy and Safety of a Video Game–Like Digital Therapy Intervention for Chinese Children With Attention-Deficit/Hyperactivity Disorder: Single-Arm, Open-Label Pre-Post Study
JMIR Serious Games 2026 (Jan 05); 14:e76114
Download Citation: END BibTex RIS
2025
Clinician Perspectives on Incorporating Physical Activity and Sleep Prescriptions Using eHealth for Youth With Comorbid Psychiatric Disorders: Qualitative Focus Group Study
JMIR Form Res 2025 (Nov 07); 9:e71569
Download Citation: END BibTex RIS
Development of a Serious Game App (Digimenz) for Patients With Dementia: Prospective Pilot Study for Usability Testing in Inpatient Treatment and Long-Term Care
JMIR Serious Games 2025 (Oct 27); 13:e69812
Download Citation: END BibTex RIS
Implementing a Digital Mental Health Intervention—the Lumi Nova App—to Support Children With Anxiety in Economically Disadvantaged Areas: Mixed Methods Study
J Med Internet Res 2025 (Oct 14); 27:e60611
Download Citation: END BibTex RIS