Articles published in 2022 in this theme: 13 (scroll down to load remaining articles)
2022
Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
JMIR Serious Games 2022 (Dec 16); 10(4):e38133
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An Emotional Bias Modification for Children With Attention-Deficit/Hyperactivity Disorder: Co-design Study
JMIR Form Res 2022 (Dec 09); 6(12):e36390
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A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial
JMIR Ment Health 2022 (Aug 17); 9(8):e26615
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
JMIR Serious Games 2022 (Aug 01); 10(3):e33884
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Innovative Technology–Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (May 30); 10(2):e35099
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Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
JMIR Serious Games 2022 (May 19); 10(2):e21376
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Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study
JMIR Form Res 2022 (May 12); 6(5):e36820
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A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial
JMIR Serious Games 2022 (May 05); 10(2):e34222
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A Serious Game for Young People With First Episode Psychosis (OnTrack>The Game): Qualitative Findings of a Randomized Controlled Trial
JMIR Ment Health 2022 (Apr 06); 9(4):e33526
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The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study
JMIR Serious Games 2022 (Apr 01); 10(2):e33169
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The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis
JMIR Serious Games 2022 (Mar 10); 10(1):e34592
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Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study
JMIR Ment Health 2022 (Jan 24); 9(1):e29008
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The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Jan 14); 10(1):e32331
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