Articles published in 2019 in this theme: 10 (scroll down to load remaining articles)
2019
Melvyn Zhang, Sandor Heng, Guo Song, Daniel SS Fung, Helen E Smith
JMIR Mhealth Uhealth 2019 (Oct 03); 7(10):e15871Download Citation: END BibTex RIS
Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery
Emily Collins, Anna Cox, Caroline Wilcock, Geraint Sethu-Jones
JMIR Ment Health 2019 (Jul 18); 6(7):e12853Download Citation: END BibTex RIS
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review
Vanessa Wan Sze Cheng, Tracey Davenport, Daniel Johnson, Kellie Vella, Ian B Hickie
JMIR Ment Health 2019 (Jun 26); 6(6):e13717Download Citation: END BibTex RIS
Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study
Hidde van der Meulen, Darragh McCashin, Gary O'Reilly, David Coyle
JMIR Ment Health 2019 (May 09); 6(5):e12430Download Citation: END BibTex RIS
![The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes](https://asset.jmir.pub/assets/thumbs/872831f7ace7aec0b67916cbc70afe2c.png 480w,https://asset.jmir.pub/assets/thumbs/872831f7ace7aec0b67916cbc70afe2c.png 960w,https://asset.jmir.pub/assets/thumbs/872831f7ace7aec0b67916cbc70afe2c.png 1920w,https://asset.jmir.pub/assets/thumbs/872831f7ace7aec0b67916cbc70afe2c.png 2500w)
Theresa Fleming, Sally Merry, Karolina Stasiak, Sarah Hopkins, Tony Patolo, Stacey Ruru, Manusiu Latu, Matthew Shepherd, Grant Christie, Felicity Goodyear-Smith
JMIR Ment Health 2019 (May 08); 6(5):e12656Download Citation: END BibTex RIS
![An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study](https://asset.jmir.pub/assets/thumbs/dae731fc68ba6a7813c71d993d74c688.png 480w,https://asset.jmir.pub/assets/thumbs/dae731fc68ba6a7813c71d993d74c688.png 960w,https://asset.jmir.pub/assets/thumbs/dae731fc68ba6a7813c71d993d74c688.png 1920w,https://asset.jmir.pub/assets/thumbs/dae731fc68ba6a7813c71d993d74c688.png 2500w)
An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study
Jeffrey G Ong, Nikki S Lim-Ashworth, Yoon P Ooi, Jillian S Boon, Rebecca P Ang, Dion H Goh, Say H Ong, Daniel S Fung
JMIR Serious Games 2019 (May 08); 7(2):e13242Download Citation: END BibTex RIS
![Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade](https://asset.jmir.pub/assets/thumbs/691ec013402c316cef9343bf8a19d7ab.png 480w,https://asset.jmir.pub/assets/thumbs/691ec013402c316cef9343bf8a19d7ab.png 960w,https://asset.jmir.pub/assets/thumbs/691ec013402c316cef9343bf8a19d7ab.png 1920w,https://asset.jmir.pub/assets/thumbs/691ec013402c316cef9343bf8a19d7ab.png 2500w)
Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade
Joseph Fordham, Christopher Ball
JMIR Ment Health 2019 (Apr 18); 6(4):e12432Download Citation: END BibTex RIS
![A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design](https://asset.jmir.pub/assets/thumbs/377960f573774952a34f0f3cb945f491.png 480w,https://asset.jmir.pub/assets/thumbs/377960f573774952a34f0f3cb945f491.png 960w,https://asset.jmir.pub/assets/thumbs/377960f573774952a34f0f3cb945f491.png 1920w,https://asset.jmir.pub/assets/thumbs/377960f573774952a34f0f3cb945f491.png 2500w)
A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design
Angie KY Shum, Eliza SY Lai, Wing Gi Leung, Mabel NS Cheng, Ho Kit Wong, Sam WK So, Yik Wa Law, Paul SF Yip
J Med Internet Res 2019 (Apr 05); 21(4):e12003Download Citation: END BibTex RIS
![A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/135f2e106ab76f17e4c4a38256831a79.png 480w,https://asset.jmir.pub/assets/thumbs/135f2e106ab76f17e4c4a38256831a79.png 960w,https://asset.jmir.pub/assets/thumbs/135f2e106ab76f17e4c4a38256831a79.png 1920w,https://asset.jmir.pub/assets/thumbs/135f2e106ab76f17e4c4a38256831a79.png 2500w)
Anouk Tuijnman, Marloes Kleinjan, Evert Hoogendoorn, Isabela Granic, Rutger CME Engels
JMIR Res Protoc 2019 (Mar 14); 8(3):e11255Download Citation: END BibTex RIS
![Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint](https://asset.jmir.pub/assets/thumbs/783ac9830571ad96cf8eda03a3539663.png 480w,https://asset.jmir.pub/assets/thumbs/783ac9830571ad96cf8eda03a3539663.png 960w,https://asset.jmir.pub/assets/thumbs/783ac9830571ad96cf8eda03a3539663.png 1920w,https://asset.jmir.pub/assets/thumbs/783ac9830571ad96cf8eda03a3539663.png 2500w)
Hanneke Scholten, Isabela Granic
J Med Internet Res 2019 (Jan 14); 21(1):e11528Download Citation: END BibTex RIS