Articles published in 2024 in this theme: 15 (scroll down to load remaining articles)
2024
Use of 4 Open-Ended Text Responses to Help Identify People at Risk of Gaming Disorder: Preregistered Development and Usability Study Using Natural Language Processing
JMIR Serious Games 2024 (Dec 31); 12:e56663
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A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study
JMIR Serious Games 2024 (Dec 19); 12:e59381
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Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study
J Med Internet Res 2024 (Dec 17); 26:e63760
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High-Frequency Cognitive Control Training for Depression: Case Report
JMIR Form Res 2024 (Nov 29); 8:e56598
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Facilitating Thought Progression to Reduce Depressive Symptoms: Randomized Controlled Trial
J Med Internet Res 2024 (Nov 07); 26:e56201
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Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
JMIR Serious Games 2024 (Sep 23); 12:e54082
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Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2024 (Jul 31); 12:e55785
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Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders
JMIR XR Spatial Comput 2024 (Jun 28); 1:e59197
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Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study
JMIR Serious Games 2024 (May 09); 12:e47513
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Therapeutic Uses of Gaming in Mental Health: An Untapped Potential
JMIR Serious Games 2024 (Apr 25); 12:e57714
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A Serious Game for Cognitive Stimulation of Older People With Mild Cognitive Impairment: Design and Pilot Usability Study
JMIR Aging 2024 (Apr 04); 7:e41437
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An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study
JMIR Serious Games 2024 (Mar 18); 12:e48545
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Effectiveness of a Serious Video Game (MOON) for Attention Deficit Hyperactivity Disorder: Protocol for a Randomized Clinical Trial
JMIR Res Protoc 2024 (Feb 23); 13:e53191
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A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study
JMIR Serious Games 2024 (Feb 12); 12:e46697
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Testing a Behavioral Activation Gaming App for Depression During Pregnancy: Multimethod Pilot Study
JMIR Form Res 2024 (Jan 26); 8:e44029
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