<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v2.0 20040830//EN" "http://dtd.nlm.nih.gov/publishing/2.0/journalpublishing.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article" dtd-version="2.0">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">JMH</journal-id>
      <journal-id journal-id-type="nlm-ta">JMIR Ment Health</journal-id>
      <journal-title>JMIR Mental Health</journal-title>
      <issn pub-type="epub">2368-7959</issn>
      <publisher>
        <publisher-name>JMIR Publications</publisher-name>
        <publisher-loc>Toronto, Canada</publisher-loc>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="publisher-id">v8i8e28150</article-id>
      <article-id pub-id-type="pmid">34398795</article-id>
      <article-id pub-id-type="doi">10.2196/28150</article-id>
      <article-categories>
        <subj-group subj-group-type="heading">
          <subject>Review</subject>
        </subj-group>
        <subj-group subj-group-type="article-type">
          <subject>Review</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="editor">
          <name>
            <surname>Torous</surname>
            <given-names>John</given-names>
          </name>
        </contrib>
      </contrib-group>
      <contrib-group>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Dermody</surname>
            <given-names>Gordana</given-names>
          </name>
        </contrib>
        <contrib contrib-type="reviewer">
          <name>
            <surname>Wols</surname>
            <given-names>Aniek</given-names>
          </name>
        </contrib>
      </contrib-group>
      <contrib-group>
        <contrib id="contrib1" contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Pallavicini</surname>
            <given-names>Federica</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <address>
            <institution>Department of Human Sciences for Education “Riccardo Massa”</institution>
            <institution>University of Milano Bicocca</institution>
            <addr-line>Piazza dell'Ateneo Nuovo 1</addr-line>
            <addr-line>Milano, 20126</addr-line>
            <country>Italy</country>
            <phone>39 0264484903</phone>
            <email>federica.pallavicini@gmail.com</email>
          </address>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-2064-3823</ext-link>
        </contrib>
        <contrib id="contrib2" contrib-type="author">
          <name name-style="western">
            <surname>Pepe</surname>
            <given-names>Alessandro</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0001-8860-0702</ext-link>
        </contrib>
        <contrib id="contrib3" contrib-type="author">
          <name name-style="western">
            <surname>Mantovani</surname>
            <given-names>Fabrizia</given-names>
          </name>
          <degrees>PhD</degrees>
          <xref rid="aff1" ref-type="aff">1</xref>
          <ext-link ext-link-type="orcid">https://orcid.org/0000-0003-4772-9109</ext-link>
        </contrib>
      </contrib-group>
      <aff id="aff1">
        <label>1</label>
        <institution>Department of Human Sciences for Education “Riccardo Massa”</institution>
        <institution>University of Milano Bicocca</institution>
        <addr-line>Milano</addr-line>
        <country>Italy</country>
      </aff>
      <author-notes>
        <corresp>Corresponding Author: Federica Pallavicini <email>federica.pallavicini@gmail.com</email></corresp>
      </author-notes>
      <pub-date pub-type="collection">
        <month>8</month>
        <year>2021</year>
      </pub-date>
      <pub-date pub-type="epub">
        <day>16</day>
        <month>8</month>
        <year>2021</year>
      </pub-date>
      <volume>8</volume>
      <issue>8</issue>
      <elocation-id>e28150</elocation-id>
      <history>
        <date date-type="received">
          <day>23</day>
          <month>2</month>
          <year>2021</year>
        </date>
        <date date-type="rev-request">
          <day>21</day>
          <month>3</month>
          <year>2021</year>
        </date>
        <date date-type="rev-recd">
          <day>26</day>
          <month>4</month>
          <year>2021</year>
        </date>
        <date date-type="accepted">
          <day>22</day>
          <month>5</month>
          <year>2021</year>
        </date>
      </history>
      <copyright-statement>©Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. Originally published in JMIR Mental Health (https://mental.jmir.org), 16.08.2021.</copyright-statement>
      <copyright-year>2021</copyright-year>
      <license license-type="open-access" xlink:href="https://creativecommons.org/licenses/by/4.0/">
        <p>This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on https://mental.jmir.org/, as well as this copyright and license information must be included.</p>
      </license>
      <self-uri xlink:href="https://mental.jmir.org/2021/8/e28150" xlink:type="simple"/>
      <abstract>
        <sec sec-type="background">
          <title>Background</title>
          <p>Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility to reach millions of individuals worldwide. However, it is important to emphasize that not all commercial video games are equal, and their effects strongly depend on specific characteristics of the games.</p>
        </sec>
        <sec sec-type="objective">
          <title>Objective</title>
          <p>The aim of this systematic review was to describe the literature on the use of commercial off-the-shelf video games for diminishing stress and anxiety, examining the research outcomes along with critical variables related to computer game characteristics (ie, genre, platform, time of play).</p>
        </sec>
        <sec sec-type="methods">
          <title>Methods</title>
          <p>A systematic search of the literature was performed following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analysis) guidelines. The search databases were PsycINFO, Web of Science, Medline, IEEExplore, and the Cochrane Library. The search string was: [(“video game*”) OR (“computer game*”)] AND [(“stress”) OR (“anxiety”) OR (“relaxation”)] AND [(“study”) OR (“trial”) OR (“training”)].</p>
        </sec>
        <sec sec-type="results">
          <title>Results</title>
          <p>A total of 28 studies met the inclusion criteria for the publication period 2006-2021. The findings demonstrate the benefit of commercial off-the-shelf video games for reducing stress in children, adults, and older adults. The majority of the retrieved studies recruited young adults, and fewer studies have involved children, middle-aged adults, and older adults. In addition to exergames and casual video games, other genres of commercial off-the-shelf games helped to reduce stress and anxiety.</p>
        </sec>
        <sec sec-type="conclusions">
          <title>Conclusions</title>
          <p>Efficacy in reducing stress  and anxiety has been demonstrated not only for exergames and casual video games but also for other genres such as action games, action-adventure games, and augmented reality games. Various gaming platforms, including consoles, PCs, smartphones, mobile consoles, and virtual reality systems, have been used with positive results. Finally, even single and short sessions of play had benefits in reducing stress and anxiety.</p>
        </sec>
        <sec sec-type="trial registration">
          <title>Trial Registration</title>
          <p>International Platform of Registered Systematic Review and Meta-analysis Protocols INPLASY202130081; https://inplasy.com/?s=INPLASY202130081</p>
        </sec>
      </abstract>
      <kwd-group>
        <kwd>commercial off-the-shelf video games</kwd>
        <kwd>video games</kwd>
        <kwd>stress</kwd>
        <kwd>anxiety</kwd>
        <kwd>relaxation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec sec-type="introduction">
      <title>Introduction</title>
      <sec>
        <title>Background</title>
        <p>Since the emergence of the COVID-19 pandemic in 2020, the frequency of stress and anxiety has markedly increased worldwide [<xref ref-type="bibr" rid="ref1">1</xref>-<xref ref-type="bibr" rid="ref6">6</xref>], with a prevalence of 29.6% and 31.9%, respectively [<xref ref-type="bibr" rid="ref6">6</xref>]. The fear of contracting the virus, changes in lifestyle behaviors, social isolation, boredom, and uncertainty have exacerbated stress and anxiety in populations globally, which likely has long-lasting psychological and physical consequences [<xref ref-type="bibr" rid="ref6">6</xref>-<xref ref-type="bibr" rid="ref8">8</xref>]. Therefore, finding age-appropriate and cost-effective ways to support individuals in managing stress, anxiety, and their effects is urgently needed [<xref ref-type="bibr" rid="ref9">9</xref>-<xref ref-type="bibr" rid="ref11">11</xref>].</p>
        <p>Video games represent one of the most appealing technological interventions for developing programs to reduce stress and anxiety since they are motivating, engaging, and easily accessible [<xref ref-type="bibr" rid="ref12">12</xref>]. In 2020, the number of gamers worldwide was estimated at approximately 2.6 billion, and the games market is expected to exceed US $200 billion by the end of 2023 [<xref ref-type="bibr" rid="ref13">13</xref>]. In contrast to popular belief, which views male children or teenagers as typical gamers, the average age range of video game players is 35-44 years, and across all players, 59% are male and 41% are female [<xref ref-type="bibr" rid="ref14">14</xref>].</p>
        <p>Computer games go far beyond the boundaries of entertainment. Video games are increasingly being used in sectors such as education [<xref ref-type="bibr" rid="ref15">15</xref>-<xref ref-type="bibr" rid="ref17">17</xref>] and mental health [<xref ref-type="bibr" rid="ref18">18</xref>-<xref ref-type="bibr" rid="ref21">21</xref>]. Some studies have highlighted the potential dangers of video games in terms of problematic use [<xref ref-type="bibr" rid="ref22">22</xref>-<xref ref-type="bibr" rid="ref25">25</xref>] and their relation to psychological functioning [<xref ref-type="bibr" rid="ref23">23</xref>,<xref ref-type="bibr" rid="ref26">26</xref>,<xref ref-type="bibr" rid="ref27">27</xref>], whereas others have emphasized that the enjoyment and intrinsic motivation often associated with computer games make them a valuable and attractive new learning method [<xref ref-type="bibr" rid="ref15">15</xref>-<xref ref-type="bibr" rid="ref17">17</xref>] and offer psychological support to people [<xref ref-type="bibr" rid="ref18">18</xref>-<xref ref-type="bibr" rid="ref21">21</xref>].</p>
        <p>Many schools, from the elementary to university level, adopt video games. Computer games can help to stimulate individuals in all of the transversal competencies collectively defined as “soft skills” (eg, creativity and the ability to deal with problems) and in teaching specific subjects such as mathematics or history [<xref ref-type="bibr" rid="ref28">28</xref>-<xref ref-type="bibr" rid="ref30">30</xref>]. Concerning mental health, several studies have demonstrated the usefulness of video games for training cognitive skills, including attentional processes, memory, and cognitive flexibility, especially in the elderly and adults [<xref ref-type="bibr" rid="ref20">20</xref>,<xref ref-type="bibr" rid="ref31">31</xref>-<xref ref-type="bibr" rid="ref33">33</xref>].</p>
        <p>Besides serving as useful tools for training cognitive processes [<xref ref-type="bibr" rid="ref20">20</xref>,<xref ref-type="bibr" rid="ref31">31</xref>,<xref ref-type="bibr" rid="ref34">34</xref>], video games may also have a benefit in reducing stress and anxiety [<xref ref-type="bibr" rid="ref35">35</xref>,<xref ref-type="bibr" rid="ref36">36</xref>]. Computer games offer various positive emotions-triggering situations [<xref ref-type="bibr" rid="ref12">12</xref>,<xref ref-type="bibr" rid="ref18">18</xref>,<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref37">37</xref>]. One of the most commonly reported motives for playing modern video games is the pleasure offered by digital games: people look for and are more willing to buy games that elicit positive emotions (eg, happiness and surprise) and enjoyment [<xref ref-type="bibr" rid="ref38">38</xref>-<xref ref-type="bibr" rid="ref40">40</xref>]. Like other pleasurable activities, video game playing stimulates dopamine release, a neurotransmitter linked to sensations of pleasure and reward [<xref ref-type="bibr" rid="ref41">41</xref>].</p>
        <p>The fundamental objective of video games is to entertain the player and elicit positive emotions [<xref ref-type="bibr" rid="ref12">12</xref>,<xref ref-type="bibr" rid="ref18">18</xref>], which, as stated by the “broaden-and-build” theory [<xref ref-type="bibr" rid="ref42">42</xref>,<xref ref-type="bibr" rid="ref43">43</xref>], have positive effects on the psychological well-being of the individual [<xref ref-type="bibr" rid="ref44">44</xref>-<xref ref-type="bibr" rid="ref46">46</xref>]. Positive emotions are considered to form the basis for the growth and flourishing self [<xref ref-type="bibr" rid="ref46">46</xref>], and are especially important to increase subjective well-being [<xref ref-type="bibr" rid="ref46">46</xref>-<xref ref-type="bibr" rid="ref48">48</xref>]. Furthermore, video games can elicit the so-called “flow” state [<xref ref-type="bibr" rid="ref49">49</xref>-<xref ref-type="bibr" rid="ref51">51</xref>], defined as “the optimal experience when nothing else matters” [<xref ref-type="bibr" rid="ref52">52</xref>,<xref ref-type="bibr" rid="ref53">53</xref>], with benefits including increased self-efficacy, a stronger sense of self, and improved overall quality of life [<xref ref-type="bibr" rid="ref54">54</xref>-<xref ref-type="bibr" rid="ref56">56</xref>].</p>
        <p>Moreover, in many cases, as is true for other entertainment media, video games play a role in distraction from undesirable emotions such as anxiety and stress by providing a temporary diversion from (real-world) adverse events or emotions [<xref ref-type="bibr" rid="ref19">19</xref>,<xref ref-type="bibr" rid="ref57">57</xref>-<xref ref-type="bibr" rid="ref61">61</xref>].</p>
        <p>Finally, video games, especially multiplayer games, offer the possibility of establishing a social connection in playing with friends or with people online [<xref ref-type="bibr" rid="ref62">62</xref>,<xref ref-type="bibr" rid="ref63">63</xref>]. This fact has become particularly relevant since the COVID-19 pandemic broke out. Gaming for social compensation might mitigate the experienced emotional distress during pandemic-related self-isolation [<xref ref-type="bibr" rid="ref64">64</xref>,<xref ref-type="bibr" rid="ref65">65</xref>].</p>
      </sec>
      <sec>
        <title>Commercial Off-The-Shelf Video Games for Relaxation</title>
        <p>Most of the studies performed to date on video games for stress and anxiety reduction have focused mainly on custom-made games (ie, games created ad hoc by researchers to educate, train, or change behavior) [<xref ref-type="bibr" rid="ref66">66</xref>-<xref ref-type="bibr" rid="ref68">68</xref>]. This type of game is often defined in the literature as a “serious game” [<xref ref-type="bibr" rid="ref69">69</xref>], as gaming features are used as the primary medium for serious purposes [<xref ref-type="bibr" rid="ref66">66</xref>]. Several custom-made video games for relaxation integrate biofeedback techniques into the game modes, such as Deep [<xref ref-type="bibr" rid="ref70">70</xref>,<xref ref-type="bibr" rid="ref71">71</xref>], Nevermind [<xref ref-type="bibr" rid="ref72">72</xref>], MindLight [<xref ref-type="bibr" rid="ref73">73</xref>,<xref ref-type="bibr" rid="ref74">74</xref>], Dojo [<xref ref-type="bibr" rid="ref75">75</xref>,<xref ref-type="bibr" rid="ref76">76</xref>], and StressJam [<xref ref-type="bibr" rid="ref77">77</xref>]. Furthermore, studies have shown that ad hoc video games could help adults with anxiety better handle emotional and physiological responses to stressors [<xref ref-type="bibr" rid="ref78">78</xref>] and improve behavioral performance on anxiety-related stress tasks [<xref ref-type="bibr" rid="ref79">79</xref>].</p>
        <p>Interestingly, in addition to custom-made video games, commercial off-the-shelf (COTS) video games have also shown potential application for improving mental health [<xref ref-type="bibr" rid="ref19">19</xref>], including the reduction of stress and anxiety (eg, [<xref ref-type="bibr" rid="ref80">80</xref>-<xref ref-type="bibr" rid="ref82">82</xref>]). </p>
        <p>Using COTS video games rather than video games created ad hoc could have several advantages, including their low cost and ready-to-use format, advanced graphic quality, and the possibility to reach millions of players worldwide. As underlined in a recent paper, COTS games may disrupt health care over the coming decade [<xref ref-type="bibr" rid="ref19">19</xref>]. Massive corporate funding for COTS games is often much higher than the budgets available to develop custom-made games, making it possible to reach a very high quality of video games in gameplay and user experience [<xref ref-type="bibr" rid="ref19">19</xref>]. Besides, in contrast to the limited number of players that usually have the opportunity to try a custom-made game, millions of individuals can play a COTS game.</p>
        <p>However, it is important to emphasize that not all COTS video games are equal, and their effects strongly depend on the specific characteristics of the game itself, such as its genre [<xref ref-type="bibr" rid="ref83">83</xref>,<xref ref-type="bibr" rid="ref84">84</xref>]. A recent systematic review [<xref ref-type="bibr" rid="ref35">35</xref>] indicated that casual video games (CVGs), characterized by low cognitive loads and generally short time demands such as Tetris and Angry Birds, represent a particularly useful genre for diminishing stress and anxiety. Several other genres of COTS video games appear to be promising for decreasing stress and anxiety in individuals, including exergames [<xref ref-type="bibr" rid="ref85">85</xref>] or survival horror games [<xref ref-type="bibr" rid="ref86">86</xref>].</p>
      </sec>
      <sec>
        <title>Research Questions</title>
        <p>Within this context, the aim of this systematic review was to describe the literature on the use of COTS video games for decreasing stress and anxiety. The secondary objective was to organize the research with respect to critical variables related to video game characteristics (ie, genre, platform, time of play).</p>
      </sec>
    </sec>
    <sec sec-type="methods">
      <title>Methods</title>
      <sec>
        <title>Databases Searched</title>
        <p>A systematic search of the literature was performed on March 31, 2021 by two of the authors (FP and AP) following the Preferred Reporting Items for Systematic Reviews and Meta-Analysis (PRISMA) guidelines [<xref ref-type="bibr" rid="ref87">87</xref>]. The study was preregistered (March 23, 2021) on the International Platform of Registered Systematic Review and Meta-analysis Protocols (INPLASY202130081). The search databases used were PsycINFO, Web of Science, Medline, IEEExplore, and Cochrane Library. </p>
      </sec>
      <sec>
        <title>Inclusion Criteria</title>
        <p>In line with the PRISMA guidelines [<xref ref-type="bibr" rid="ref87">87</xref>], the authors (FP, AP, FM) established clear inclusion criteria to determine a paper’s eligibility for inclusion in the review. Only studies meeting the following criteria were considered eligible for inclusion: (1) human participants (clinical and nonclinical populations); (2) COTS video games played on a console, mobile console, PC, smartphone/tablet, or virtual reality device; (3) the comparator group was usual care intervention, nonvideo game group, or none; (4) the outcomes measured were levels of stress, anxiety, or both; and (5) the study design was a randomized controlled trial (RCT; ie, participants are randomly assigned to an experimental group or a control group), quasiexperimental (ie, nonequivalent groups, pretest-posttest, and interrupted time series)<bold>,</bold> or cross-sectional/correlational (ie, employing questionnaires and large samples).</p>
        <p>Papers published in English in peer-reviewed journals were selected and subjected to a check for the above inclusion criteria. According to the PRISMA guidelines, the authors (FP, AP, FM) established a specific date range; studies published between January 2006 and March 2021 were selected. This period was chosen as the first reports of the effects of video games on stress and anxiety reduction appeared around the 2010s [<xref ref-type="bibr" rid="ref36">36</xref>].</p>
      </sec>
      <sec>
        <title>Exclusion Criteria</title>
        <p>Studies were excluded if they: (1) did not focus on the use of COTS games for diminishing stress and/or anxiety; (2) focused on games that did not meet the definition of a COTS game (ie, “games that one can purchase on the high street” [<xref ref-type="bibr" rid="ref19">19</xref>]) or could not be purchased in online or physical stores; (3) used a modified version in its mechanics or features of a COTS game that change a fundamental aspect of the game; (4) used custom-made games (ie, serious games); (5) did not specify the title of the game used; (6) did not specify the average age or age range of the participants.</p>
      </sec>
      <sec>
        <title>Search Terms and Selection of Papers for Inclusion</title>
        <p>The search string was: [(“video game*”) OR (“computer game*”)] AND [(“stress”) OR (“anxiety”) OR (“relaxation”)] AND [(“study”) OR (“trial”) OR (“training”)]. Initially, two of the authors (FP and AP) checked the titles and abstracts of the identified articles to determine their eligibility. Subsequently, they independently reviewed the full texts of potentially eligible papers. Any disagreements between the two authors (FP and AP) were discussed until reaching a consensus. When papers provided insufficient data for inclusion in the analysis, the corresponding authors were contacted to provide additional data. No additional articles emerged via manual searching and reviewing the reference lists of relevant papers.</p>
      </sec>
      <sec>
        <title>Data Extraction</title>
        <p>Two authors (FP and AP) independently extracted data on study characteristics and video game characteristics.</p>
        <p>The study characteristics included the populations included in the study (participants, mean age or age range); study design (RCT, quasiexperimental, cross-sectional/correlational study); measures used for the assessment of outcomes (eg, self-report questionnaires, physiological data, cognitive task); study outcomes (ie, stress, anxiety, or both, and differences in the outcome measures related to playing COTS games). The populations, study design, measures of outcomes, and study outcomes were considered relevant variables according to the approach adopted in previous reviews [<xref ref-type="bibr" rid="ref35">35</xref>,<xref ref-type="bibr" rid="ref37">37</xref>,<xref ref-type="bibr" rid="ref88">88</xref>,<xref ref-type="bibr" rid="ref89">89</xref>] to facilitate easily classified and comparable studies in the literature. An indication of the mean age or age range identified studies performed with children (ie, under 12 years old), adolescents (12-18 years old), young adults (18-35 years old), middle-aged adults (36-55 years old), and older adults (over 55 years old). The division of these age ranges also followed previous studies [<xref ref-type="bibr" rid="ref90">90</xref>-<xref ref-type="bibr" rid="ref92">92</xref>].</p>
        <p>The video game characteristics extracted included the game genre categorized as CVGs, action, adventure, racing, sports, role-playing game (RPG), strategy, simulation, exergames, and augmented reality (AR) (see <xref ref-type="table" rid="table1">Table 1</xref>); the platform for the game (console, mobile console, PC, smartphone/tablet, virtual reality); and time spent playing (duration and the total amount of sessions). Video game genre classification was considered because not all video games are equal from many aspects, and their effects strongly depend on specific characteristics of the game itself [<xref ref-type="bibr" rid="ref93">93</xref>,<xref ref-type="bibr" rid="ref94">94</xref>]. Since there is no standard accepted taxonomy of genre, although one of the most commonly adopted is the system proposed by Herz [<xref ref-type="bibr" rid="ref95">95</xref>], the above categorization was proposed to be as similar as possible to the Entertainment Software Association (ESA) classification [<xref ref-type="bibr" rid="ref14">14</xref>,<xref ref-type="bibr" rid="ref96">96</xref>] (see <xref ref-type="table" rid="table1">Table 1</xref>). In addition to the ESA classification genres, AR games were added since they appear to be essential to the main research questions of this review [<xref ref-type="bibr" rid="ref97">97</xref>]. Delivery platforms were considered since they represent important information about how computer games can be accessed. Since new technologies such as mobile devices and virtual reality have recently expanded how games are played, we further considered the delivery devices. Finally, in the studies that indicated play time, this information was included in the analysis, which can offer valuable insights about how and for how long to use COTS to effectively reduce stress and anxiety.</p>
        <table-wrap position="float" id="table1">
          <label>Table 1</label>
          <caption>
            <p>Definitions of the main genres of video games adopted in the systematic review.</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="190"/>
            <col width="590"/>
            <col width="220"/>
            <thead>
              <tr valign="top">
                <td>Video game genre</td>
                <td>Definition</td>
                <td>Examples</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td>Action games</td>
                <td>Require quick action and emphasize physical challenges, including hand-eye coordination and reaction time. This genre includes many subgenres such as fighting games, shooter games, and platform games</td>
                <td>Super Mario Bros, Doom, Call of Duty, Mortal Kombat, Street Fighter</td>
              </tr>
              <tr valign="top">
                <td>Adventure games</td>
                <td>Characterized by complex plots and emphasize exploration and problem-solving. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. If there is action, it generally includes isolated minigames</td>
                <td>Zork, The Walking Dead, Until Dawn, Life is Strange, Heavy Rain, Beyond: Two Souls</td>
              </tr>
              <tr valign="top">
                <td>Action-adventure games</td>
                <td>A hybrid genre that combines core elements from both action and adventure game genres. These games require many of the same physical skills as action games, and offer a storyline, an inventory system, and other adventure games. This genre includes the subgenre of survival horror games, typically designed to scare the players</td>
                <td>Tomb Raider, The Last of Us, Grand Theft Auto, Uncharted, Resident Evil, Left 4 Dead, Cyberpunk 2077</td>
              </tr>
              <tr valign="top">
                <td>Casual video games</td>
                <td>Short games with little or no plot that can be played in short sessions; they are quick and straightforward to learn</td>
                <td>Bejeweled, Plants vs. Zombies, Tetris, FreeCell</td>
              </tr>
              <tr valign="top">
                <td>Racing games</td>
                <td>Racing competition with any vehicles (from real-world racing leagues to fantastical settings)</td>
                <td>Gran Turismo, Need for Speed, Mario Kart</td>
              </tr>
              <tr valign="top">
                <td>Sports games</td>
                <td>Simulate the practice of sports, including team sports, combat sports, and extreme sports</td>
                <td>FIFA 2020, NBA 2K20, Steep</td>
              </tr>
              <tr valign="top">
                <td>Role-playing games</td>
                <td>Players control an avatar and develop it over a certain period of time. This genre includes the subgenre of massively multiplayer online role-playing games, which are role-playing video games played online with large numbers of players</td>
                <td>Final Fantasy, EverQuest, World of Warcraft, Dragon Quest, Diablo</td>
              </tr>
              <tr valign="top">
                <td>Strategy games</td>
                <td>Emphasize strategic thinking and resource management. This genre includes the multiplayer online battle arena. Each player controls a single character with unique abilities that improve throughout a game and contribute to the team’s overall strategy</td>
                <td>Age of Empires, Civilization, Halo Wars, League of Legend, Dota II</td>
              </tr>
              <tr valign="top">
                <td>Simulation games</td>
                <td>Designed to closely simulate aspects of real life or fictional reality</td>
                <td>The Sims, SimCity</td>
              </tr>
              <tr valign="top">
                <td>Exergames</td>
                <td>A combination of video gaming and physical exercise; these games require physical effort from the player to play the game</td>
                <td>Just Dance, Ring Fit Adventure</td>
              </tr>
              <tr valign="top">
                <td>Augmented reality games</td>
                <td>Combine the use of mobile technology with physical exploration in the real world</td>
                <td>Pokémon Go, Ingress</td>
              </tr>
            </tbody>
          </table>
        </table-wrap>
      </sec>
      <sec>
        <title>Study Quality and Risk of Bias Assessment</title>
        <p>The Mixed Methods Appraisal Tool (MMAT) [<xref ref-type="bibr" rid="ref98">98</xref>] was used to assess the methodological quality of studies included in this systematic review. The MMAT has high reliability and efficiency as a quality assessment protocol and is capable of concomitantly appraising methodological quality across various types of empirical research [<xref ref-type="bibr" rid="ref99">99</xref>]. Two authors (FP and AP) independently assessed study quality. Interrater reliability (Cohen κ=0.816) [<xref ref-type="bibr" rid="ref100">100</xref>], calculated using the software package SPSS, demonstrated substantial agreement [<xref ref-type="bibr" rid="ref101">101</xref>]. Disagreements on study quality were resolved by discussion between the two authors.</p>
      </sec>
    </sec>
    <sec sec-type="results">
      <title>Results</title>
      <sec>
        <title>Retrieved Articles</title>
        <p>The search strategy retrieved 5010 records. After deduplication and language examination, 991 studies were excluded from the review process, and 3923 studies were excluded after the first screening and title and/or abstract analysis. Ninety-six full-text copies of the remaining articles were obtained and subjected to further evaluation. After reading the full text, 68 studies were excluded from this review for the following reasons: 11 studies did not focus on the use of COTS games for diminishing stress and/or anxiety, 26 used custom-made video games, 15 did not specify the game’s title, 5 adopted a modified version of a COTS game, and 11 did not include specific outcome measures on stress or anxiety. Finally, 28 studies remained for inclusion in the review (see <xref rid="figure1" ref-type="fig">Figure 1</xref> and <xref ref-type="supplementary-material" rid="app1">Multimedia Appendix 1</xref>).</p>
        <fig id="figure1" position="float">
          <label>Figure 1</label>
          <caption>
            <p>PRISMA flow chart of the systematic review. COTS: commercial off-the-shelf.</p>
          </caption>
          <graphic xlink:href="mental_v8i8e28150_fig1.png" alt-version="no" mimetype="image" position="float" xlink:type="simple"/>
        </fig>
      </sec>
      <sec>
        <title>Quality Assessment Outcomes</title>
        <p>An overall quality score was assigned to each study using the MMAT scoring system [<xref ref-type="bibr" rid="ref98">98</xref>]. Studies could be awarded a score of 0, 25, 50, 75, or 100 (with 100 indicating the highest quality). The distribution of MMAT scores among the included studies varied substantially according to study design (<xref ref-type="table" rid="table2">Table 2</xref>).</p>
        <p>Among the 28 studies, 5 (18%) scored 100, 12 (43%) scored 75, 5 (18%) scored 50, 5 (18%) scored 25, and 1 (4%) scored 0. See <xref ref-type="supplementary-material" rid="app2">Multimedia Appendix 2</xref> for details of quality assessment for each study.</p>
        <p>Of the 17 studies employing a quantitative RCT methodology, 11 studies did not perform randomization appropriately (ie, inserted a simple statement such as “we randomly allocated”), 10 studies did not specify if outcome assessors were blinded to the intervention provided, and 5 studies did not check or specify if the groups were comparable at baseline.</p>
        <table-wrap position="float" id="table2">
          <label>Table 2</label>
          <caption>
            <p>Study design and Mixed Methods Appraisal Tool (MMAT) quality score distribution.</p>
          </caption>
          <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
            <col width="30"/>
            <col width="480"/>
            <col width="280"/>
            <col width="210"/>
            <thead>
              <tr valign="top">
                <td colspan="2">MMAT score distribution</td>
                <td>References</td>
                <td>Studies, n (%)</td>
              </tr>
            </thead>
            <tbody>
              <tr valign="top">
                <td colspan="2">
                  <bold>Quantitative randomized controlled trials (n=17)</bold>
                </td>
                <td>
                  <break/>
                </td>
                <td>
                  <break/>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>0</td>
                <td>None</td>
                <td>0 (0)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>25</td>
                <td>[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref102">102</xref>-<xref ref-type="bibr" rid="ref105">105</xref>]</td>
                <td>5 (29)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>50</td>
                <td>[<xref ref-type="bibr" rid="ref106">106</xref>-<xref ref-type="bibr" rid="ref108">108</xref>]</td>
                <td>3 (18)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>75</td>
                <td>[<xref ref-type="bibr" rid="ref109">109</xref>-<xref ref-type="bibr" rid="ref113">113</xref>]</td>
                <td>5 (29)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>100</td>
                <td>[<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref114">114</xref>,<xref ref-type="bibr" rid="ref115">115</xref>]</td>
                <td>4 (24)</td>
              </tr>
              <tr valign="top">
                <td colspan="2">
                  <bold>Quantitative nonrandomized studies (n=8)</bold>
                </td>
                <td>
                  <break/>
                </td>
                <td>
                  <break/>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>0</td>
                <td>[<xref ref-type="bibr" rid="ref116">116</xref>]</td>
                <td>1 (13)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>25</td>
                <td>None</td>
                <td>0 (0)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>50</td>
                <td>[<xref ref-type="bibr" rid="ref80">80</xref>]</td>
                <td>1 (13)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>75</td>
                <td>[<xref ref-type="bibr" rid="ref117">117</xref>-<xref ref-type="bibr" rid="ref122">122</xref>]</td>
                <td>6 (75)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>100</td>
                <td>None</td>
                <td>0 (0)</td>
              </tr>
              <tr valign="top">
                <td colspan="2">
                  <bold>Quantitative descriptive studies (n=3)</bold>
                </td>
                <td>
                  <break/>
                </td>
                <td>
                  <break/>
                </td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>0</td>
                <td>None</td>
                <td>0 (0)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>25</td>
                <td>None</td>
                <td>0 (0)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>50</td>
                <td>[<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                <td>1 (33)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>75</td>
                <td>[<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                <td>1 (33)</td>
              </tr>
              <tr valign="top">
                <td>
                  <break/>
                </td>
                <td>100</td>
                <td>[<xref ref-type="bibr" rid="ref82">82</xref>]</td>
                <td>1 (33)</td>
              </tr>
            </tbody>
          </table>
        </table-wrap>
        <p>None of the 8 studies that used a quantitative nonrandomized methodology accounted for confounders in the design and analysis. Two of these studies did not clearly describe the target population and the sample (inclusion and exclusion criteria) [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref116">116</xref>]. One study did not adopt appropriate measurements and did not report complete outcome data [<xref ref-type="bibr" rid="ref116">116</xref>].</p>
        <p>Two of the three studies using a quantitative descriptive methodology did not report establishing an appropriate sampling strategy to address the research question [<xref ref-type="bibr" rid="ref123">123</xref>,<xref ref-type="bibr" rid="ref124">124</xref>] and one failed to ensure that the sample was representative of the population under study [<xref ref-type="bibr" rid="ref123">123</xref>].</p>
      </sec>
      <sec>
        <title>Characteristics of Included Studies</title>
        <sec>
          <title>Study Design</title>
          <p>RCT was the design of choice for 17 of the included studies. Nine studies adopted a quasiexperimental design and 2 studies [<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref124">124</xref>] used a cross-sectional/correlational research design (see <xref ref-type="table" rid="table2">Table 2</xref>).</p>
        </sec>
        <sec>
          <title>Populations</title>
          <p>The number of participants ranged from 27 [<xref ref-type="bibr" rid="ref109">109</xref>] to 337 [<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref111">111</xref>] in RCT studies and from 1 [<xref ref-type="bibr" rid="ref123">123</xref>] to 40 [<xref ref-type="bibr" rid="ref120">120</xref>] in quasiexperimental studies. The two cross-sectional/correlational studies included 3915 [<xref ref-type="bibr" rid="ref82">82</xref>] and 133 participants [<xref ref-type="bibr" rid="ref124">124</xref>], respectively. The majority of studies (n=19) recruited young adults, while four studies involved older adults [<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref112">112</xref>,<xref ref-type="bibr" rid="ref117">117</xref>], 3 studies involved children [<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref123">123</xref>], and 2 studies focused on middle-aged adults [<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref102">102</xref>]. No study that recruited adolescents emerged in our final article list (<xref ref-type="table" rid="table3">Table 3</xref>).</p>
          <p>Fifteen studies involved healthy participants, in most cases recruited from university staff and students, whereas three studies recruited participants among full-time workers [<xref ref-type="bibr" rid="ref82">82</xref>], soldiers [<xref ref-type="bibr" rid="ref86">86</xref>], and older adults in federal programs for assistance [<xref ref-type="bibr" rid="ref117">117</xref>]. The other studies included soldiers who had posttraumatic stress disorder [<xref ref-type="bibr" rid="ref113">113</xref>]; older adults who lived in a nursing home [<xref ref-type="bibr" rid="ref112">112</xref>] and with Parkinson disease [<xref ref-type="bibr" rid="ref109">109</xref>]; adults with at least minimal symptoms of depression [<xref ref-type="bibr" rid="ref114">114</xref>], clinical depression, and comorbid anxiety [<xref ref-type="bibr" rid="ref102">102</xref>], systemic lupus erythematosus [<xref ref-type="bibr" rid="ref122">122</xref>], obesity [<xref ref-type="bibr" rid="ref108">108</xref>], physical disabilities [<xref ref-type="bibr" rid="ref116">116</xref>], and hematologic malignancies [<xref ref-type="bibr" rid="ref105">105</xref>]; women after emergency cesarean section [<xref ref-type="bibr" rid="ref115">115</xref>]; children with molar incisor hypomineralization–affected teeth [<xref ref-type="bibr" rid="ref103">103</xref>], chronic wounds on the lower limbs that require active dressing changes [<xref ref-type="bibr" rid="ref110">110</xref>], and who sustained second- and third-degree burns to the shoulders, neck, chest, bilateral forearms, and left thigh [<xref ref-type="bibr" rid="ref123">123</xref>] (<xref ref-type="table" rid="table3">Table 3</xref>).</p>
          <table-wrap position="float" id="table3">
            <label>Table 3</label>
            <caption>
              <p>Characteristics of included studies (N=28).</p>
            </caption>
            <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
              <col width="30"/>
              <col width="470"/>
              <col width="380"/>
              <col width="120"/>
              <thead>
                <tr valign="top">
                  <td colspan="2">Characteristics</td>
                  <td>References</td>
                  <td>Studies, n (%)</td>
                </tr>
              </thead>
              <tbody>
                <tr valign="top">
                  <td colspan="2">
                    <bold>Health conditions</bold>
                  </td>
                  <td>
                    <break/>
                  </td>
                  <td>
                    <break/>
                  </td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Healthy</td>
                  <td>[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref117">117</xref>-<xref ref-type="bibr" rid="ref121">121</xref>,<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td>15 (54)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Dressing change pain</td>
                  <td>[<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                  <td>2 (7)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Posttraumatic stress disorder</td>
                  <td>[<xref ref-type="bibr" rid="ref113">113</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Parkinson disease</td>
                  <td>[<xref ref-type="bibr" rid="ref109">109</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Minimal depression</td>
                  <td>[<xref ref-type="bibr" rid="ref114">114</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Clinical depression and anxiety</td>
                  <td>[<xref ref-type="bibr" rid="ref102">102</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Systemic lupus erythematosus</td>
                  <td>[<xref ref-type="bibr" rid="ref122">122</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Obesity</td>
                  <td>[<xref ref-type="bibr" rid="ref108">108</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Physical disabilities</td>
                  <td>[<xref ref-type="bibr" rid="ref116">116</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Hematologic malignancies</td>
                  <td>[<xref ref-type="bibr" rid="ref105">105</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Emergency cesarean section</td>
                  <td>[<xref ref-type="bibr" rid="ref115">115</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Routine dental treatment</td>
                  <td>[<xref ref-type="bibr" rid="ref103">103</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Institutionalized older people</td>
                  <td>[<xref ref-type="bibr" rid="ref112">112</xref>]</td>
                  <td>1 (4)</td>
                </tr>
                <tr valign="top">
                  <td colspan="2">
                    <bold>Study outcome</bold>
                  </td>
                  <td>
                    <break/>
                  </td>
                  <td>
                    <break/>
                  </td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Stress</td>
                  <td>[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref106">106</xref>-<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref118">118</xref>,<xref ref-type="bibr" rid="ref121">121</xref>,<xref ref-type="bibr" rid="ref123">123</xref>,<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td>14 (50)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Anxiety</td>
                  <td>[<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref112">112</xref>-<xref ref-type="bibr" rid="ref114">114</xref>,<xref ref-type="bibr" rid="ref117">117</xref>,<xref ref-type="bibr" rid="ref119">119</xref>,<xref ref-type="bibr" rid="ref120">120</xref>,<xref ref-type="bibr" rid="ref122">122</xref>]</td>
                  <td>12 (43)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Both stress and anxiety</td>
                  <td>[<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref116">116</xref>]</td>
                  <td>2 (7)</td>
                </tr>
                <tr valign="top">
                  <td colspan="2">
                    <bold>Age range</bold>
                  </td>
                  <td>
                    <break/>
                  </td>
                  <td/>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Children (&#60;12 years)</td>
                  <td>[<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                  <td>3 (11)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Adolescents (12-18 years)</td>
                  <td>None</td>
                  <td>0 (0)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Young adults (18-35 years)</td>
                  <td>[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref113">113</xref>-<xref ref-type="bibr" rid="ref116">116</xref>,<xref ref-type="bibr" rid="ref118">118</xref>-<xref ref-type="bibr" rid="ref122">122</xref>,<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td>19 (68)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Middle-aged adults (36-55 years)</td>
                  <td>[<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref102">102</xref>]</td>
                  <td>2 (7)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Older adults (&#62;55 years)</td>
                  <td>[<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref112">112</xref>,<xref ref-type="bibr" rid="ref117">117</xref>]</td>
                  <td>4 (14)</td>
                </tr>
                <tr valign="top">
                  <td colspan="2">
                    <bold>Gender</bold>
                  </td>
                  <td>
                    <break/>
                  </td>
                  <td>
                    <break/>
                  </td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Both male and female</td>
                  <td>[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref104">104</xref>-<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref109">109</xref>-<xref ref-type="bibr" rid="ref112">112</xref>,<xref ref-type="bibr" rid="ref114">114</xref>,<xref ref-type="bibr" rid="ref116">116</xref>,<xref ref-type="bibr" rid="ref117">117</xref>,<xref ref-type="bibr" rid="ref119">119</xref>-<xref ref-type="bibr" rid="ref121">121</xref>,<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td>18 (64)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Male only</td>
                  <td>[<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref113">113</xref>]</td>
                  <td>4 (14)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Female only</td>
                  <td>[<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref120">120</xref>,<xref ref-type="bibr" rid="ref122">122</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                  <td>4 (14)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Unspecified</td>
                  <td>[<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref118">118</xref>]</td>
                  <td>2 (7)</td>
                </tr>
              </tbody>
            </table>
          </table-wrap>
        </sec>
        <sec>
          <title>Outcome Measures</title>
          <p>All studies used self-reported quantitative measures of psychological constructs. Five studies used the State-Trait Anxiety Inventory [<xref ref-type="bibr" rid="ref125">125</xref>], three studies [<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref122">122</xref>] used the Hospital Anxiety and Depression Scale [<xref ref-type="bibr" rid="ref126">126</xref>], and two studies [<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref124">124</xref>] used the Perceived Stress Scale [<xref ref-type="bibr" rid="ref127">127</xref>]. Ten studies included physiological measures, three adopted cognitive tasks [<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref112">112</xref>], and four used other types of performance tasks [<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref121">121</xref>].</p>
        </sec>
        <sec>
          <title>Study Outcomes</title>
          <sec>
            <title>Stress</title>
            <p>Fourteen studies focused primarily on investigating COTS games for reducing stress (<xref ref-type="table" rid="table3">Table 3</xref>). Eight studies reported that COTS games were superior for reducing stress when compared with basic stress management training [<xref ref-type="bibr" rid="ref86">86</xref>], guided relaxation or sitting quietly [<xref ref-type="bibr" rid="ref104">104</xref>], a traditional exercise program at a moderate intensity [<xref ref-type="bibr" rid="ref118">118</xref>], surfing the web [<xref ref-type="bibr" rid="ref36">36</xref>], a passive video game distraction [<xref ref-type="bibr" rid="ref123">123</xref>], a standard distraction procedure [<xref ref-type="bibr" rid="ref110">110</xref>], and not playing games [<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref111">111</xref>]. By contrast, a study including adult men with overweight/obesity reported increased stress levels after playing COTS games, which were higher than those recorded after watching nonviolent television [<xref ref-type="bibr" rid="ref108">108</xref>]. Two studies compared the effects of different video games on reducing stress [<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref121">121</xref>], showing that playing an action game elicited higher arousal and stress than playing a CVG [<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]. Another study compared two versions (ie, cooperative vs competitive) of the same action-adventure game, showing a decrease in stress levels after both [<xref ref-type="bibr" rid="ref107">107</xref>]. One study showed that although an action game increased stress, it also elicited happiness in players [<xref ref-type="bibr" rid="ref80">80</xref>]. Finally, two studies investigated the relationship between stress and the use of some COTS games. Psychological stress was significantly reduced among Pokémon Go players than among nonplayers [<xref ref-type="bibr" rid="ref82">82</xref>]. Moreover, a relationship emerged between stress levels and the use of the massively multiplayer online role-playing game (MMORPG) World of Warcraft. In particular, individuals with a low level of stress reported playing this game to enhance their offline lives. By contrast, highly stressed individuals reported that playing this game magnified rather than relieved their suffering [<xref ref-type="bibr" rid="ref124">124</xref>].</p>
          </sec>
          <sec>
            <title>Anxiety</title>
            <p>Twelve studies reported outcomes for decreasing anxiety (<xref ref-type="table" rid="table3">Table 3</xref>). Nine studies reported improvement after playing a COTS game compared to an eye movement desensitization and reprocessing (EMDR) therapy alone [<xref ref-type="bibr" rid="ref113">113</xref>], watching a film [<xref ref-type="bibr" rid="ref117">117</xref>], surfing the web [<xref ref-type="bibr" rid="ref114">114</xref>], anxiolytic medication [<xref ref-type="bibr" rid="ref102">102</xref>], physiotherapy alone [<xref ref-type="bibr" rid="ref105">105</xref>], passive video game distraction [<xref ref-type="bibr" rid="ref123">123</xref>], and not playing a game [<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref112">112</xref>]. Furthermore, in two studies that did not include a control group, exergames diminished anxiety in only one session [<xref ref-type="bibr" rid="ref120">120</xref>] and in a more extended program including a total of 30 sessions [<xref ref-type="bibr" rid="ref122">122</xref>]. Another study compared the efficacy of an exergame and a CVG played in virtual reality; anxiety reduction was more significant in the case of the exergame [<xref ref-type="bibr" rid="ref119">119</xref>].</p>
          </sec>
          <sec>
            <title>Combined Approach</title>
            <p>Only two studies focused on both stress and anxiety in a combined manner (<xref ref-type="table" rid="table3">Table 3</xref>) [<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref116">116</xref>]. In the first study, exergames were efficacious in reducing anxiety in a sample of individuals with physical disabilities; however, no differences emerged in stress or depression [<xref ref-type="bibr" rid="ref116">116</xref>]. In the other study, self-reported acute stress symptoms and the frequency of intrusive traumatic memories after traumatic childbirth reduced after engaging in the brief cognitive intervention, including playing Tetris; however, no differences emerged regarding anxiety and depression [<xref ref-type="bibr" rid="ref115">115</xref>].</p>
          </sec>
        </sec>
      </sec>
      <sec>
        <title>Video Game Characteristics</title>
        <sec>
          <title>Genre</title>
          <p>Twenty-four studies used only one video game, whereas the other four studies adopted two video games of different genres [<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref119">119</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]. Twelve studies used exergames, whereas nine studies used CVGs. Four studies adopted an action game [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref121">121</xref>], which was a shooter game in three studies [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref121">121</xref>] and a fighting game in the other [<xref ref-type="bibr" rid="ref106">106</xref>]. Three studies used action-adventure games [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref110">110</xref>], which was a survival horror game in one study [<xref ref-type="bibr" rid="ref86">86</xref>]. The other studies used an MMORPG [<xref ref-type="bibr" rid="ref124">124</xref>], sports game [<xref ref-type="bibr" rid="ref108">108</xref>], racing game [<xref ref-type="bibr" rid="ref103">103</xref>], and an AR game [<xref ref-type="bibr" rid="ref82">82</xref>] (see <xref ref-type="table" rid="table4">Table 4</xref>).</p>
          <table-wrap position="float" id="table4">
            <label>Table 4</label>
            <caption>
              <p>Video game characteristics (N=28).</p>
            </caption>
            <table width="1000" cellpadding="5" cellspacing="0" border="1" rules="groups" frame="hsides">
              <col width="30"/>
              <col width="460"/>
              <col width="0"/>
              <col width="380"/>
              <col width="0"/>
              <col width="130"/>
              <thead>
                <tr valign="top">
                  <td colspan="3">Characteristics</td>
                  <td colspan="2">References</td>
                  <td>Studies, n (%)</td>
                </tr>
              </thead>
              <tbody>
                <tr valign="top">
                  <td colspan="3">
                    <bold>Genre</bold>
                  </td>
                  <td colspan="2">
                    <break/>
                  </td>
                  <td>
                    <break/>
                  </td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Casual video games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref113">113</xref>-<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref119">119</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]</td>
                  <td colspan="2">9 (28)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Exergames</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref112">112</xref>,<xref ref-type="bibr" rid="ref116">116</xref>-<xref ref-type="bibr" rid="ref120">120</xref>,<xref ref-type="bibr" rid="ref122">122</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                  <td colspan="2">12 (38)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Action games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]</td>
                  <td colspan="2">4 (13)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Role-playing games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td colspan="2">1 (3)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Action-adventure games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref110">110</xref>]</td>
                  <td colspan="2">3 (9.4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Sports games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref108">108</xref>]</td>
                  <td colspan="2">1 (3)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Racing games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref103">103</xref>]</td>
                  <td colspan="2">1 (3)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Augmented reality games</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref82">82</xref>]</td>
                  <td colspan="2">1 (3)</td>
                </tr>
                <tr valign="top">
                  <td colspan="3">
                    <bold>Platform</bold>
                  </td>
                  <td colspan="2">
                    <break/>
                  </td>
                  <td>
                    <break/>
                  </td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>PC</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref114">114</xref>,<xref ref-type="bibr" rid="ref121">121</xref>,<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td colspan="2">9 (32)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Console</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref107">107</xref>-<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref112">112</xref>,<xref ref-type="bibr" rid="ref116">116</xref>-<xref ref-type="bibr" rid="ref118">118</xref>,<xref ref-type="bibr" rid="ref120">120</xref>,<xref ref-type="bibr" rid="ref122">122</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                  <td colspan="2">13 (46)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Smartphone</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref82">82</xref>]</td>
                  <td colspan="2">1 (4)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Mobile console</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref113">113</xref>,<xref ref-type="bibr" rid="ref115">115</xref>]</td>
                  <td colspan="2">2 (7)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Virtual reality</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref119">119</xref>]</td>
                  <td colspan="2">3 (11)</td>
                </tr>
                <tr valign="top">
                  <td colspan="3">
                    <bold>Total time of play (minutes)</bold>
                  </td>
                  <td colspan="2">
                    <break/>
                  </td>
                  <td>
                    <break/>
                  </td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>&#60;10</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref104">104</xref>,<xref ref-type="bibr" rid="ref119">119</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]</td>
                  <td colspan="2">4 (16)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>11-60</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref106">106</xref>-<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref115">115</xref>-<xref ref-type="bibr" rid="ref117">117</xref>,<xref ref-type="bibr" rid="ref120">120</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]</td>
                  <td colspan="2">14 (48)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>61-180</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref118">118</xref>]</td>
                  <td colspan="2">3 (12)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>&#62;180</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref112">112</xref>-<xref ref-type="bibr" rid="ref114">114</xref>,<xref ref-type="bibr" rid="ref122">122</xref>]</td>
                  <td colspan="2">5 (16)</td>
                </tr>
                <tr valign="top">
                  <td>
                    <break/>
                  </td>
                  <td>Unspecified</td>
                  <td colspan="2">[<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref124">124</xref>]</td>
                  <td colspan="2">2 (8)</td>
                </tr>
              </tbody>
            </table>
          </table-wrap>
        </sec>
        <sec>
          <title>Platform</title>
          <p>Games delivered via console were the most popular, with 13 studies using this game platform (<xref ref-type="table" rid="table4">Table 4</xref>). In particular, 7 studies used Nintendo Wii Fit, 5 studies used Microsoft Xbox 360 with Xbox Kinect, 1 study used tXbox One [<xref ref-type="bibr" rid="ref107">107</xref>], and 1 study used Sony PlayStation 3 [<xref ref-type="bibr" rid="ref108">108</xref>]. Nine studies used a PC, three studies</p>
          <p>used a virtual reality viewer [<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref119">119</xref>], one study used a smartphone [<xref ref-type="bibr" rid="ref82">82</xref>], and two studies used a portable console (ie, Nintendo DS and Nintendo DS XL) [<xref ref-type="bibr" rid="ref113">113</xref>,<xref ref-type="bibr" rid="ref115">115</xref>].</p>
        </sec>
        <sec>
          <title>Time of Play</title>
          <p>In the 26 studies that measured the effect of time playing COTS games on stress and anxiety levels, there was a heterogeneous result. The mean number of sessions was 6.6, ranging from 1 session (eg, [<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref116">116</xref>,<xref ref-type="bibr" rid="ref121">121</xref>]) to 30 sessions [<xref ref-type="bibr" rid="ref122">122</xref>].</p>
          <p>The actual time spent playing video games differed among studies, ranging from about 2 minutes [<xref ref-type="bibr" rid="ref103">103</xref>] to up to 15 hours [<xref ref-type="bibr" rid="ref112">112</xref>,<xref ref-type="bibr" rid="ref122">122</xref>]. Only two studies (ie, the two cross-sectional studies) did not indicate the exact playing time (<xref ref-type="table" rid="table4">Table 4</xref>).</p>
        </sec>
      </sec>
    </sec>
    <sec sec-type="discussion">
      <title>Discussion</title>
      <sec>
        <title>Principal Findings</title>
        <p>This systematic review examined studies performed to investigate the efficacy of COTS video games for diminishing stress and anxiety. After applying the inclusion criteria, 28 papers were included for analysis. Most studies were published after 2014, with many studies (almost 40%) published after 2018. Interest in this field was crucially fueled by publication of the first study on this topic in 2009 [<xref ref-type="bibr" rid="ref36">36</xref>]. Seventeen studies (61%) met the MMAT quality assessment score of 75% or above. This suggests that much of the research in this area is of high quality; nevertheless, the quality scores varied substantially according to the study design.</p>
        <p>With respect to the population of focus, the majority of studies involved young adults (ie, 18-35 years). This finding also emerged in a previous systematic review on the use of video games, including COTS and custom-made games, to train cognitive skills [<xref ref-type="bibr" rid="ref20">20</xref>]. A possible explanation of this tendency could be that many studies have enlisted college students as participants for recruitment simplicity.</p>
        <p>Three studies involved middle-aged adults (ie, 36-55 years old) [<xref ref-type="bibr" rid="ref82">82</xref>,<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref113">113</xref>]. Based on emerging results, the use of COTS games can offer essential support for people of this age group, who, besides representing the most significant percentage of video game players [<xref ref-type="bibr" rid="ref14">14</xref>], are particularly susceptible to high stress and anxiety [<xref ref-type="bibr" rid="ref128">128</xref>,<xref ref-type="bibr" rid="ref129">129</xref>].</p>
        <p>Three studies recruited older adults (ie, up to 55 years old). The results of these studies suggest that the use of COTS games can be helpful for the elderly population not only to improve cognition [<xref ref-type="bibr" rid="ref130">130</xref>-<xref ref-type="bibr" rid="ref132">132</xref>] or to enhance physical activity [<xref ref-type="bibr" rid="ref133">133</xref>-<xref ref-type="bibr" rid="ref135">135</xref>] but also for relaxation [<xref ref-type="bibr" rid="ref105">105</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref117">117</xref>]. This fact appears relevant since, if older adults generally do have lower stress and anxiety and better emotional regulation than younger adults [<xref ref-type="bibr" rid="ref136">136</xref>], given the COVID-19 pandemic, this age group is currently experiencing significant adverse psychological consequences [<xref ref-type="bibr" rid="ref134">134</xref>,<xref ref-type="bibr" rid="ref135">135</xref>,<xref ref-type="bibr" rid="ref137">137</xref>]. The COVID-19 pandemic has exacerbated stressors for older adults because of the risk of becoming seriously ill and the need for social isolation to mitigate this risk.</p>
        <p>With respect to younger age groups, two studies recruited children (ie, under 12 years old) [<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref123">123</xref>]. Playing COTS games, mainly through consoles (ie, Nintendo Wii), helped to diminish anxiety and alleviated pain in even very young children during painful or invasive medical procedures such as burn dressing changes and dental treatment. This fact appears to be important because there is a need for therapeutic alternatives within this age range with relatively limited medication options [<xref ref-type="bibr" rid="ref138">138</xref>].</p>
        <p>Finally, no study emerged specifically focusing on adolescents (ie, 12-18 years old). A possible explanation could be related to the intense debate in the scientific community and the general public about the effect of video games, especially those characterized by high levels of violence, on young people’s mental health [<xref ref-type="bibr" rid="ref139">139</xref>,<xref ref-type="bibr" rid="ref140">140</xref>].</p>
        <p>Concerning the health characteristics of the participants included in the studies, interestingly, COTS video games reduced stress and anxiety not only in healthy individuals (eg, [<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref118">118</xref>,<xref ref-type="bibr" rid="ref141">141</xref>]) but also in patients suffering from different mental disorders such as posttraumatic stress disorder [<xref ref-type="bibr" rid="ref113">113</xref>]; Parkinson disease [<xref ref-type="bibr" rid="ref109">109</xref>]; depression [<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref114">114</xref>]; comorbid anxiety [<xref ref-type="bibr" rid="ref102">102</xref>]; as well as physical problems such as physical disabilities [<xref ref-type="bibr" rid="ref116">116</xref>], systemic lupus erythematosus [<xref ref-type="bibr" rid="ref122">122</xref>], hematologic malignancies [<xref ref-type="bibr" rid="ref105">105</xref>], or severe burns [<xref ref-type="bibr" rid="ref123">123</xref>].</p>
        <p>Regarding the experimental design, this systematic review showed that most studies (almost 60%) used an RCT design. Future studies should continue using this type of experimental design, representing the most reliable empirical design to prove a treatment’s effectiveness, thereby minimizing the impact of confounding variables [<xref ref-type="bibr" rid="ref142">142</xref>].</p>
        <p>The outcome measures adopted in the studies included in this systematic review predictably primarily constituted self-administered psychological questionnaires, which were used in all studies. Nonetheless, numerous studies also included physiological measures (eg, heart rate variability, blood pressure, concentration of salivary cortisol), cognitive tests, and performance tasks, which seem to be more reliable in assessing change over time. Therefore, openness to different methods of assessment is desirable from the perspective of empirical evidence. Moreover, since many different tools are used, especially self-report questionnaires, in the future, it will be essential to define a set of standard measures for the evaluation of stress and anxiety that are specific to the different age ranges of participants.</p>
        <p>With respect to outcomes, 14 studies included in this systematic review primarily focused on investigating COTS games for reducing stress, 12 focused on anxiety, and 2 assessed both of these conditions [<xref ref-type="bibr" rid="ref115">115</xref>,<xref ref-type="bibr" rid="ref116">116</xref>]. Empirical evidence emerged concerning the efficacy of COTS video games in reducing both stress and anxiety.</p>
        <p>COTS games appear to be superior for reducing stress when compared with both control procedures (eg, sitting quietly or surfing the web) [<xref ref-type="bibr" rid="ref85">85</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref111">111</xref>,<xref ref-type="bibr" rid="ref123">123</xref>] and traditional techniques such as stress management training [<xref ref-type="bibr" rid="ref86">86</xref>], guided relaxation [<xref ref-type="bibr" rid="ref104">104</xref>], or a standard distraction procedure [<xref ref-type="bibr" rid="ref110">110</xref>]. An action-adventure game (ie, Lego: Marvel Superheroes) decreased stress both in the cooperative and competitive versions [<xref ref-type="bibr" rid="ref107">107</xref>]. In the two studies investigating the relationship between stress and the use of some COTS games, psychological stress was significantly more reduced among Pokémon Go players than among nonplayers [<xref ref-type="bibr" rid="ref82">82</xref>]. In addition, a relationship emerged between stress levels and use of the MMORPG game World of Warcraft [<xref ref-type="bibr" rid="ref124">124</xref>].</p>
        <p>However, other studies reported no decreases in the levels of stress of the players. A more significant increase in stress levels emerged after playing FIFA 2013 and Call of Duty compared with the levels recorded after watching nonviolent television [<xref ref-type="bibr" rid="ref108">108</xref>]. Playing an action game, specifically a shooter game (ie, Counter-Strike), elicited an arousal stress response but also increased happiness in players [<xref ref-type="bibr" rid="ref80">80</xref>]. Furthermore, playing action games (ie, Mortal Kombat: Komplete Edition, Light Heroes) elicited higher levels of stress than CVGs (ie, Tetris Ultimate, Clusterz) [<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref121">121</xref>].</p>
        <p>Concerning anxiety, studies that emerged from this systematic review reported better improvement after playing a COTS game compared with not playing the game [<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref109">109</xref>,<xref ref-type="bibr" rid="ref112">112</xref>], surfing the web [<xref ref-type="bibr" rid="ref114">114</xref>], watching a film [<xref ref-type="bibr" rid="ref117">117</xref>], a passive video game distraction [<xref ref-type="bibr" rid="ref123">123</xref>], EMDR therapy [<xref ref-type="bibr" rid="ref113">113</xref>], anxiolytic medication [<xref ref-type="bibr" rid="ref102">102</xref>], or physiotherapy alone [<xref ref-type="bibr" rid="ref105">105</xref>]. Furthermore, two studies found a significant decrease in anxiety after a single exergame session [<xref ref-type="bibr" rid="ref120">120</xref>] and after an exercise program with the same video game genre [<xref ref-type="bibr" rid="ref122">122</xref>].</p>
        <p>Regarding studies examining both stress and anxiety, in the first, anxiety, but not stress or depression, decreased after an intervention using exergames in a sample of individuals with physical disabilities [<xref ref-type="bibr" rid="ref116">116</xref>]. In the second, playing a CVG (ie, Tetris) within a brief cognitive intervention reduced the frequency of intrusive traumatic memories after emergency cesarean section, but did not affect anxiety or depression [<xref ref-type="bibr" rid="ref115">115</xref>].</p>
        <p>With respect to video game characteristics, considering game genre distribution, exergames were the most frequently used, closely followed by CVGs. This result is partly surprising, as previous literature focused almost exclusively on CVGs to reduce stress and anxiety. This genre of games has proven to be able to diminish state anxiety [<xref ref-type="bibr" rid="ref35">35</xref>,<xref ref-type="bibr" rid="ref102">102</xref>,<xref ref-type="bibr" rid="ref114">114</xref>] as well stress of the players [<xref ref-type="bibr" rid="ref36">36</xref>], even to a greater extent than medical treatment [<xref ref-type="bibr" rid="ref114">114</xref>]. In particular, playing a CVG under a prescribed condition added to an individual’s medication regimen significantly reduced state anxiety symptom severity and had a medium effect on trait anxiety compared with the medication intervention alone [<xref ref-type="bibr" rid="ref114">114</xref>].</p>
        <p>However, based on the findings that emerged in this systematic review, CVGs are not the only promising genre for decreasing players’ stress and anxiety. As noted above, many studies included in this review used different genres, especially exergames. Owing to their high level of interactivity and high-quality entertainment [<xref ref-type="bibr" rid="ref143">143</xref>-<xref ref-type="bibr" rid="ref145">145</xref>], exergames represent one of the most appealing video game genres for inducing positive emotions and decreasing stress and anxiety. In addition to exergames and CVGs, this systematic review showed that other genres of COTS video games could also be helpful for the reduction of stress and anxiety, including action games [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref108">108</xref>,<xref ref-type="bibr" rid="ref121">121</xref>], particularly shooter games [<xref ref-type="bibr" rid="ref80">80</xref>,<xref ref-type="bibr" rid="ref106">106</xref>,<xref ref-type="bibr" rid="ref121">121</xref>] and a fighting game [<xref ref-type="bibr" rid="ref106">106</xref>]; action-adventure games [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref110">110</xref>], including survival horror games [<xref ref-type="bibr" rid="ref86">86</xref>]; RPGs, in particular MMORPGs [<xref ref-type="bibr" rid="ref124">124</xref>]; sports games [<xref ref-type="bibr" rid="ref108">108</xref>]; racing games [<xref ref-type="bibr" rid="ref103">103</xref>]; and AR games [<xref ref-type="bibr" rid="ref82">82</xref>].</p>
        <p>Concerning action games, and in particular shooter games, a study performed using Counter-Strike reported a high physiological arousal response, accompanied by the perception of a positive emotional state and decreased negative emotions [<xref ref-type="bibr" rid="ref80">80</xref>]. Based on this result, it appears possible that shooter games activate an intense arousal response in the player while improving their emotional state, likely because they require high cognitive resources [<xref ref-type="bibr" rid="ref146">146</xref>,<xref ref-type="bibr" rid="ref147">147</xref>]. However, this hypothesis requires further investigation.</p>
        <p>Two other studies included in this review showed an increase in stress levels and a physiological arousal response after playing a shooter game (ie, Call of Duty), which were higher than those measured after watching nonviolent television [<xref ref-type="bibr" rid="ref108">108</xref>] or playing a CVG (ie, Clusterz) [<xref ref-type="bibr" rid="ref121">121</xref>].</p>
        <p>This systematic review also offers evidence about the efficacy of action-adventure games for reducing stress, not only in young adults but also in children [<xref ref-type="bibr" rid="ref86">86</xref>,<xref ref-type="bibr" rid="ref107">107</xref>,<xref ref-type="bibr" rid="ref110">110</xref>]. This fact is interesting because this genre of games includes titles suitable for children, such as those used in the two studies that emerged from the review (ie, Ice Age 2: Meltdown and Lego: Marvel Superheroes). A subgenre of action-adventure video games that reduced stress and anxiety in young adults was survival horror.</p>
        <p>One study performed on young adult male soldiers reported that playing a horror game (ie, Left 4 Dead) combined with biofeedback techniques reduced stress to a greater extent than training as usual [<xref ref-type="bibr" rid="ref86">86</xref>]. Therefore, together with exergames and CVGs, horror games could represent another game type for effectively managing stress and anxiety.</p>
        <p>One study in this review provides preliminary evidence that racing games could help decrease the players’ stress and anxiety, especially in children [<xref ref-type="bibr" rid="ref103">103</xref>]. This video game genre shares many characteristics with CVGs, such as ease of learning and short duration. For this reason, it would be interesting to further explore the use of racing games for the reduction of stress and anxiety in other age groups such as adolescents and adults who could also obtain a benefit.</p>
        <p>Based on the results of this review, another interesting genre to help reduce stress and anxiety is AR games [<xref ref-type="bibr" rid="ref82">82</xref>], which combines smart mobile technology with physical exploration in the real world. In particular, the players of Pokémon Go, one of the most famous titles in this category released in 2016, reported a lower level of stress than nonplayers. These findings seem very intriguing since, unlike most video games, AR games such as Pokémon Go have unique features that encourage social interaction and physical movement [<xref ref-type="bibr" rid="ref148">148</xref>-<xref ref-type="bibr" rid="ref150">150</xref>]. They may have a possible therapeutic role in helping stressed or anxious people deal with their everyday experiences.</p>
        <p>Regarding the platform, 11 of the included studies delivered games via a console, especially Nintendo Wii Fit and Microsoft Xbox 360 with Xbox Kinect. Curiously, one of the most famous and popular consoles (ie, Sony PlayStation) was used in only one study in the PlayStation 3 version  [<xref ref-type="bibr" rid="ref108">108</xref>]. No study has used recent versions of this console, namely PlayStation 4 and PlayStation 5, released in 2013 and 2020. Nine studies included in the review used a PC as the platform and virtual reality systems were used in three studies [<xref ref-type="bibr" rid="ref103">103</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref119">119</xref>]. Only one study adopted smartphones [<xref ref-type="bibr" rid="ref82">82</xref>] or mobile consoles [<xref ref-type="bibr" rid="ref113">113</xref>].</p>
        <p>Finally, the effect of time of play was heterogeneous, both in terms of the number of sessions and the specific time spent playing video games. In particular, the number of sessions ranged from a minimum of 1 (eg, [<xref ref-type="bibr" rid="ref36">36</xref>,<xref ref-type="bibr" rid="ref110">110</xref>,<xref ref-type="bibr" rid="ref117">117</xref>] to a maximum of 30 over 10 weeks [<xref ref-type="bibr" rid="ref122">122</xref>], and the total playing time varied from a few minutes [<xref ref-type="bibr" rid="ref102">102</xref>] to over 15 hours [<xref ref-type="bibr" rid="ref122">122</xref>]. The fact that even single and short sessions (ie, 1 or 5 minutes) of play were effective in reducing stress and anxiety appears particularly interesting.</p>
      </sec>
      <sec>
        <title>Potential Risks in Using COTS Video Games for Relaxation</title>
        <p>In addition to offering data in favor of the effectiveness of COTS video games in reducing stress and anxiety, the results of this review also raise some critical reflections on the possible risks of using these games for this aim.</p>
        <p>First, COTS games appear to be not always useful for relaxation. Some studies included in this review reported an increase in stress after playing a sports game (ie, FIFA 2013) [<xref ref-type="bibr" rid="ref108">108</xref>], as well as a more intense stress and arousal response after an action game, in particular a fighting game (ie, Mortal Kombat: Komplete Edition), than a CVG (ie, Tetris Ultimate) [<xref ref-type="bibr" rid="ref106">106</xref>]. In another study using an MMORPG (ie, World of Warcraft), highly stressed individuals reported that playing this game magnified rather than relieved their suffering [<xref ref-type="bibr" rid="ref124">124</xref>].</p>
        <p>Second, some gaming platforms are not suitable for all ages. In particular, concerning the use of video games played in virtual reality, it is important to emphasize the possible risks for children under 12 years old [<xref ref-type="bibr" rid="ref151">151</xref>]. As indicated by all of the manufacturers of head-mounted displays, including Oculus VR, use in individuals under 12 years old is not recommended [<xref ref-type="bibr" rid="ref151">151</xref>]. This decision connects to the fact that children are more vulnerable to virtual reality, as they are highly susceptible and can more easily confuse what is real and what is not real; thus, children may be less able or unable to distinguish between the real world and the virtual world [<xref ref-type="bibr" rid="ref152">152</xref>,<xref ref-type="bibr" rid="ref153">153</xref>]. To date, only one study focused on the safety of current virtual reality devices for children with respect to possible negative consequences on children’s eyes [<xref ref-type="bibr" rid="ref154">154</xref>].</p>
      </sec>
      <sec>
        <title>Limitations</title>
        <p>This review does not claim to be comprehensive but rather summarizes the research on COTS video games for reducing stress and anxiety based on specific keywords used in the search string, the databases searched, and the time period under analysis. Moreover, this review analyzed video games using a specific categorization of their genres, although the best approach to classify video games is an ongoing discussion. Therefore, it is essential to emphasize the specificity of the classification used, which resembles the video games’ ESA classification as much as possible [<xref ref-type="bibr" rid="ref14">14</xref>,<xref ref-type="bibr" rid="ref96">96</xref>]. In addition, the included studies presented high heterogeneity for stress and anxiety levels and the recruited sample regarding age and health conditions. There was also considerable heterogeneity found in the COTS game genres, platforms, times of play, and methods used to assess stress and anxiety levels among the included studies. Therefore, the results from this systematic review require careful interpretation.</p>
      </sec>
      <sec>
        <title>Future Directions</title>
        <p>This systematic review provides several directions for future studies in this research field. First, given that COTS video games are used not only by young adults but also by people of all age groups [<xref ref-type="bibr" rid="ref14">14</xref>], it seems necessary to further explore the use of video games to reduce stress and anxiety in diverse populations, especially in younger and older individuals. Furthermore, future studies should investigate the effectiveness of COTS video games in adolescents, a population that was not involved in any of the studies included in this review. This fact seems essential since the use of video games can favor adolescent adherence to psychological support programs more than traditional psychotherapy [<xref ref-type="bibr" rid="ref155">155</xref>], and because young individuals often suffer from high levels of stress and anxiety, especially in this particular historical moment linked to the COVID-19 pandemic [<xref ref-type="bibr" rid="ref155">155</xref>-<xref ref-type="bibr" rid="ref157">157</xref>].</p>
        <p>Second, since few studies performed to date used COTS games of a genre other than exergames or CVGs, future studies are needed to explore the efficacy of other genres in reducing stress and anxiety. In particular, based on the results that emerged from the review, the action, action-adventure, RPG, sports, racing, and AR games appear to be particularly interesting in this regard.</p>
        <p>Third, these studies often adopted gaming platforms that are dated or not very accessible to the public. Future studies should also adopt more popular and widely used gaming devices (eg, PlayStation 4 or the newest PlayStation 5, Oculus Quest, or Oculus Quest 2). It also seems essential to investigate improved mobile gaming in the future, which could offer unique advantages over traditional tools such as a PC or console because of its potential ubiquity and real-time use.</p>
        <p>Fourth, the most effective number of sessions and playing time required to achieve relaxation remain unclear. Future studies should address such aspects in detail, for instance by comparing shorter and longer times of play to identify the optimal playing time for reducing stress and anxiety. It also seems to be essential to verify how long the benefits of COTS games on anxiety and stress can last through follow-up studies.</p>
        <p>Fifth, the quality assessment performed using the MMAT suggests that even if much of the research in this area is of high quality, methodological concerns are a significant issue for many studies. Researchers should follow reporting guidelines to ensure the completeness of the dissemination of research findings.</p>
        <p>Finally, future studies are needed to explore the relationship between the effectiveness of COTS games for reducing stress and anxiety, and individual preferences concerning the genre and the gaming platform. In fact, such characteristics can have a meaningful impact on the efficacy of specific video games for diminishing stress and anxiety [<xref ref-type="bibr" rid="ref58">58</xref>,<xref ref-type="bibr" rid="ref158">158</xref>,<xref ref-type="bibr" rid="ref159">159</xref>]. Furthermore, in the future, it will be necessary to investigate how other individual characteristics may influence the efficacy of COTS games in reducing stress and anxiety, including personality and cognitive ability.</p>
      </sec>
      <sec>
        <title>Implications for Clinical Practice</title>
        <p>The findings of this review have some practical implications for health care practitioners. The COTS games that have more experimental evidence for their effectiveness in reducing stress and anxiety are the exergames and CVGs. Even short sessions of playing (eg, 1 or 5 minutes) can be helpful for relaxation. It is possible to use COTS video games for reducing stress and anxiety not only in healthy people but also in individuals with several mental and physical health problems. Finally, when selecting the gaming platform, it is essential to consider the player’s age (ie, avoiding virtual reality for children under 12 years of age).</p>
      </sec>
      <sec>
        <title>Conclusions</title>
        <p>To summarize, this systematic review provides evidence of the benefits of COTS video games for reducing stress in children, young adults, and older adults. Efficacy has been demonstrated not only for exergames and CVGs but also for other genres of video games including action games, action-adventure games, and AR games. Various gaming platforms (ie, consoles, PCs, smartphones, portable consoles) showed positive results, including the most innovative platforms represented by virtual reality systems. Given their low cost and popularity among millions of players worldwide, COTS games may be an important tool in reducing stress and anxiety for many individuals, diminishing the existing psychological support barriers.</p>
      </sec>
    </sec>
  </body>
  <back>
    <app-group>
      <supplementary-material id="app1">
        <label>Multimedia Appendix 1</label>
        <p>Description of the studies included in this review.</p>
        <media xlink:href="mental_v8i8e28150_app1.docx" xlink:title="DOCX File , 49 KB"/>
      </supplementary-material>
      <supplementary-material id="app2">
        <label>Multimedia Appendix 2</label>
        <p>Quality assessment scores using the Mixed Methods Appraisal Tool (MMAT).</p>
        <media xlink:href="mental_v8i8e28150_app2.docx" xlink:title="DOCX File , 29 KB"/>
      </supplementary-material>
    </app-group>
    <glossary>
      <title>Abbreviations</title>
      <def-list>
        <def-item>
          <term id="abb1">AR</term>
          <def>
            <p>augmented reality</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb2">COTS</term>
          <def>
            <p>commercial off-the-shelf</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb3">CVG</term>
          <def>
            <p>casual video games</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb4">EMDR</term>
          <def>
            <p>eye movement desensitization and reprocessing</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb5">ESA</term>
          <def>
            <p>Entertainment Software Association</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb6">MMAT</term>
          <def>
            <p>Mixed Methods Appraisal Tool</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb7">MMORPG</term>
          <def>
            <p>massively multiplayer online role-playing games</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb8">PRISMA</term>
          <def>
            <p>Preferred Reporting Items for Systematic Reviews and Meta-Analysis</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb9">RCT</term>
          <def>
            <p>randomized controlled trial</p>
          </def>
        </def-item>
        <def-item>
          <term id="abb10">RPG</term>
          <def>
            <p>role-playing game</p>
          </def>
        </def-item>
      </def-list>
    </glossary>
    <ack>
      <p>FP conceived of the review and wrote the first draft of the manuscript. All authors contributed to manuscript revision, and read and approved the submitted version of the manuscript.</p>
    </ack>
    <fn-group>
      <fn fn-type="conflict">
        <p>None declared.</p>
      </fn>
    </fn-group>
    <ref-list>
      <ref id="ref1">
        <label>1</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Brooks</surname>
              <given-names>SK</given-names>
            </name>
            <name name-style="western">
              <surname>Webster</surname>
              <given-names>RK</given-names>
            </name>
            <name name-style="western">
              <surname>Smith</surname>
              <given-names>LE</given-names>
            </name>
            <name name-style="western">
              <surname>Woodland</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Wessely</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Greenberg</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Rubin</surname>
              <given-names>GJ</given-names>
            </name>
          </person-group>
          <article-title>The psychological impact of quarantine and how to reduce it: rapid review of the evidence</article-title>
          <source>Lancet</source>
          <year>2020</year>
          <month>03</month>
          <day>14</day>
          <volume>395</volume>
          <issue>10227</issue>
          <fpage>912</fpage>
          <lpage>920</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32112714"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/S0140-6736(20)30460-8</pub-id>
          <pub-id pub-id-type="medline">32112714</pub-id>
          <pub-id pub-id-type="pii">S0140-6736(20)30460-8</pub-id>
          <pub-id pub-id-type="pmcid">PMC7158942</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref2">
        <label>2</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Du</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Dong</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Yuan</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Fu</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Zhang</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Zhang</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Yin</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Qin</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Bouey</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Zhao</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Li</surname>
              <given-names>X</given-names>
            </name>
          </person-group>
          <article-title>Psychological symptoms among frontline healthcare workers during COVID-19 outbreak in Wuhan</article-title>
          <source>Gen Hosp Psychiatry</source>
          <year>2020</year>
          <month>4</month>
          <volume>67</volume>
          <fpage>144</fpage>
          <lpage>145</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32381270"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.genhosppsych.2020.03.011</pub-id>
          <pub-id pub-id-type="medline">32381270</pub-id>
          <pub-id pub-id-type="pii">S0163-8343(20)30045-1</pub-id>
          <pub-id pub-id-type="pmcid">PMC7194721</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref3">
        <label>3</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Prete</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Fontanesi</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Porcelli</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Tommasi</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>The psychological impact of COVID-19 in Italy: worry leads to protective behavior, but at the cost of anxiety</article-title>
          <source>Front Psychol</source>
          <year>2020</year>
          <month>12</month>
          <day>10</day>
          <volume>11</volume>
          <fpage>566659</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2020.566659</pub-id>
          <pub-id pub-id-type="medline">33362631</pub-id>
          <pub-id pub-id-type="pmcid">PMC7758243</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref4">
        <label>4</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Odriozola-González</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Planchuelo-Gómez</surname>
              <given-names>Á</given-names>
            </name>
            <name name-style="western">
              <surname>Irurtia</surname>
              <given-names>MJ</given-names>
            </name>
            <name name-style="western">
              <surname>de Luis-García</surname>
              <given-names>R</given-names>
            </name>
          </person-group>
          <article-title>Psychological symptoms of the outbreak of the COVID-19 confinement in Spain</article-title>
          <source>J Health Psychol</source>
          <year>2020</year>
          <month>10</month>
          <day>30</day>
          <fpage>1359105320967086</fpage>
          <pub-id pub-id-type="doi">10.1177/1359105320967086</pub-id>
          <pub-id pub-id-type="medline">33124471</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref5">
        <label>5</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Di</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Ye</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Wei</surname>
              <given-names>W</given-names>
            </name>
          </person-group>
          <article-title>Study on the public psychological states and its related factors during the outbreak of coronavirus disease 2019 (COVID-19) in some regions of China</article-title>
          <source>Psychol Health Med</source>
          <year>2021</year>
          <month>01</month>
          <volume>26</volume>
          <issue>1</issue>
          <fpage>13</fpage>
          <lpage>22</lpage>
          <pub-id pub-id-type="doi">10.1080/13548506.2020.1746817</pub-id>
          <pub-id pub-id-type="medline">32223317</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref6">
        <label>6</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Salari</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Hosseinian-Far</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Jalali</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Vaisi-Raygani</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Rasoulpoor</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Mohammadi</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Rasoulpoor</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Khaledi-Paveh</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Prevalence of stress, anxiety, depression among the general population during the COVID-19 pandemic: a systematic review and meta-analysis</article-title>
          <source>Global Health</source>
          <year>2020</year>
          <month>07</month>
          <day>06</day>
          <volume>16</volume>
          <issue>1</issue>
          <fpage>57</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://globalizationandhealth.biomedcentral.com/articles/10.1186/s12992-020-00589-w"/>
          </comment>
          <pub-id pub-id-type="doi">10.1186/s12992-020-00589-w</pub-id>
          <pub-id pub-id-type="medline">32631403</pub-id>
          <pub-id pub-id-type="pii">10.1186/s12992-020-00589-w</pub-id>
          <pub-id pub-id-type="pmcid">PMC7338126</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref7">
        <label>7</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Conway</surname>
              <given-names>PM</given-names>
            </name>
            <name name-style="western">
              <surname>Campanini</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Sartori</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Dotti</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Costa</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Main and interactive effects of shiftwork, age and work stress on health in an Italian sample of healthcare workers</article-title>
          <source>Appl Ergon</source>
          <year>2008</year>
          <month>09</month>
          <volume>39</volume>
          <issue>5</issue>
          <fpage>630</fpage>
          <lpage>639</lpage>
          <pub-id pub-id-type="doi">10.1016/j.apergo.2008.01.007</pub-id>
          <pub-id pub-id-type="medline">18313640</pub-id>
          <pub-id pub-id-type="pii">S0003-6870(08)00023-9</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref8">
        <label>8</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Vinstrup</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Jakobsen</surname>
              <given-names>MD</given-names>
            </name>
            <name name-style="western">
              <surname>Andersen</surname>
              <given-names>LL</given-names>
            </name>
          </person-group>
          <article-title>Perceived stress and low-back pain among healthcare workers: a multi-center prospective cohort study</article-title>
          <source>Front Public Health</source>
          <year>2020</year>
          <volume>8</volume>
          <fpage>297</fpage>
          <pub-id pub-id-type="doi">10.3389/fpubh.2020.00297</pub-id>
          <pub-id pub-id-type="medline">32850571</pub-id>
          <pub-id pub-id-type="pmcid">PMC7431956</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref9">
        <label>9</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Imperatori</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Dakanalis</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Farina</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Pallavicini</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Colmegna</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Mantovani</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Clerici</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Global storm of stress-related psychopathological symptoms: a brief overview on the usefulness of virtual reality in facing the mental health impact of COVID-19</article-title>
          <source>Cyberpsychol Behav Soc Netw</source>
          <year>2020</year>
          <month>11</month>
          <volume>23</volume>
          <issue>11</issue>
          <fpage>782</fpage>
          <lpage>788</lpage>
          <pub-id pub-id-type="doi">10.1089/cyber.2020.0339</pub-id>
          <pub-id pub-id-type="medline">32640852</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref10">
        <label>10</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Carmassi</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Foghi</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Dell'Oste</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Cordone</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Bertelloni</surname>
              <given-names>CA</given-names>
            </name>
            <name name-style="western">
              <surname>Bui</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Dell'Osso</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>PTSD symptoms in healthcare workers facing the three coronavirus outbreaks: What can we expect after the COVID-19 pandemic</article-title>
          <source>Psychiatry Res</source>
          <year>2020</year>
          <month>10</month>
          <volume>292</volume>
          <fpage>113312</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32717711"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.psychres.2020.113312</pub-id>
          <pub-id pub-id-type="medline">32717711</pub-id>
          <pub-id pub-id-type="pii">S0165-1781(20)31204-X</pub-id>
          <pub-id pub-id-type="pmcid">PMC7370915</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref11">
        <label>11</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hacimusalar</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Kahve</surname>
              <given-names>AC</given-names>
            </name>
            <name name-style="western">
              <surname>Yasar</surname>
              <given-names>AB</given-names>
            </name>
            <name name-style="western">
              <surname>Aydin</surname>
              <given-names>MS</given-names>
            </name>
          </person-group>
          <article-title>Anxiety and hopelessness levels in COVID-19 pandemic: A comparative study of healthcare professionals and other community sample in Turkey</article-title>
          <source>J Psychiatr Res</source>
          <year>2020</year>
          <month>10</month>
          <volume>129</volume>
          <fpage>181</fpage>
          <lpage>188</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32758711"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.jpsychires.2020.07.024</pub-id>
          <pub-id pub-id-type="medline">32758711</pub-id>
          <pub-id pub-id-type="pii">S0022-3956(20)30889-X</pub-id>
          <pub-id pub-id-type="pmcid">PMC7372275</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref12">
        <label>12</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
            <name name-style="western">
              <surname>Lobel</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Engels</surname>
              <given-names>RCME</given-names>
            </name>
          </person-group>
          <article-title>The benefits of playing video games</article-title>
          <source>Am Psychol</source>
          <year>2014</year>
          <month>01</month>
          <volume>69</volume>
          <issue>1</issue>
          <fpage>66</fpage>
          <lpage>78</lpage>
          <pub-id pub-id-type="doi">10.1037/a0034857</pub-id>
          <pub-id pub-id-type="medline">24295515</pub-id>
          <pub-id pub-id-type="pii">2013-42122-001</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref13">
        <label>13</label>
        <nlm-citation citation-type="web">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wijman</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>The world’s 2.7 billion gamers will spend $159.3 billion on games in 2020; the market will surpass $200 billion by 2023</article-title>
          <source>Newzoo</source>
          <year>2020</year>
          <month>05</month>
          <day>08</day>
          <access-date>2021-01-12</access-date>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023/">https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023/</ext-link>
          </comment>
        </nlm-citation>
      </ref>
      <ref id="ref14">
        <label>14</label>
        <nlm-citation citation-type="web">
          <article-title>2020 Essential facts about the video game industry</article-title>
          <source>Entertainment Software Association</source>
          <year>2020</year>
          <access-date>2021-01-12</access-date>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.theesa.com/esa-research/2020-essential-facts-about-the-video-game-industry/">https://www.theesa.com/esa-research/2020-essential-facts-about-the-video-game-industry/</ext-link>
          </comment>
        </nlm-citation>
      </ref>
      <ref id="ref15">
        <label>15</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hwang</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>Influences of an inquiry-based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving</article-title>
          <source>Br J Educ Technol</source>
          <year>2016</year>
          <month>05</month>
          <day>06</day>
          <volume>48</volume>
          <issue>4</issue>
          <fpage>950</fpage>
          <lpage>971</lpage>
          <pub-id pub-id-type="doi">10.1111/bjet.12464</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref16">
        <label>16</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Gee</surname>
              <given-names>JP</given-names>
            </name>
          </person-group>
          <article-title>What video games have to teach us about learning and literacy</article-title>
          <source>Comput Entertain</source>
          <year>2003</year>
          <month>10</month>
          <day>01</day>
          <volume>1</volume>
          <issue>1</issue>
          <fpage>20</fpage>
          <pub-id pub-id-type="doi">10.1145/950566.950595</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref17">
        <label>17</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Vlachopoulos</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Makri</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>The effect of games and simulations on higher education: a systematic literature review</article-title>
          <source>Int J Educ Technol High Educ</source>
          <year>2017</year>
          <month>7</month>
          <day>10</day>
          <volume>14</volume>
          <issue>1</issue>
          <fpage>22</fpage>
          <pub-id pub-id-type="doi">10.1186/s41239-017-0062-1</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref18">
        <label>18</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Jones</surname>
              <given-names>CM</given-names>
            </name>
            <name name-style="western">
              <surname>Scholes</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Johnson</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Katsikitis</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Carras</surname>
              <given-names>MC</given-names>
            </name>
          </person-group>
          <article-title>Gaming well: links between videogames and flourishing mental health</article-title>
          <source>Front Psychol</source>
          <year>2014</year>
          <volume>5</volume>
          <fpage>260</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2014.00260</pub-id>
          <pub-id pub-id-type="medline">24744743</pub-id>
          <pub-id pub-id-type="pmcid">PMC3978245</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref19">
        <label>19</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Colder Carras</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Van Rooij</surname>
              <given-names>AJ</given-names>
            </name>
            <name name-style="western">
              <surname>Spruijt-Metz</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Kvedar</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Griffiths</surname>
              <given-names>MD</given-names>
            </name>
            <name name-style="western">
              <surname>Carabas</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Labrique</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Commercial video games as therapy: a new research agenda to unlock the potential of a global pastime</article-title>
          <source>Front Psychiatry</source>
          <year>2017</year>
          <volume>8</volume>
          <fpage>300</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyt.2017.00300</pub-id>
          <pub-id pub-id-type="medline">29403398</pub-id>
          <pub-id pub-id-type="pmcid">PMC5786876</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref20">
        <label>20</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Pallavicini</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Ferrari</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Mantovani</surname>
              <given-names>F</given-names>
            </name>
          </person-group>
          <article-title>Video games for well-being: a systematic review on the application of computer games for cognitive and emotional training in the adult population</article-title>
          <source>Front Psychol</source>
          <year>2018</year>
          <volume>9</volume>
          <fpage>2127</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2018.02127</pub-id>
          <pub-id pub-id-type="medline">30464753</pub-id>
          <pub-id pub-id-type="pmcid">PMC6234876</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref21">
        <label>21</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Halbrook</surname>
              <given-names>YJ</given-names>
            </name>
            <name name-style="western">
              <surname>O'Donnell</surname>
              <given-names>AT</given-names>
            </name>
            <name name-style="western">
              <surname>Msetfi</surname>
              <given-names>RM</given-names>
            </name>
          </person-group>
          <article-title>When and how video games can be good: a review of the positive effects of video games on well-being</article-title>
          <source>Perspect Psychol Sci</source>
          <year>2019</year>
          <month>11</month>
          <volume>14</volume>
          <issue>6</issue>
          <fpage>1096</fpage>
          <lpage>1104</lpage>
          <pub-id pub-id-type="doi">10.1177/1745691619863807</pub-id>
          <pub-id pub-id-type="medline">31672105</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref22">
        <label>22</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Reichmuth</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Werning</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Pixel Pashas, Digital Djinns</article-title>
          <source>ISIM Rev</source>
          <year>2006</year>
          <volume>18</volume>
          <issue>1</issue>
          <fpage>46</fpage>
          <lpage>47</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://hdl.handle.net/1887/17085"/>
          </comment>
        </nlm-citation>
      </ref>
      <ref id="ref23">
        <label>23</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Anderson</surname>
              <given-names>CA</given-names>
            </name>
            <name name-style="western">
              <surname>Shibuya</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Ihori</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Swing</surname>
              <given-names>EL</given-names>
            </name>
            <name name-style="western">
              <surname>Bushman</surname>
              <given-names>BJ</given-names>
            </name>
            <name name-style="western">
              <surname>Sakamoto</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Rothstein</surname>
              <given-names>HR</given-names>
            </name>
            <name name-style="western">
              <surname>Saleem</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review</article-title>
          <source>Psychol Bull</source>
          <year>2010</year>
          <month>03</month>
          <volume>136</volume>
          <issue>2</issue>
          <fpage>151</fpage>
          <lpage>173</lpage>
          <pub-id pub-id-type="doi">10.1037/a0018251</pub-id>
          <pub-id pub-id-type="medline">20192553</pub-id>
          <pub-id pub-id-type="pii">2010-03383-001</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref24">
        <label>24</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Anderson</surname>
              <given-names>CA</given-names>
            </name>
            <name name-style="western">
              <surname>Bushman</surname>
              <given-names>BJ</given-names>
            </name>
          </person-group>
          <article-title>Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature</article-title>
          <source>Psychol Sci</source>
          <year>2001</year>
          <month>09</month>
          <volume>12</volume>
          <issue>5</issue>
          <fpage>353</fpage>
          <lpage>359</lpage>
          <pub-id pub-id-type="doi">10.1111/1467-9280.00366</pub-id>
          <pub-id pub-id-type="medline">11554666</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref25">
        <label>25</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Engelhardt</surname>
              <given-names>CR</given-names>
            </name>
            <name name-style="western">
              <surname>Bartholow</surname>
              <given-names>BD</given-names>
            </name>
            <name name-style="western">
              <surname>Kerr</surname>
              <given-names>GT</given-names>
            </name>
            <name name-style="western">
              <surname>Bushman</surname>
              <given-names>BJ</given-names>
            </name>
          </person-group>
          <article-title>This is your brain on violent video games: neural desensitization to violence predicts increased aggression following violent video game exposure</article-title>
          <source>J Exp Soc Psychol</source>
          <year>2011</year>
          <month>9</month>
          <volume>47</volume>
          <issue>5</issue>
          <fpage>1033</fpage>
          <lpage>1036</lpage>
          <pub-id pub-id-type="doi">10.1016/j.jesp.2011.03.027</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref26">
        <label>26</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Mathews</surname>
              <given-names>CL</given-names>
            </name>
            <name name-style="western">
              <surname>Morrell</surname>
              <given-names>HER</given-names>
            </name>
            <name name-style="western">
              <surname>Molle</surname>
              <given-names>JE</given-names>
            </name>
          </person-group>
          <article-title>Video game addiction, ADHD symptomatology, and video game reinforcement</article-title>
          <source>Am J Drug Alcohol Abuse</source>
          <year>2019</year>
          <volume>45</volume>
          <issue>1</issue>
          <fpage>67</fpage>
          <lpage>76</lpage>
          <pub-id pub-id-type="doi">10.1080/00952990.2018.1472269</pub-id>
          <pub-id pub-id-type="medline">29874473</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref27">
        <label>27</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Müller</surname>
              <given-names>KW</given-names>
            </name>
            <name name-style="western">
              <surname>Wölfling</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>Both sides of the story: Addiction is not a pastime activity</article-title>
          <source>J Behav Addict</source>
          <year>2017</year>
          <month>06</month>
          <day>01</day>
          <volume>6</volume>
          <issue>2</issue>
          <fpage>118</fpage>
          <lpage>120</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/28662617"/>
          </comment>
          <pub-id pub-id-type="doi">10.1556/2006.6.2017.038</pub-id>
          <pub-id pub-id-type="medline">28662617</pub-id>
          <pub-id pub-id-type="pmcid">PMC5520131</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref28">
        <label>28</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hewett</surname>
              <given-names>KJE</given-names>
            </name>
            <name name-style="western">
              <surname>Zeng</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Pletcher</surname>
              <given-names>BC</given-names>
            </name>
          </person-group>
          <article-title>The acquisition of 21st-century skills through video games: Minecraft design process models and their web of class roles</article-title>
          <source>Simulat Gaming</source>
          <year>2020</year>
          <month>02</month>
          <day>16</day>
          <volume>51</volume>
          <issue>3</issue>
          <fpage>336</fpage>
          <lpage>364</lpage>
          <pub-id pub-id-type="doi">10.1177/1046878120904976</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref29">
        <label>29</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ashinoff</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>The potential of video games as a pedagogical tool</article-title>
          <source>Front Psychol</source>
          <year>2014</year>
          <volume>5</volume>
          <fpage>1109</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2014.01109</pub-id>
          <pub-id pub-id-type="medline">25324811</pub-id>
          <pub-id pub-id-type="pmcid">PMC4179712</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref30">
        <label>30</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Kenwright</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <year>2017</year>
          <conf-name>SIGGRAPH Asia 2017 Symposium on Education</conf-name>
          <conf-date>2017</conf-date>
          <conf-loc>Bangkok, Thailand</conf-loc>
          <publisher-loc>USA</publisher-loc>
          <publisher-name>Association for Computing Machinery, Inc</publisher-name>
          <fpage>1</fpage>
          <lpage>10</lpage>
          <pub-id pub-id-type="doi">10.1145/3134368.3139220</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref31">
        <label>31</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Stanmore</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Stubbs</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Vancampfort</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>de Bruin</surname>
              <given-names>ED</given-names>
            </name>
            <name name-style="western">
              <surname>Firth</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials</article-title>
          <source>Neurosci Biobehav Rev</source>
          <year>2017</year>
          <month>07</month>
          <volume>78</volume>
          <fpage>34</fpage>
          <lpage>43</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://linkinghub.elsevier.com/retrieve/pii/S0149-7634(17)30129-X"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.neubiorev.2017.04.011</pub-id>
          <pub-id pub-id-type="medline">28442405</pub-id>
          <pub-id pub-id-type="pii">S0149-7634(17)30129-X</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref32">
        <label>32</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bediou</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Adams</surname>
              <given-names>DM</given-names>
            </name>
            <name name-style="western">
              <surname>Mayer</surname>
              <given-names>RE</given-names>
            </name>
            <name name-style="western">
              <surname>Tipton</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Green</surname>
              <given-names>CS</given-names>
            </name>
            <name name-style="western">
              <surname>Bavelier</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills</article-title>
          <source>Psychol Bull</source>
          <year>2018</year>
          <month>01</month>
          <volume>144</volume>
          <issue>1</issue>
          <fpage>77</fpage>
          <lpage>110</lpage>
          <pub-id pub-id-type="doi">10.1037/bul0000130</pub-id>
          <pub-id pub-id-type="medline">29172564</pub-id>
          <pub-id pub-id-type="pii">2017-52625-001</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref33">
        <label>33</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Green</surname>
              <given-names>CS</given-names>
            </name>
            <name name-style="western">
              <surname>Bavelier</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>Action video game training for cognitive enhancement</article-title>
          <source>Curr Opin Behav Sci</source>
          <year>2015</year>
          <month>08</month>
          <volume>4</volume>
          <fpage>103</fpage>
          <lpage>108</lpage>
          <pub-id pub-id-type="doi">10.1016/j.cobeha.2015.04.012</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref34">
        <label>34</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Baniqued</surname>
              <given-names>PL</given-names>
            </name>
            <name name-style="western">
              <surname>Kranz</surname>
              <given-names>MB</given-names>
            </name>
            <name name-style="western">
              <surname>Voss</surname>
              <given-names>MW</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Cosman</surname>
              <given-names>JD</given-names>
            </name>
            <name name-style="western">
              <surname>Severson</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Kramer</surname>
              <given-names>AF</given-names>
            </name>
          </person-group>
          <article-title>Corrigendum: Cognitive training with casual video games: points to consider</article-title>
          <source>Front Psychol</source>
          <year>2014</year>
          <volume>5</volume>
          <fpage>234</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2014.00234</pub-id>
          <pub-id pub-id-type="medline">24688477</pub-id>
          <pub-id pub-id-type="pmcid">PMC3960918</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref35">
        <label>35</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Pine</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Fleming</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>McCallum</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Sutcliffe</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>The effects of casual videogames on anxiety, depression, stress, and low mood: a systematic review</article-title>
          <source>Games Health J</source>
          <year>2020</year>
          <month>08</month>
          <volume>9</volume>
          <issue>4</issue>
          <fpage>255</fpage>
          <lpage>264</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2019.0132</pub-id>
          <pub-id pub-id-type="medline">32053021</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref36">
        <label>36</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Russoniello</surname>
              <given-names>CV</given-names>
            </name>
            <name name-style="western">
              <surname>O' Brien</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Parks</surname>
              <given-names>JM</given-names>
            </name>
          </person-group>
          <article-title>The effectiveness of casual video games in improving mood and decreasing stress</article-title>
          <source>J Cyber Ther Rehab</source>
          <year>2009</year>
          <volume>2</volume>
          <issue>1</issue>
          <fpage>53</fpage>
          <lpage>66</lpage>
        </nlm-citation>
      </ref>
      <ref id="ref37">
        <label>37</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Villani</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Carissoli</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Triberti</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Marchetti</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Gilli</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Riva</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Videogames for emotion regulation: a systematic review</article-title>
          <source>Games Health J</source>
          <year>2018</year>
          <month>04</month>
          <volume>7</volume>
          <issue>2</issue>
          <fpage>85</fpage>
          <lpage>99</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2017.0108</pub-id>
          <pub-id pub-id-type="medline">29424555</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref38">
        <label>38</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ravaja</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Salminen</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Holopainen</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Saari</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Laarni</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Järvinen</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Emotional response patterns and sense of presence during video games</article-title>
          <year>2004</year>
          <conf-name>NordiCHI '04 Third Nordic Conference on Human-Computer Interactions</conf-name>
          <conf-date>2004</conf-date>
          <conf-loc>Tampere, Finland</conf-loc>
          <publisher-loc>New York, USA</publisher-loc>
          <publisher-name>ACM Press</publisher-name>
          <fpage>339</fpage>
          <lpage>347</lpage>
          <pub-id pub-id-type="doi">10.1145/1028014.1028068</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref39">
        <label>39</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Olson</surname>
              <given-names>CK</given-names>
            </name>
          </person-group>
          <article-title>Children's motivations for video game play in the context of normal development</article-title>
          <source>Rev Gen Psychol</source>
          <year>2010</year>
          <month>06</month>
          <day>01</day>
          <volume>14</volume>
          <issue>2</issue>
          <fpage>180</fpage>
          <lpage>187</lpage>
          <pub-id pub-id-type="doi">10.1037/a0018984</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref40">
        <label>40</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Olson</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <person-group person-group-type="editor">
            <name name-style="western">
              <surname>Kowert</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Quandt</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>Are electronic games health hazards or health promoters?</article-title>
          <source>The video game debate: Unravelling the physical, social, and psychological effects of digital games</source>
          <year>2015</year>
          <publisher-loc>Oxford, UK</publisher-loc>
          <publisher-name>Taylor &#38; Francis Group</publisher-name>
          <fpage>39</fpage>
          <lpage>53</lpage>
        </nlm-citation>
      </ref>
      <ref id="ref41">
        <label>41</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Koepp</surname>
              <given-names>MJ</given-names>
            </name>
            <name name-style="western">
              <surname>Gunn</surname>
              <given-names>RN</given-names>
            </name>
            <name name-style="western">
              <surname>Lawrence</surname>
              <given-names>AD</given-names>
            </name>
            <name name-style="western">
              <surname>Cunningham</surname>
              <given-names>VJ</given-names>
            </name>
            <name name-style="western">
              <surname>Dagher</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Jones</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Brooks</surname>
              <given-names>DJ</given-names>
            </name>
            <name name-style="western">
              <surname>Bench</surname>
              <given-names>CJ</given-names>
            </name>
            <name name-style="western">
              <surname>Grasby</surname>
              <given-names>PM</given-names>
            </name>
          </person-group>
          <article-title>Evidence for striatal dopamine release during a video game</article-title>
          <source>Nature</source>
          <year>1998</year>
          <month>05</month>
          <day>21</day>
          <volume>393</volume>
          <issue>6682</issue>
          <fpage>266</fpage>
          <lpage>268</lpage>
          <pub-id pub-id-type="doi">10.1038/30498</pub-id>
          <pub-id pub-id-type="medline">9607763</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref42">
        <label>42</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fredrickson</surname>
              <given-names>BL</given-names>
            </name>
          </person-group>
          <article-title>The role of positive emotions in positive psychology. The broaden-and-build theory of positive emotions</article-title>
          <source>Am Psychol</source>
          <year>2001</year>
          <month>03</month>
          <volume>56</volume>
          <issue>3</issue>
          <fpage>218</fpage>
          <lpage>226</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/11315248"/>
          </comment>
          <pub-id pub-id-type="doi">10.1037//0003-066x.56.3.218</pub-id>
          <pub-id pub-id-type="medline">11315248</pub-id>
          <pub-id pub-id-type="pmcid">PMC3122271</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref43">
        <label>43</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fredrickson</surname>
              <given-names>BL</given-names>
            </name>
            <name name-style="western">
              <surname>Branigan</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>Positive emotions broaden the scope of attention and thought-action repertoires</article-title>
          <source>Cogn Emot</source>
          <year>2005</year>
          <month>05</month>
          <day>01</day>
          <volume>19</volume>
          <issue>3</issue>
          <fpage>313</fpage>
          <lpage>332</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/21852891"/>
          </comment>
          <pub-id pub-id-type="doi">10.1080/02699930441000238</pub-id>
          <pub-id pub-id-type="medline">21852891</pub-id>
          <pub-id pub-id-type="pmcid">PMC3156609</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref44">
        <label>44</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Gloria</surname>
              <given-names>CT</given-names>
            </name>
            <name name-style="western">
              <surname>Steinhardt</surname>
              <given-names>MA</given-names>
            </name>
          </person-group>
          <article-title>Relationships among positive emotions, coping, resilience and mental health</article-title>
          <source>Stress Health</source>
          <year>2016</year>
          <month>04</month>
          <volume>32</volume>
          <issue>2</issue>
          <fpage>145</fpage>
          <lpage>156</lpage>
          <pub-id pub-id-type="doi">10.1002/smi.2589</pub-id>
          <pub-id pub-id-type="medline">24962138</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref45">
        <label>45</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Cohn</surname>
              <given-names>MA</given-names>
            </name>
            <name name-style="western">
              <surname>Fredrickson</surname>
              <given-names>BL</given-names>
            </name>
            <name name-style="western">
              <surname>Brown</surname>
              <given-names>SL</given-names>
            </name>
            <name name-style="western">
              <surname>Mikels</surname>
              <given-names>JA</given-names>
            </name>
            <name name-style="western">
              <surname>Conway</surname>
              <given-names>AM</given-names>
            </name>
          </person-group>
          <article-title>Happiness unpacked: positive emotions increase life satisfaction by building resilience</article-title>
          <source>Emotion</source>
          <year>2009</year>
          <month>06</month>
          <volume>9</volume>
          <issue>3</issue>
          <fpage>361</fpage>
          <lpage>368</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/19485613"/>
          </comment>
          <pub-id pub-id-type="doi">10.1037/a0015952</pub-id>
          <pub-id pub-id-type="medline">19485613</pub-id>
          <pub-id pub-id-type="pii">2009-07991-007</pub-id>
          <pub-id pub-id-type="pmcid">PMC3126102</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref46">
        <label>46</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fredrickson</surname>
              <given-names>BL</given-names>
            </name>
            <name name-style="western">
              <surname>Joiner</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>Positive emotions trigger upward spirals toward emotional well-being</article-title>
          <source>Psychol Sci</source>
          <year>2002</year>
          <month>03</month>
          <volume>13</volume>
          <issue>2</issue>
          <fpage>172</fpage>
          <lpage>175</lpage>
          <pub-id pub-id-type="doi">10.1111/1467-9280.00431</pub-id>
          <pub-id pub-id-type="medline">11934003</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref47">
        <label>47</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Greenglass</surname>
              <given-names>ER</given-names>
            </name>
            <name name-style="western">
              <surname>Fiksenbaum</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>Proactive coping, positive affect, and well-being</article-title>
          <source>Eur Psychol</source>
          <year>2009</year>
          <month>01</month>
          <volume>14</volume>
          <issue>1</issue>
          <fpage>29</fpage>
          <lpage>39</lpage>
          <pub-id pub-id-type="doi">10.1027/1016-9040.14.1.29</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref48">
        <label>48</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Quoidbach</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Berry</surname>
              <given-names>EV</given-names>
            </name>
            <name name-style="western">
              <surname>Hansenne</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Mikolajczak</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Positive emotion regulation and well-being: comparing the impact of eight savoring and dampening strategies</article-title>
          <source>Personality Ind Diff</source>
          <year>2010</year>
          <month>10</month>
          <volume>49</volume>
          <issue>5</issue>
          <fpage>368</fpage>
          <lpage>373</lpage>
          <pub-id pub-id-type="doi">10.1016/j.paid.2010.03.048</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref49">
        <label>49</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Cowley</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Charles</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Black</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Hickey</surname>
              <given-names>R</given-names>
            </name>
          </person-group>
          <article-title>Toward an understanding of flow in video games</article-title>
          <source>Comput Entertain</source>
          <year>2008</year>
          <month>07</month>
          <volume>6</volume>
          <issue>2</issue>
          <fpage>1</fpage>
          <lpage>27</lpage>
          <pub-id pub-id-type="doi">10.1145/1371216.1371223</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref50">
        <label>50</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Michailidis</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Balaguer-Ballester</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>He</surname>
              <given-names>X</given-names>
            </name>
          </person-group>
          <article-title>Flow and immersion in video games: the aftermath of a conceptual challenge</article-title>
          <source>Front Psychol</source>
          <year>2018</year>
          <volume>9</volume>
          <fpage>1682</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2018.01682</pub-id>
          <pub-id pub-id-type="medline">30233477</pub-id>
          <pub-id pub-id-type="pmcid">PMC6134042</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref51">
        <label>51</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Klasen</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Weber</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Kircher</surname>
              <given-names>TTJ</given-names>
            </name>
            <name name-style="western">
              <surname>Mathiak</surname>
              <given-names>KA</given-names>
            </name>
            <name name-style="western">
              <surname>Mathiak</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>Neural contributions to flow experience during video game playing</article-title>
          <source>Soc Cogn Affect Neurosci</source>
          <year>2012</year>
          <month>04</month>
          <volume>7</volume>
          <issue>4</issue>
          <fpage>485</fpage>
          <lpage>495</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://academic.oup.com/scan/article-lookup/doi/10.1093/scan/nsr021"/>
          </comment>
          <pub-id pub-id-type="doi">10.1093/scan/nsr021</pub-id>
          <pub-id pub-id-type="medline">21596764</pub-id>
          <pub-id pub-id-type="pii">nsr021</pub-id>
          <pub-id pub-id-type="pmcid">PMC3324568</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref52">
        <label>52</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Csikszentmihalyi</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <source>Flow: The psychology of optimal experience</source>
          <year>1990</year>
          <publisher-loc>New York, NY</publisher-loc>
          <publisher-name>Harper and Row</publisher-name>
        </nlm-citation>
      </ref>
      <ref id="ref53">
        <label>53</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Nakamura</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Csikszentmihalyi</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <person-group person-group-type="editor">
            <name name-style="western">
              <surname>Snyder</surname>
              <given-names>CR</given-names>
            </name>
            <name name-style="western">
              <surname>Lopez</surname>
              <given-names>SJ</given-names>
            </name>
          </person-group>
          <article-title>The concept of flow</article-title>
          <source>Handbook of positive psychology</source>
          <year>2002</year>
          <publisher-loc>New York</publisher-loc>
          <publisher-name>Oxford University Press</publisher-name>
          <fpage>89</fpage>
          <lpage>105</lpage>
        </nlm-citation>
      </ref>
      <ref id="ref54">
        <label>54</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Rankin</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Walsh</surname>
              <given-names>LC</given-names>
            </name>
            <name name-style="western">
              <surname>Sweeny</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>A better distraction: exploring the benefits of flow during uncertain waiting periods</article-title>
          <source>Emotion</source>
          <year>2019</year>
          <month>08</month>
          <volume>19</volume>
          <issue>5</issue>
          <fpage>818</fpage>
          <lpage>828</lpage>
          <pub-id pub-id-type="doi">10.1037/emo0000479</pub-id>
          <pub-id pub-id-type="medline">30265082</pub-id>
          <pub-id pub-id-type="pii">2018-47332-001</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref55">
        <label>55</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Csikszentmihalyi</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <source>Flow: the psychology of happiness</source>
          <year>2013</year>
          <publisher-loc>London</publisher-loc>
          <publisher-name>Ebury Publishing</publisher-name>
        </nlm-citation>
      </ref>
      <ref id="ref56">
        <label>56</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Seligman</surname>
              <given-names>MEP</given-names>
            </name>
            <name name-style="western">
              <surname>Csikszentmihalyi</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Positive psychology: an introduction</article-title>
          <source>Am Psychol</source>
          <year>2000</year>
          <volume>55</volume>
          <issue>1</issue>
          <fpage>5</fpage>
          <lpage>14</lpage>
          <pub-id pub-id-type="doi">10.1037/0003-066X.55.1.5</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref57">
        <label>57</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Billieux</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Van der Linden</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Achab</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Khazaal</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Paraskevopoulos</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Zullino</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Thorens</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth</article-title>
          <source>Comput Hum Behav</source>
          <year>2013</year>
          <month>1</month>
          <volume>29</volume>
          <issue>1</issue>
          <fpage>103</fpage>
          <lpage>109</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2012.07.021</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref58">
        <label>58</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Sherry</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Lucas</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Greenberg</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Lachlan</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <person-group person-group-type="editor">
            <name name-style="western">
              <surname>Vorderer</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Bryant</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>Video game uses and gratifications as predictors of use and game preference</article-title>
          <source>Playing video games: motives, responses, and consequences</source>
          <year>2006</year>
          <publisher-loc>Milton Park, Oxfordshire, UK</publisher-loc>
          <publisher-name>Taylor &#38; Francis</publisher-name>
          <fpage>213</fpage>
          <lpage>224</lpage>
        </nlm-citation>
      </ref>
      <ref id="ref59">
        <label>59</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Yang</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>Motives matter: motives for playing Pokémon Go and implications for well-being</article-title>
          <source>Cyberpsychol Behav Soc Netw</source>
          <year>2017</year>
          <month>01</month>
          <volume>20</volume>
          <issue>1</issue>
          <fpage>52</fpage>
          <lpage>57</lpage>
          <pub-id pub-id-type="doi">10.1089/cyber.2016.0562</pub-id>
          <pub-id pub-id-type="medline">28080150</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref60">
        <label>60</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Dahlquist</surname>
              <given-names>LM</given-names>
            </name>
            <name name-style="western">
              <surname>Weiss</surname>
              <given-names>KE</given-names>
            </name>
            <name name-style="western">
              <surname>Law</surname>
              <given-names>EF</given-names>
            </name>
            <name name-style="western">
              <surname>Sil</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Herbert</surname>
              <given-names>LJ</given-names>
            </name>
            <name name-style="western">
              <surname>Horn</surname>
              <given-names>SB</given-names>
            </name>
            <name name-style="western">
              <surname>Wohlheiter</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Ackerman</surname>
              <given-names>CS</given-names>
            </name>
          </person-group>
          <article-title>Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children</article-title>
          <source>J Pediatr Psychol</source>
          <year>2010</year>
          <month>07</month>
          <day>28</day>
          <volume>35</volume>
          <issue>6</issue>
          <fpage>617</fpage>
          <lpage>625</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/19786489"/>
          </comment>
          <pub-id pub-id-type="doi">10.1093/jpepsy/jsp082</pub-id>
          <pub-id pub-id-type="medline">19786489</pub-id>
          <pub-id pub-id-type="pii">jsp082</pub-id>
          <pub-id pub-id-type="pmcid">PMC2889252</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref61">
        <label>61</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Jameson</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Trevena</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Swain</surname>
              <given-names>N</given-names>
            </name>
          </person-group>
          <article-title>Electronic gaming as pain distraction</article-title>
          <source>Pain Res Manag</source>
          <year>2011</year>
          <volume>16</volume>
          <issue>1</issue>
          <fpage>27</fpage>
          <lpage>32</lpage>
          <pub-id pub-id-type="doi">10.1155/2011/856014</pub-id>
          <pub-id pub-id-type="medline">21369538</pub-id>
          <pub-id pub-id-type="pmcid">PMC3052404</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref62">
        <label>62</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Trepte</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Reinecke</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Juechems</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>The social side of gaming: How playing online computer games creates online and offline social support</article-title>
          <source>Comput Hum Behav</source>
          <year>2012</year>
          <month>5</month>
          <volume>28</volume>
          <issue>3</issue>
          <fpage>832</fpage>
          <lpage>839</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2011.12.003</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref63">
        <label>63</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Arbeau</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Thorpe</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Stinson</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Budlong</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Wolff</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>The meaning of the experience of being an online video game player</article-title>
          <source>Comput Hum Behav Rep</source>
          <year>2020</year>
          <month>08</month>
          <volume>2</volume>
          <fpage>100013</fpage>
          <pub-id pub-id-type="doi">10.1016/j.chbr.2020.100013</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref64">
        <label>64</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Giardina</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Di Blasi</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Schimmenti</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>King</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Starcevic</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Billieux</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>Online gaming and prolonged self-isolationvidence from Italian gamers during the COVID-19 outbreak</article-title>
          <source>Clin Neuropsychiatry</source>
          <year>2021</year>
          <volume>18</volume>
          <issue>1</issue>
          <fpage>65</fpage>
          <lpage>74</lpage>
          <pub-id pub-id-type="doi">10.36131/cnfioritieditore20210106</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref65">
        <label>65</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Lewis</surname>
              <given-names>JE</given-names>
            </name>
            <name name-style="western">
              <surname>Trojovsky</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Jameson</surname>
              <given-names>MM</given-names>
            </name>
          </person-group>
          <article-title>New social horizons: anxiety, isolation, and animal crossing during the COVID-19 pandemic</article-title>
          <source>Front Virtual Real</source>
          <year>2021</year>
          <month>3</month>
          <day>30</day>
          <volume>2</volume>
          <fpage>14</fpage>
          <pub-id pub-id-type="doi">10.3389/frvir.2021.627350</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref66">
        <label>66</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fleming</surname>
              <given-names>TM</given-names>
            </name>
            <name name-style="western">
              <surname>Bavin</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Stasiak</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Hermansson-Webb</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Merry</surname>
              <given-names>SN</given-names>
            </name>
            <name name-style="western">
              <surname>Cheek</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Lucassen</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Lau</surname>
              <given-names>HM</given-names>
            </name>
            <name name-style="western">
              <surname>Pollmuller</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Hetrick</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Serious games and gamification for mental health: current status and promising directions</article-title>
          <source>Front Psychiatry</source>
          <year>2016</year>
          <volume>7</volume>
          <fpage>215</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyt.2016.00215</pub-id>
          <pub-id pub-id-type="medline">28119636</pub-id>
          <pub-id pub-id-type="pmcid">PMC5222787</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref67">
        <label>67</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Barnes</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Prescott</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>Empirical evidence for the outcomes of therapeutic video games for adolescents with anxiety disorders: systematic review</article-title>
          <source>JMIR Serious Games</source>
          <year>2018</year>
          <month>02</month>
          <day>28</day>
          <volume>6</volume>
          <issue>1</issue>
          <fpage>e3</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2018/1/e3/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/games.9530</pub-id>
          <pub-id pub-id-type="medline">29490893</pub-id>
          <pub-id pub-id-type="pii">v6i1e3</pub-id>
          <pub-id pub-id-type="pmcid">PMC5852274</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref68">
        <label>68</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Horne-Moyer</surname>
              <given-names>HL</given-names>
            </name>
            <name name-style="western">
              <surname>Moyer</surname>
              <given-names>BH</given-names>
            </name>
            <name name-style="western">
              <surname>Messer</surname>
              <given-names>DC</given-names>
            </name>
            <name name-style="western">
              <surname>Messer</surname>
              <given-names>ES</given-names>
            </name>
          </person-group>
          <article-title>The use of electronic games in therapy: a review with clinical implications</article-title>
          <source>Curr Psychiatry Rep</source>
          <year>2014</year>
          <month>12</month>
          <volume>16</volume>
          <issue>12</issue>
          <fpage>520</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/25312026"/>
          </comment>
          <pub-id pub-id-type="doi">10.1007/s11920-014-0520-6</pub-id>
          <pub-id pub-id-type="medline">25312026</pub-id>
          <pub-id pub-id-type="pmcid">PMC4196027</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref69">
        <label>69</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Zyda</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>From visual simulation to virtual reality to games</article-title>
          <source>Computer</source>
          <year>2005</year>
          <month>09</month>
          <volume>38</volume>
          <issue>9</issue>
          <fpage>25</fpage>
          <lpage>32</lpage>
          <pub-id pub-id-type="doi">10.1109/mc.2005.297</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref70">
        <label>70</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Weerdmeester</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Van Rooij</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Harris</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Smit</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Engels</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>Exploring the role of self-efficacy in biofeedback video games</article-title>
          <year>2017</year>
          <conf-name>The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)</conf-name>
          <conf-date>October 15-18, 2017</conf-date>
          <conf-loc>Amsterdam</conf-loc>
          <publisher-loc>New York, NY</publisher-loc>
          <publisher-name>Association for Computing Machinery, Inc</publisher-name>
          <fpage>453</fpage>
          <lpage>461</lpage>
          <pub-id pub-id-type="doi">10.1145/3130859.3131299</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref71">
        <label>71</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bossenbroek</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Wols</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Weerdmeester</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Lichtwarck-Aschoff</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
            <name name-style="western">
              <surname>van Rooij</surname>
              <given-names>MMJW</given-names>
            </name>
          </person-group>
          <article-title>Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: single-case study</article-title>
          <source>JMIR Ment Health</source>
          <year>2020</year>
          <month>03</month>
          <day>24</day>
          <volume>7</volume>
          <issue>3</issue>
          <fpage>e16066</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://mental.jmir.org/2020/3/e16066/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/16066</pub-id>
          <pub-id pub-id-type="medline">32207697</pub-id>
          <pub-id pub-id-type="pii">v7i3e16066</pub-id>
          <pub-id pub-id-type="pmcid">PMC7139423</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref72">
        <label>72</label>
        <nlm-citation citation-type="confproc">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Lobel</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Gotsis</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Reynolds</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Annetta</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Engels</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>Designingutilizing biofeedback games for emotion regulation: The case of Nevermind</article-title>
          <year>2016</year>
          <conf-name>CHI'16: CHI Conference on Human Factors in Computing Systems</conf-name>
          <conf-date>May 7-12, 2016</conf-date>
          <conf-loc>San Jose, CA, USA</conf-loc>
          <publisher-loc>USA</publisher-loc>
          <publisher-name>Association for Computing Machinery</publisher-name>
          <fpage>1946</fpage>
          <lpage>1951</lpage>
          <pub-id pub-id-type="doi">10.1145/2851581.2892521</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref73">
        <label>73</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Schoneveld</surname>
              <given-names>EA</given-names>
            </name>
            <name name-style="western">
              <surname>Wols</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Lichtwarck-Aschoff</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Otten</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>Mental health outcomes of an applied game for children with elevated anxiety symptoms: a randomized controlled non-inferiority trial</article-title>
          <source>J Child Fam Stud</source>
          <year>2020</year>
          <month>06</month>
          <day>24</day>
          <volume>29</volume>
          <issue>8</issue>
          <fpage>2169</fpage>
          <lpage>2185</lpage>
          <pub-id pub-id-type="doi">10.1007/s10826-020-01728-y</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref74">
        <label>74</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Schoneveld</surname>
              <given-names>EA</given-names>
            </name>
            <name name-style="western">
              <surname>Malmberg</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Lichtwarck-Aschoff</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Verheijen</surname>
              <given-names>GP</given-names>
            </name>
            <name name-style="western">
              <surname>Engels</surname>
              <given-names>RC</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>A neurofeedback video game (MindLight) to prevent anxiety in children: a randomized controlled trial</article-title>
          <source>Comput Hum Behav</source>
          <year>2016</year>
          <month>10</month>
          <volume>63</volume>
          <fpage>321</fpage>
          <lpage>333</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2016.05.005</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref75">
        <label>75</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Scholten</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Malmberg</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Lobel</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Engels</surname>
              <given-names>RCME</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents</article-title>
          <source>PLoS One</source>
          <year>2016</year>
          <month>1</month>
          <day>27</day>
          <volume>11</volume>
          <issue>1</issue>
          <fpage>e0147763</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0147763"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0147763</pub-id>
          <pub-id pub-id-type="medline">26816292</pub-id>
          <pub-id pub-id-type="pii">PONE-D-15-29519</pub-id>
          <pub-id pub-id-type="pmcid">PMC4729475</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref76">
        <label>76</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Schuurmans</surname>
              <given-names>AAT</given-names>
            </name>
            <name name-style="western">
              <surname>Nijhof</surname>
              <given-names>KS</given-names>
            </name>
            <name name-style="western">
              <surname>Engels</surname>
              <given-names>RCME</given-names>
            </name>
            <name name-style="western">
              <surname>Granic</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>Using a videogame intervention to reduce anxiety and externalizing problems among youths in residential care: an initial randomized controlled trial</article-title>
          <source>J Psychopathol Behav Assess</source>
          <year>2018</year>
          <month>11</month>
          <day>29</day>
          <volume>40</volume>
          <issue>2</issue>
          <fpage>344</fpage>
          <lpage>354</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/29937625"/>
          </comment>
          <pub-id pub-id-type="doi">10.1007/s10862-017-9638-2</pub-id>
          <pub-id pub-id-type="medline">29937625</pub-id>
          <pub-id pub-id-type="pii">9638</pub-id>
          <pub-id pub-id-type="pmcid">PMC5978838</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref77">
        <label>77</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Maarsingh</surname>
              <given-names>BM</given-names>
            </name>
            <name name-style="western">
              <surname>Bos</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Van Tuijn</surname>
              <given-names>CFJ</given-names>
            </name>
            <name name-style="western">
              <surname>Renard</surname>
              <given-names>SB</given-names>
            </name>
          </person-group>
          <article-title>Changing stress mindset through Stressjam: a virtual reality game using biofeedback</article-title>
          <source>Games Health J</source>
          <year>2019</year>
          <month>10</month>
          <volume>8</volume>
          <issue>5</issue>
          <fpage>326</fpage>
          <lpage>331</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/31539291"/>
          </comment>
          <pub-id pub-id-type="doi">10.1089/g4h.2018.0145</pub-id>
          <pub-id pub-id-type="medline">31539291</pub-id>
          <pub-id pub-id-type="pmcid">PMC6761591</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref78">
        <label>78</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Dennis</surname>
              <given-names>TA</given-names>
            </name>
            <name name-style="western">
              <surname>O'Toole</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>Mental health on the go: effects of a gamified attention bias modification mobile application in trait anxious adults</article-title>
          <source>Clin Psychol Sci</source>
          <year>2014</year>
          <month>09</month>
          <day>01</day>
          <volume>2</volume>
          <issue>5</issue>
          <fpage>576</fpage>
          <lpage>590</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/26029490"/>
          </comment>
          <pub-id pub-id-type="doi">10.1177/2167702614522228</pub-id>
          <pub-id pub-id-type="medline">26029490</pub-id>
          <pub-id pub-id-type="pmcid">PMC4447237</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref79">
        <label>79</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Dennis-Tiwary</surname>
              <given-names>TA</given-names>
            </name>
            <name name-style="western">
              <surname>Egan</surname>
              <given-names>LJ</given-names>
            </name>
            <name name-style="western">
              <surname>Babkirk</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Denefrio</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>For whom the bell tolls: neurocognitive individual differences in the acute stress-reduction effects of an attention bias modification game for anxiety</article-title>
          <source>Behav Res Ther</source>
          <year>2016</year>
          <month>02</month>
          <volume>77</volume>
          <fpage>105</fpage>
          <lpage>117</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/26745621"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.brat.2015.12.008</pub-id>
          <pub-id pub-id-type="medline">26745621</pub-id>
          <pub-id pub-id-type="pii">S0005-7967(15)30071-1</pub-id>
          <pub-id pub-id-type="pmcid">PMC4758525</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref80">
        <label>80</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Shin</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Heard</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Suo</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Chow</surname>
              <given-names>CM</given-names>
            </name>
          </person-group>
          <article-title>Positive emotions associated with "Counter-Strike" game playing</article-title>
          <source>Games Health J</source>
          <year>2012</year>
          <month>10</month>
          <volume>1</volume>
          <issue>5</issue>
          <fpage>342</fpage>
          <lpage>347</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2012.0010</pub-id>
          <pub-id pub-id-type="medline">26192000</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref81">
        <label>81</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Russoniello</surname>
              <given-names>CV</given-names>
            </name>
            <name name-style="western">
              <surname>Fish</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>O'Brien</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>The efficacy of casual videogame play in reducing clinical depression: a randomized controlled study</article-title>
          <source>Games Health J</source>
          <year>2013</year>
          <month>12</month>
          <volume>2</volume>
          <issue>6</issue>
          <fpage>341</fpage>
          <lpage>346</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2013.0010</pub-id>
          <pub-id pub-id-type="medline">26197075</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref82">
        <label>82</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Watanabe</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kawakami</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Imamura</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Inoue</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Shimazu</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Yoshikawa</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Hiro</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Asai</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Odagiri</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Yoshikawa</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Tsutsumi</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study</article-title>
          <source>Sci Rep</source>
          <year>2017</year>
          <month>09</month>
          <day>07</day>
          <volume>7</volume>
          <issue>1</issue>
          <fpage>10758</fpage>
          <pub-id pub-id-type="doi">10.1038/s41598-017-11176-2</pub-id>
          <pub-id pub-id-type="medline">28883633</pub-id>
          <pub-id pub-id-type="pii">10.1038/s41598-017-11176-2</pub-id>
          <pub-id pub-id-type="pmcid">PMC5589944</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref83">
        <label>83</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Choi</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Shin</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Ryu</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Jung</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kim</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Park</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement</article-title>
          <source>Behav Brain Funct</source>
          <year>2020</year>
          <month>02</month>
          <day>03</day>
          <volume>16</volume>
          <issue>1</issue>
          <fpage>2</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://behavioralandbrainfunctions.biomedcentral.com/articles/10.1186/s12993-020-0165-z"/>
          </comment>
          <pub-id pub-id-type="doi">10.1186/s12993-020-0165-z</pub-id>
          <pub-id pub-id-type="medline">32014027</pub-id>
          <pub-id pub-id-type="pii">10.1186/s12993-020-0165-z</pub-id>
          <pub-id pub-id-type="pmcid">PMC6996164</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref84">
        <label>84</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>van Muijden</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Band</surname>
              <given-names>GPH</given-names>
            </name>
            <name name-style="western">
              <surname>Hommel</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Online games training aging brains: limited transfer to cognitive control functions</article-title>
          <source>Front Hum Neurosci</source>
          <year>2012</year>
          <volume>6</volume>
          <fpage>221</fpage>
          <pub-id pub-id-type="doi">10.3389/fnhum.2012.00221</pub-id>
          <pub-id pub-id-type="medline">22912609</pub-id>
          <pub-id pub-id-type="pmcid">PMC3421963</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref85">
        <label>85</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Wong</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Yang</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Chiu</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Teng</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>Impact of playing exergames on mood states: a randomized controlled trial</article-title>
          <source>Cyberpsychol Behav Soc Netw</source>
          <year>2017</year>
          <month>04</month>
          <volume>20</volume>
          <issue>4</issue>
          <fpage>246</fpage>
          <lpage>250</lpage>
          <pub-id pub-id-type="doi">10.1089/cyber.2016.0322</pub-id>
          <pub-id pub-id-type="medline">28394215</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref86">
        <label>86</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bouchard</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Bernier</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Boivin</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Morin</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Robillard</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Using biofeedback while immersed in a stressful videogame increases the effectiveness of stress management skills in soldiers</article-title>
          <source>PLoS One</source>
          <year>2012</year>
          <volume>7</volume>
          <issue>4</issue>
          <fpage>e36169</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0036169"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0036169</pub-id>
          <pub-id pub-id-type="medline">22558370</pub-id>
          <pub-id pub-id-type="pii">PONE-D-12-00740</pub-id>
          <pub-id pub-id-type="pmcid">PMC3338628</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref87">
        <label>87</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Moher</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Liberati</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Tetzlaff</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Altman</surname>
              <given-names>DG</given-names>
            </name>
            <collab>PRISMA Group</collab>
          </person-group>
          <article-title>Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement</article-title>
          <source>PLoS Med</source>
          <year>2009</year>
          <month>07</month>
          <day>21</day>
          <volume>6</volume>
          <issue>7</issue>
          <fpage>e1000097</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pmed.1000097"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pmed.1000097</pub-id>
          <pub-id pub-id-type="medline">19621072</pub-id>
          <pub-id pub-id-type="pmcid">PMC2707599</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref88">
        <label>88</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Boyle</surname>
              <given-names>EA</given-names>
            </name>
            <name name-style="western">
              <surname>Hainey</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Connolly</surname>
              <given-names>TM</given-names>
            </name>
            <name name-style="western">
              <surname>Gray</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Earp</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Ott</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Lim</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Ninaus</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Ribeiro</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Pereira</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games</article-title>
          <source>Comput Educ</source>
          <year>2016</year>
          <month>03</month>
          <volume>94</volume>
          <fpage>178</fpage>
          <lpage>192</lpage>
          <pub-id pub-id-type="doi">10.1016/j.compedu.2015.11.003</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref89">
        <label>89</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Connolly</surname>
              <given-names>TM</given-names>
            </name>
            <name name-style="western">
              <surname>Boyle</surname>
              <given-names>EA</given-names>
            </name>
            <name name-style="western">
              <surname>MacArthur</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Hainey</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Boyle</surname>
              <given-names>JM</given-names>
            </name>
          </person-group>
          <article-title>A systematic literature review of empirical evidence on computer games and serious games</article-title>
          <source>Comput Educ</source>
          <year>2012</year>
          <month>9</month>
          <volume>59</volume>
          <issue>2</issue>
          <fpage>661</fpage>
          <lpage>686</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/25246403"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.compedu.2012.03.004</pub-id>
          <pub-id pub-id-type="pii">AAC.03728-14</pub-id>
          <pub-id pub-id-type="pmcid">PMC4249520</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref90">
        <label>90</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Petry</surname>
              <given-names>NM</given-names>
            </name>
          </person-group>
          <article-title>A comparison of young, middle-aged, and older adult treatment-seeking pathological gamblers</article-title>
          <source>Gerontologist</source>
          <year>2002</year>
          <month>02</month>
          <volume>42</volume>
          <issue>1</issue>
          <fpage>92</fpage>
          <lpage>99</lpage>
          <pub-id pub-id-type="doi">10.1093/geront/42.1.92</pub-id>
          <pub-id pub-id-type="medline">11815703</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref91">
        <label>91</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Pigozzi</surname>
              <given-names>LB</given-names>
            </name>
            <name name-style="western">
              <surname>Pereira</surname>
              <given-names>DD</given-names>
            </name>
            <name name-style="western">
              <surname>Pattussi</surname>
              <given-names>MP</given-names>
            </name>
            <name name-style="western">
              <surname>Moret-Tatay</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Irigaray</surname>
              <given-names>TQ</given-names>
            </name>
            <name name-style="western">
              <surname>Weber</surname>
              <given-names>JBB</given-names>
            </name>
            <name name-style="western">
              <surname>Grossi</surname>
              <given-names>PK</given-names>
            </name>
            <name name-style="western">
              <surname>Grossi</surname>
              <given-names>ML</given-names>
            </name>
          </person-group>
          <article-title>Quality of life in young and middle age adult temporomandibular disorders patients and asymptomatic subjects: a systematic review and meta-analysis</article-title>
          <source>Health Qual Life Outcomes</source>
          <year>2021</year>
          <month>03</month>
          <day>10</day>
          <volume>19</volume>
          <issue>1</issue>
          <fpage>83</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://hqlo.biomedcentral.com/articles/10.1186/s12955-021-01727-7"/>
          </comment>
          <pub-id pub-id-type="doi">10.1186/s12955-021-01727-7</pub-id>
          <pub-id pub-id-type="medline">33691709</pub-id>
          <pub-id pub-id-type="pii">10.1186/s12955-021-01727-7</pub-id>
          <pub-id pub-id-type="pmcid">PMC7945303</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref92">
        <label>92</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Jaworska</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>MacQueen</surname>
              <given-names>G</given-names>
            </name>
          </person-group>
          <article-title>Adolescence as a unique developmental period</article-title>
          <source>J Psychiatry Neurosci</source>
          <year>2015</year>
          <month>09</month>
          <volume>40</volume>
          <issue>5</issue>
          <fpage>291</fpage>
          <lpage>293</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://www.jpn.ca/vol40-issue5/40-5-291/"/>
          </comment>
          <pub-id pub-id-type="doi">10.1503/jpn.150268</pub-id>
          <pub-id pub-id-type="medline">26290063</pub-id>
          <pub-id pub-id-type="pii">10.1503/jpn.150268</pub-id>
          <pub-id pub-id-type="pmcid">PMC4543091</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref93">
        <label>93</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Achtman</surname>
              <given-names>RL</given-names>
            </name>
            <name name-style="western">
              <surname>Green</surname>
              <given-names>CS</given-names>
            </name>
            <name name-style="western">
              <surname>Bavelier</surname>
              <given-names>D</given-names>
            </name>
          </person-group>
          <article-title>Video games as a tool to train visual skills</article-title>
          <source>Restor Neurol Neurosci</source>
          <year>2008</year>
          <volume>26</volume>
          <issue>4-5</issue>
          <fpage>435</fpage>
          <lpage>446</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/18997318"/>
          </comment>
          <pub-id pub-id-type="medline">18997318</pub-id>
          <pub-id pub-id-type="pmcid">PMC2884279</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref94">
        <label>94</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>van Muijden</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Band</surname>
              <given-names>GPH</given-names>
            </name>
            <name name-style="western">
              <surname>Hommel</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Online games training aging brains: limited transfer to cognitive control functions</article-title>
          <source>Front Hum Neurosci</source>
          <year>2012</year>
          <volume>6</volume>
          <fpage>221</fpage>
          <pub-id pub-id-type="doi">10.3389/fnhum.2012.00221</pub-id>
          <pub-id pub-id-type="medline">22912609</pub-id>
          <pub-id pub-id-type="pmcid">PMC3421963</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref95">
        <label>95</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Herz</surname>
              <given-names>JC</given-names>
            </name>
          </person-group>
          <source>Joystick nation: how video games ate our quarters, stole our hearts, and rewired our minds</source>
          <year>1997</year>
          <publisher-loc>Boston, MA</publisher-loc>
          <publisher-name>Little, Brown, and Co</publisher-name>
        </nlm-citation>
      </ref>
      <ref id="ref96">
        <label>96</label>
        <nlm-citation citation-type="web">
          <article-title>2018 Essential facts about the computer and video game industry</article-title>
          <source>Entertainment Software Association</source>
          <year>2018</year>
          <access-date>2021-01-19</access-date>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.theesa.com/resource/2018-essential-facts-about-the-computer-and-video-game-industry/">https://www.theesa.com/resource/2018-essential-facts-about-the-computer-and-video-game-industry/</ext-link>
          </comment>
        </nlm-citation>
      </ref>
      <ref id="ref97">
        <label>97</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ellis</surname>
              <given-names>LA</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>MD</given-names>
            </name>
            <name name-style="western">
              <surname>Ijaz</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Smith</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Braithwaite</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Yin</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>COVID-19 as 'game changer' for the physical activity and mental well-being of augmented reality game players during the pandemic: mixed methods survey study</article-title>
          <source>J Med Internet Res</source>
          <year>2020</year>
          <month>12</month>
          <day>22</day>
          <volume>22</volume>
          <issue>12</issue>
          <fpage>e25117</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.jmir.org/2020/12/e25117/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/25117</pub-id>
          <pub-id pub-id-type="medline">33284781</pub-id>
          <pub-id pub-id-type="pii">v22i12e25117</pub-id>
          <pub-id pub-id-type="pmcid">PMC7758086</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref98">
        <label>98</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hong</surname>
              <given-names>QN</given-names>
            </name>
            <name name-style="western">
              <surname>Fàbregues</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Bartlett</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Boardman</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Cargo</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Dagenais</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Gagnon</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Griffiths</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Nicolau</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>O’Cathain</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Rousseau</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Vedel</surname>
              <given-names>I</given-names>
            </name>
            <name name-style="western">
              <surname>Pluye</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>The Mixed Methods Appraisal Tool (MMAT) version 2018 for information professionals and researchers</article-title>
          <source>Educ Inf</source>
          <year>2018</year>
          <month>12</month>
          <day>18</day>
          <volume>34</volume>
          <issue>4</issue>
          <fpage>285</fpage>
          <lpage>291</lpage>
          <pub-id pub-id-type="doi">10.3233/EFI-180221</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref99">
        <label>99</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hong</surname>
              <given-names>QN</given-names>
            </name>
            <name name-style="western">
              <surname>Gonzalez-Reyes</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Pluye</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>Improving the usefulness of a tool for appraising the quality of qualitative, quantitative and mixed methods studies, the Mixed Methods Appraisal Tool (MMAT)</article-title>
          <source>J Eval Clin Pract</source>
          <year>2018</year>
          <month>06</month>
          <day>21</day>
          <volume>24</volume>
          <issue>3</issue>
          <fpage>459</fpage>
          <lpage>467</lpage>
          <pub-id pub-id-type="doi">10.1111/jep.12884</pub-id>
          <pub-id pub-id-type="medline">29464873</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref100">
        <label>100</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Cohen</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>A coefficient of agreement for nominal acales</article-title>
          <source>Educ Psychol Meas</source>
          <year>2016</year>
          <month>07</month>
          <day>02</day>
          <volume>20</volume>
          <issue>1</issue>
          <fpage>37</fpage>
          <lpage>46</lpage>
          <pub-id pub-id-type="doi">10.1177/001316446002000104</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref101">
        <label>101</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Landis</surname>
              <given-names>JR</given-names>
            </name>
            <name name-style="western">
              <surname>Koch</surname>
              <given-names>GG</given-names>
            </name>
          </person-group>
          <article-title>The measurement of observer agreement for categorical data</article-title>
          <source>Biometrics</source>
          <year>1977</year>
          <month>03</month>
          <volume>33</volume>
          <issue>1</issue>
          <fpage>159</fpage>
          <lpage>174</lpage>
          <pub-id pub-id-type="medline">843571</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref102">
        <label>102</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fish</surname>
              <given-names>MT</given-names>
            </name>
            <name name-style="western">
              <surname>Russoniello</surname>
              <given-names>CV</given-names>
            </name>
            <name name-style="western">
              <surname>O’Brien</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>Zombies vs. anxiety: an augmentation study of prescribed video game play compared to medication in reducing anxiety symptoms</article-title>
          <source>Simul Gaming</source>
          <year>2018</year>
          <month>05</month>
          <day>04</day>
          <volume>49</volume>
          <issue>5</issue>
          <fpage>553</fpage>
          <lpage>566</lpage>
          <pub-id pub-id-type="doi">10.1177/1046878118773126</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref103">
        <label>103</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Özükoç</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>Reducing anxiety in children with molar incisor hypomineralization using virtual reality ? A randomized crossover study</article-title>
          <source>CR Acad Bulg Sci</source>
          <year>2020</year>
          <volume>73</volume>
          <issue>11</issue>
          <fpage>1600</fpage>
          <lpage>1608</lpage>
          <pub-id pub-id-type="doi">10.7546/crabs.2020.11.16</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref104">
        <label>104</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Rupp</surname>
              <given-names>MA</given-names>
            </name>
            <name name-style="western">
              <surname>Sweetman</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Sosa</surname>
              <given-names>AE</given-names>
            </name>
            <name name-style="western">
              <surname>Smither</surname>
              <given-names>JA</given-names>
            </name>
            <name name-style="western">
              <surname>McConnell</surname>
              <given-names>DS</given-names>
            </name>
          </person-group>
          <article-title>Searching for affective and cognitive restoration: examining the restorative effects of casual video game play</article-title>
          <source>Hum Factors</source>
          <year>2017</year>
          <month>11</month>
          <volume>59</volume>
          <issue>7</issue>
          <fpage>1096</fpage>
          <lpage>1107</lpage>
          <pub-id pub-id-type="doi">10.1177/0018720817715360</pub-id>
          <pub-id pub-id-type="medline">28636838</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref105">
        <label>105</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Schumacher</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Stüwe</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Kropp</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Diedrich</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Freitag</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Greger</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Junghanss</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Freund</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Hilgendorf</surname>
              <given-names>I</given-names>
            </name>
          </person-group>
          <article-title>A prospective, randomized evaluation of the feasibility of exergaming on patients undergoing hematopoietic stem cell transplantation</article-title>
          <source>Bone Marrow Transpl</source>
          <year>2018</year>
          <month>05</month>
          <volume>53</volume>
          <issue>5</issue>
          <fpage>584</fpage>
          <lpage>590</lpage>
          <pub-id pub-id-type="doi">10.1038/s41409-017-0070-8</pub-id>
          <pub-id pub-id-type="medline">29335629</pub-id>
          <pub-id pub-id-type="pii">10.1038/s41409-017-0070-8</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref106">
        <label>106</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Porter</surname>
              <given-names>AM</given-names>
            </name>
            <name name-style="western">
              <surname>Goolkasian</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>Video games and stress: how stress appraisals and game content affect cardiovascular and emotion outcomes</article-title>
          <source>Front Psychol</source>
          <year>2019</year>
          <volume>10</volume>
          <fpage>967</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyg.2019.00967</pub-id>
          <pub-id pub-id-type="medline">31133924</pub-id>
          <pub-id pub-id-type="pmcid">PMC6524699</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref107">
        <label>107</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Roy</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Ferguson</surname>
              <given-names>CJ</given-names>
            </name>
          </person-group>
          <article-title>Competitively versus cooperatively? An analysis of the effect of game play on levels of stress</article-title>
          <source>Comput Hum Behav</source>
          <year>2016</year>
          <month>03</month>
          <volume>56</volume>
          <fpage>14</fpage>
          <lpage>20</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2015.11.020</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref108">
        <label>108</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Siervo</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Gan</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Fewtrell</surname>
              <given-names>MS</given-names>
            </name>
            <name name-style="western">
              <surname>Cortina-Borja</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Wells</surname>
              <given-names>JCK</given-names>
            </name>
          </person-group>
          <article-title>Acute effects of video-game playing versus television viewing on stress markers and food intake in overweight and obese young men: A randomised controlled trial</article-title>
          <source>Appetite</source>
          <year>2018</year>
          <month>01</month>
          <day>01</day>
          <volume>120</volume>
          <fpage>100</fpage>
          <lpage>108</lpage>
          <pub-id pub-id-type="doi">10.1016/j.appet.2017.08.018</pub-id>
          <pub-id pub-id-type="medline">28843974</pub-id>
          <pub-id pub-id-type="pii">S0195-6663(17)30059-4</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref109">
        <label>109</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Alves</surname>
              <given-names>MLM</given-names>
            </name>
            <name name-style="western">
              <surname>Mesquita</surname>
              <given-names>BS</given-names>
            </name>
            <name name-style="western">
              <surname>Morais</surname>
              <given-names>WS</given-names>
            </name>
            <name name-style="western">
              <surname>Leal</surname>
              <given-names>JC</given-names>
            </name>
            <name name-style="western">
              <surname>Satler</surname>
              <given-names>CE</given-names>
            </name>
            <name name-style="western">
              <surname>Dos Santos Mendes</surname>
              <given-names>FA</given-names>
            </name>
          </person-group>
          <article-title>Nintendo Wii™ versus Xbox Kinect™ for assisting people with Parkinson's disease</article-title>
          <source>Percept Mot Skills</source>
          <year>2018</year>
          <month>06</month>
          <volume>125</volume>
          <issue>3</issue>
          <fpage>546</fpage>
          <lpage>565</lpage>
          <pub-id pub-id-type="doi">10.1177/0031512518769204</pub-id>
          <pub-id pub-id-type="medline">29665760</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref110">
        <label>110</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hua</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Qiu</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Yao</surname>
              <given-names>W</given-names>
            </name>
            <name name-style="western">
              <surname>Zhang</surname>
              <given-names>Q</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>X</given-names>
            </name>
          </person-group>
          <article-title>The effect of virtual reality distraction on pain relief during dressing changes in children with chronic wounds on lower limbs</article-title>
          <source>Pain Manag Nurs</source>
          <year>2015</year>
          <month>10</month>
          <volume>16</volume>
          <issue>5</issue>
          <fpage>685</fpage>
          <lpage>691</lpage>
          <pub-id pub-id-type="doi">10.1016/j.pmn.2015.03.001</pub-id>
          <pub-id pub-id-type="medline">25972074</pub-id>
          <pub-id pub-id-type="pii">S1524-9042(15)00031-4</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref111">
        <label>111</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Nguyen</surname>
              <given-names>HV</given-names>
            </name>
            <name name-style="western">
              <surname>Cheng</surname>
              <given-names>TCE</given-names>
            </name>
            <name name-style="western">
              <surname>Wong</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Chiu</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Yang</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Teng</surname>
              <given-names>C</given-names>
            </name>
          </person-group>
          <article-title>A randomized controlled trial on the role of enthusiasm about exergames: players' perceptions of exercise</article-title>
          <source>Games Health J</source>
          <year>2019</year>
          <month>06</month>
          <volume>8</volume>
          <issue>3</issue>
          <fpage>220</fpage>
          <lpage>226</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2018.0057</pub-id>
          <pub-id pub-id-type="medline">30418041</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref112">
        <label>112</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Jahouh</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>González-Bernal</surname>
              <given-names>JJ</given-names>
            </name>
            <name name-style="western">
              <surname>González-Santos</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Fernández-Lázaro</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Soto-Cámara</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Mielgo-Ayuso</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>Impact of an intervention with Wii video games on the autonomy of activities of daily living and psychological-cognitive components in the institutionalized elderly</article-title>
          <source>Int J Environ Res Public Health</source>
          <year>2021</year>
          <month>02</month>
          <day>07</day>
          <volume>18</volume>
          <issue>4</issue>
          <fpage>1570</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.mdpi.com/resolver?pii=ijerph18041570"/>
          </comment>
          <pub-id pub-id-type="doi">10.3390/ijerph18041570</pub-id>
          <pub-id pub-id-type="medline">33562249</pub-id>
          <pub-id pub-id-type="pii">ijerph18041570</pub-id>
          <pub-id pub-id-type="pmcid">PMC7915676</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref113">
        <label>113</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Butler</surname>
              <given-names>O</given-names>
            </name>
            <name name-style="western">
              <surname>Herr</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Willmund</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Gallinat</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Kühn</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Zimmermann</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>Trauma, treatment and Tetris: video gaming increases hippocampal volume in male patients with combat-related posttraumatic stress disorder</article-title>
          <source>J Psychiatry Neurosci</source>
          <year>2020</year>
          <month>07</month>
          <day>01</day>
          <volume>45</volume>
          <issue>4</issue>
          <fpage>279</fpage>
          <lpage>287</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://www.jpn.ca/vol45-issue4/45-4-279/"/>
          </comment>
          <pub-id pub-id-type="doi">10.1503/jpn.190027</pub-id>
          <pub-id pub-id-type="medline">32293830</pub-id>
          <pub-id pub-id-type="pmcid">PMC7828932</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref114">
        <label>114</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Fish</surname>
              <given-names>MT</given-names>
            </name>
            <name name-style="western">
              <surname>Russoniello</surname>
              <given-names>CV</given-names>
            </name>
            <name name-style="western">
              <surname>O'Brien</surname>
              <given-names>K</given-names>
            </name>
          </person-group>
          <article-title>The efficacy of prescribed casual videogame play in reducing symptoms of anxiety: a randomized controlled study</article-title>
          <source>Games Health J</source>
          <year>2014</year>
          <month>10</month>
          <volume>3</volume>
          <issue>5</issue>
          <fpage>291</fpage>
          <lpage>295</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2013.0092</pub-id>
          <pub-id pub-id-type="medline">26192483</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref115">
        <label>115</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Horsch</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Vial</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Favrod</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Harari</surname>
              <given-names>MM</given-names>
            </name>
            <name name-style="western">
              <surname>Blackwell</surname>
              <given-names>SE</given-names>
            </name>
            <name name-style="western">
              <surname>Watson</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Iyadurai</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Bonsall</surname>
              <given-names>MB</given-names>
            </name>
            <name name-style="western">
              <surname>Holmes</surname>
              <given-names>EA</given-names>
            </name>
          </person-group>
          <article-title>Reducing intrusive traumatic memories after emergency caesarean section: A proof-of-principle randomized controlled study</article-title>
          <source>Behav Res Ther</source>
          <year>2017</year>
          <month>07</month>
          <volume>94</volume>
          <fpage>36</fpage>
          <lpage>47</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://linkinghub.elsevier.com/retrieve/pii/S0005-7967(17)30067-0"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.brat.2017.03.018</pub-id>
          <pub-id pub-id-type="medline">28453969</pub-id>
          <pub-id pub-id-type="pii">S0005-7967(17)30067-0</pub-id>
          <pub-id pub-id-type="pmcid">PMC5466064</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref116">
        <label>116</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Singh</surname>
              <given-names>DKA</given-names>
            </name>
            <name name-style="western">
              <surname>Rahman</surname>
              <given-names>NNA</given-names>
            </name>
            <name name-style="western">
              <surname>Seffiyah</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Chang</surname>
              <given-names>SY</given-names>
            </name>
            <name name-style="western">
              <surname>Zainura</surname>
              <given-names>AK</given-names>
            </name>
            <name name-style="western">
              <surname>Aida</surname>
              <given-names>SR</given-names>
            </name>
            <name name-style="western">
              <surname>Rajwinder</surname>
              <given-names>KHS</given-names>
            </name>
          </person-group>
          <article-title>Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities: A pilot study</article-title>
          <source>Med J Malaysia</source>
          <year>2017</year>
          <month>04</month>
          <volume>72</volume>
          <issue>2</issue>
          <fpage>119</fpage>
          <lpage>121</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://www.e-mjm.org/2017/v72n2/virtual-reality-games.pdf"/>
          </comment>
          <pub-id pub-id-type="medline">28473675</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref117">
        <label>117</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>de Morais</surname>
              <given-names>MA</given-names>
            </name>
            <name name-style="western">
              <surname>de Lima</surname>
              <given-names>BE</given-names>
            </name>
            <name name-style="western">
              <surname>Bandeira Santos</surname>
              <given-names>LC</given-names>
            </name>
          </person-group>
          <article-title>Acute effect of Xbox exercise on mood states in older adults</article-title>
          <source>Act Adapt Aging</source>
          <year>2019</year>
          <month>05</month>
          <day>28</day>
          <volume>44</volume>
          <issue>2</issue>
          <fpage>146</fpage>
          <lpage>156</lpage>
          <pub-id pub-id-type="doi">10.1080/01924788.2019.1618689</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref118">
        <label>118</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Naugle</surname>
              <given-names>KE</given-names>
            </name>
            <name name-style="western">
              <surname>Naugle</surname>
              <given-names>KM</given-names>
            </name>
            <name name-style="western">
              <surname>Wikstrom</surname>
              <given-names>EA</given-names>
            </name>
          </person-group>
          <article-title>Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training tool</article-title>
          <source>J Strength Cond Res</source>
          <year>2014</year>
          <month>02</month>
          <volume>28</volume>
          <issue>2</issue>
          <fpage>443</fpage>
          <lpage>451</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/23660574"/>
          </comment>
          <pub-id pub-id-type="doi">10.1519/JSC.0b013e31829999c3</pub-id>
          <pub-id pub-id-type="medline">23660574</pub-id>
          <pub-id pub-id-type="pmcid">PMC4981175</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref119">
        <label>119</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Pallavicini</surname>
              <given-names>F</given-names>
            </name>
            <name name-style="western">
              <surname>Pepe</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study</article-title>
          <source>JMIR Serious Games</source>
          <year>2020</year>
          <month>06</month>
          <day>17</day>
          <volume>8</volume>
          <issue>2</issue>
          <fpage>e15635</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2020/2/e15635/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/15635</pub-id>
          <pub-id pub-id-type="medline">32554371</pub-id>
          <pub-id pub-id-type="pii">v8i2e15635</pub-id>
          <pub-id pub-id-type="pmcid">PMC7330737</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref120">
        <label>120</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Viana</surname>
              <given-names>RB</given-names>
            </name>
            <name name-style="western">
              <surname>Alves</surname>
              <given-names>CL</given-names>
            </name>
            <name name-style="western">
              <surname>Vieira</surname>
              <given-names>CA</given-names>
            </name>
            <name name-style="western">
              <surname>Vancini</surname>
              <given-names>RL</given-names>
            </name>
            <name name-style="western">
              <surname>Campos</surname>
              <given-names>MH</given-names>
            </name>
            <name name-style="western">
              <surname>Gentil</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Andrade</surname>
              <given-names>MS</given-names>
            </name>
            <name name-style="western">
              <surname>de Lira</surname>
              <given-names>CAB</given-names>
            </name>
          </person-group>
          <article-title>Anxiolytic effects of a single session of the exergame Zumba Fitness on healthy young women</article-title>
          <source>Games Health J</source>
          <year>2017</year>
          <month>12</month>
          <volume>6</volume>
          <issue>6</issue>
          <fpage>365</fpage>
          <lpage>370</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2017.0085</pub-id>
          <pub-id pub-id-type="medline">29077484</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref121">
        <label>121</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Yeh</surname>
              <given-names>CS</given-names>
            </name>
          </person-group>
          <article-title>Exploring the effects of videogame play on creativity performance and emotional responses</article-title>
          <source>Comput Hum Behav</source>
          <year>2015</year>
          <month>12</month>
          <volume>53</volume>
          <fpage>396</fpage>
          <lpage>407</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2015.07.024</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref122">
        <label>122</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Yuen</surname>
              <given-names>HK</given-names>
            </name>
            <name name-style="western">
              <surname>Holthaus</surname>
              <given-names>K</given-names>
            </name>
            <name name-style="western">
              <surname>Kamen</surname>
              <given-names>DL</given-names>
            </name>
            <name name-style="western">
              <surname>Sword</surname>
              <given-names>DO</given-names>
            </name>
            <name name-style="western">
              <surname>Breland</surname>
              <given-names>HL</given-names>
            </name>
          </person-group>
          <article-title>Using Wii Fit to reduce fatigue among African American women with systemic lupus erythematosus: a pilot study</article-title>
          <source>Lupus</source>
          <year>2011</year>
          <month>10</month>
          <volume>20</volume>
          <issue>12</issue>
          <fpage>1293</fpage>
          <lpage>1299</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/21700656"/>
          </comment>
          <pub-id pub-id-type="doi">10.1177/0961203311412098</pub-id>
          <pub-id pub-id-type="medline">21700656</pub-id>
          <pub-id pub-id-type="pii">0961203311412098</pub-id>
          <pub-id pub-id-type="pmcid">PMC3311128</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref123">
        <label>123</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Sil</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Dahlquist</surname>
              <given-names>LM</given-names>
            </name>
            <name name-style="western">
              <surname>Burns</surname>
              <given-names>AJ</given-names>
            </name>
          </person-group>
          <article-title>Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn dressing changes: a single-subject design</article-title>
          <source>J Pediatr Psychol</source>
          <year>2013</year>
          <month>04</month>
          <day>17</day>
          <volume>38</volume>
          <issue>3</issue>
          <fpage>330</fpage>
          <lpage>341</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/23248343"/>
          </comment>
          <pub-id pub-id-type="doi">10.1093/jpepsy/jss128</pub-id>
          <pub-id pub-id-type="medline">23248343</pub-id>
          <pub-id pub-id-type="pii">jss128</pub-id>
          <pub-id pub-id-type="pmcid">PMC3733325</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref124">
        <label>124</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Snodgrass</surname>
              <given-names>JG</given-names>
            </name>
            <name name-style="western">
              <surname>Lacy</surname>
              <given-names>MG</given-names>
            </name>
            <name name-style="western">
              <surname>Dengah</surname>
              <given-names>HF</given-names>
            </name>
            <name name-style="western">
              <surname>Eisenhauer</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Batchelder</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Cookson</surname>
              <given-names>RJ</given-names>
            </name>
          </person-group>
          <article-title>A vacation from your mind: problematic online gaming is a stress response</article-title>
          <source>Comput Hum Behav</source>
          <year>2014</year>
          <month>09</month>
          <volume>38</volume>
          <fpage>248</fpage>
          <lpage>260</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2014.06.004</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref125">
        <label>125</label>
        <nlm-citation citation-type="book">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Spielberger</surname>
              <given-names>CD</given-names>
            </name>
            <name name-style="western">
              <surname>Gorsuch</surname>
              <given-names>RL</given-names>
            </name>
            <name name-style="western">
              <surname>Lushene</surname>
              <given-names>PR</given-names>
            </name>
            <name name-style="western">
              <surname>Vagg</surname>
              <given-names>PR</given-names>
            </name>
            <name name-style="western">
              <surname>Jacobs</surname>
              <given-names>AG</given-names>
            </name>
          </person-group>
          <source>Manual for the State-Trait Anxiety Inventory (Form Y)</source>
          <year>1983</year>
          <publisher-loc>Palo Alto, CA</publisher-loc>
          <publisher-name>Consulting Psychologists Press</publisher-name>
        </nlm-citation>
      </ref>
      <ref id="ref126">
        <label>126</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Spinhoven</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Ormel</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Sloekers</surname>
              <given-names>PP</given-names>
            </name>
            <name name-style="western">
              <surname>Kempen</surname>
              <given-names>GI</given-names>
            </name>
            <name name-style="western">
              <surname>Speckens</surname>
              <given-names>AE</given-names>
            </name>
            <name name-style="western">
              <surname>Van Hemert</surname>
              <given-names>AM</given-names>
            </name>
          </person-group>
          <article-title>A validation study of the Hospital Anxiety and Depression Scale (HADS) in different groups of Dutch subjects</article-title>
          <source>Psychol Med</source>
          <year>1997</year>
          <month>03</month>
          <volume>27</volume>
          <issue>2</issue>
          <fpage>363</fpage>
          <lpage>370</lpage>
          <pub-id pub-id-type="doi">10.1017/s0033291796004382</pub-id>
          <pub-id pub-id-type="medline">9089829</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref127">
        <label>127</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Cohen</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Kamarck</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Mermelstein</surname>
              <given-names>R</given-names>
            </name>
          </person-group>
          <article-title>A global measure of perceived stress</article-title>
          <source>J Health Soc Behav</source>
          <year>1983</year>
          <month>12</month>
          <volume>24</volume>
          <issue>4</issue>
          <fpage>385</fpage>
          <lpage>396</lpage>
          <pub-id pub-id-type="doi">10.2307/2136404</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref128">
        <label>128</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Wu</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Tong</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>Z</given-names>
            </name>
            <name name-style="western">
              <surname>Tao</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Chan</surname>
              <given-names>CCH</given-names>
            </name>
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>TMC</given-names>
            </name>
          </person-group>
          <article-title>Neurobiological effects of perceived stress are different between adolescents and middle-aged adults</article-title>
          <source>Brain Imaging Behav</source>
          <year>2021</year>
          <month>04</month>
          <volume>15</volume>
          <issue>2</issue>
          <fpage>846</fpage>
          <lpage>854</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32737826"/>
          </comment>
          <pub-id pub-id-type="doi">10.1007/s11682-020-00294-7</pub-id>
          <pub-id pub-id-type="medline">32737826</pub-id>
          <pub-id pub-id-type="pii">10.1007/s11682-020-00294-7</pub-id>
          <pub-id pub-id-type="pmcid">PMC8032601</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref129">
        <label>129</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Mirescu</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Gould</surname>
              <given-names>E</given-names>
            </name>
          </person-group>
          <article-title>Stress and adult neurogenesis</article-title>
          <source>Hippocampus</source>
          <year>2006</year>
          <volume>16</volume>
          <issue>3</issue>
          <fpage>233</fpage>
          <lpage>238</lpage>
          <pub-id pub-id-type="doi">10.1002/hipo.20155</pub-id>
          <pub-id pub-id-type="medline">16411244</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref130">
        <label>130</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bonnechère</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Langley</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Sahakian</surname>
              <given-names>BJ</given-names>
            </name>
          </person-group>
          <article-title>The use of commercial computerised cognitive games in older adults: a meta-analysis</article-title>
          <source>Sci Rep</source>
          <year>2020</year>
          <month>09</month>
          <day>17</day>
          <volume>10</volume>
          <issue>1</issue>
          <fpage>15276</fpage>
          <pub-id pub-id-type="doi">10.1038/s41598-020-72281-3</pub-id>
          <pub-id pub-id-type="medline">32943742</pub-id>
          <pub-id pub-id-type="pii">10.1038/s41598-020-72281-3</pub-id>
          <pub-id pub-id-type="pmcid">PMC7498601</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref131">
        <label>131</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Mansor</surname>
              <given-names>NS</given-names>
            </name>
            <name name-style="western">
              <surname>Chow</surname>
              <given-names>CM</given-names>
            </name>
            <name name-style="western">
              <surname>Halaki</surname>
              <given-names>M</given-names>
            </name>
          </person-group>
          <article-title>Cognitive effects of video games in older adults and their moderators: a systematic review with meta-analysis and meta-regression</article-title>
          <source>Aging Ment Health</source>
          <year>2020</year>
          <month>06</month>
          <volume>24</volume>
          <issue>6</issue>
          <fpage>841</fpage>
          <lpage>856</lpage>
          <pub-id pub-id-type="doi">10.1080/13607863.2019.1574710</pub-id>
          <pub-id pub-id-type="medline">30784296</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref132">
        <label>132</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Kueider</surname>
              <given-names>AM</given-names>
            </name>
            <name name-style="western">
              <surname>Parisi</surname>
              <given-names>JM</given-names>
            </name>
            <name name-style="western">
              <surname>Gross</surname>
              <given-names>AL</given-names>
            </name>
            <name name-style="western">
              <surname>Rebok</surname>
              <given-names>GW</given-names>
            </name>
          </person-group>
          <article-title>Computerized cognitive training with older adults: a systematic review</article-title>
          <source>PLoS One</source>
          <year>2012</year>
          <volume>7</volume>
          <issue>7</issue>
          <fpage>e40588</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0040588"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0040588</pub-id>
          <pub-id pub-id-type="medline">22792378</pub-id>
          <pub-id pub-id-type="pii">PONE-D-12-10422</pub-id>
          <pub-id pub-id-type="pmcid">PMC3394709</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref133">
        <label>133</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Hall</surname>
              <given-names>AK</given-names>
            </name>
            <name name-style="western">
              <surname>Chavarria</surname>
              <given-names>E</given-names>
            </name>
            <name name-style="western">
              <surname>Maneeratana</surname>
              <given-names>V</given-names>
            </name>
            <name name-style="western">
              <surname>Chaney</surname>
              <given-names>BH</given-names>
            </name>
            <name name-style="western">
              <surname>Bernhardt</surname>
              <given-names>JM</given-names>
            </name>
          </person-group>
          <article-title>Health benefits of digital videogames for older adults: a systematic review of the literature</article-title>
          <source>Games Health J</source>
          <year>2012</year>
          <month>12</month>
          <volume>1</volume>
          <issue>6</issue>
          <fpage>402</fpage>
          <lpage>410</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2012.0046</pub-id>
          <pub-id pub-id-type="medline">26192056</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref134">
        <label>134</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Maillot</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Perrot</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Hartley</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Effects of interactive physical-activity video-game training on physical and cognitive function in older adults</article-title>
          <source>Psychol Aging</source>
          <year>2012</year>
          <month>09</month>
          <volume>27</volume>
          <issue>3</issue>
          <fpage>589</fpage>
          <lpage>600</lpage>
          <pub-id pub-id-type="doi">10.1037/a0026268</pub-id>
          <pub-id pub-id-type="medline">22122605</pub-id>
          <pub-id pub-id-type="pii">2011-27707-001</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref135">
        <label>135</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Taylor</surname>
              <given-names>LM</given-names>
            </name>
            <name name-style="western">
              <surname>Kerse</surname>
              <given-names>N</given-names>
            </name>
            <name name-style="western">
              <surname>Frakking</surname>
              <given-names>T</given-names>
            </name>
            <name name-style="western">
              <surname>Maddison</surname>
              <given-names>R</given-names>
            </name>
          </person-group>
          <article-title>Active video games for improving physical performance measures in older people: a meta-analysis</article-title>
          <source>J Geriatr Phys Ther</source>
          <year>2018</year>
          <volume>41</volume>
          <issue>2</issue>
          <fpage>108</fpage>
          <lpage>123</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/26974212"/>
          </comment>
          <pub-id pub-id-type="doi">10.1519/JPT.0000000000000078</pub-id>
          <pub-id pub-id-type="medline">26974212</pub-id>
          <pub-id pub-id-type="pmcid">PMC5895114</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref136">
        <label>136</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Lee</surname>
              <given-names>EE</given-names>
            </name>
            <name name-style="western">
              <surname>Depp</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Palmer</surname>
              <given-names>BW</given-names>
            </name>
            <name name-style="western">
              <surname>Glorioso</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Daly</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Tu</surname>
              <given-names>XM</given-names>
            </name>
            <name name-style="western">
              <surname>Kim</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Tarr</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Yamada</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Jeste</surname>
              <given-names>DV</given-names>
            </name>
          </person-group>
          <article-title>High prevalence and adverse health effects of loneliness in community-dwelling adults across the lifespan: role of wisdom as a protective factor</article-title>
          <source>Int Psychogeriatr</source>
          <year>2019</year>
          <month>10</month>
          <volume>31</volume>
          <issue>10</issue>
          <fpage>1447</fpage>
          <lpage>1462</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/30560747"/>
          </comment>
          <pub-id pub-id-type="doi">10.1017/S1041610218002120</pub-id>
          <pub-id pub-id-type="medline">30560747</pub-id>
          <pub-id pub-id-type="pii">S1041610218002120</pub-id>
          <pub-id pub-id-type="pmcid">PMC6581650</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref137">
        <label>137</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Vahia</surname>
              <given-names>IV</given-names>
            </name>
            <name name-style="western">
              <surname>Jeste</surname>
              <given-names>DV</given-names>
            </name>
            <name name-style="western">
              <surname>Reynolds</surname>
              <given-names>CF</given-names>
            </name>
          </person-group>
          <article-title>Older adults and the mental health effects of COVID-19</article-title>
          <source>JAMA</source>
          <year>2020</year>
          <month>12</month>
          <day>08</day>
          <volume>324</volume>
          <issue>22</issue>
          <fpage>2253</fpage>
          <lpage>2254</lpage>
          <pub-id pub-id-type="doi">10.1001/jama.2020.21753</pub-id>
          <pub-id pub-id-type="medline">33216114</pub-id>
          <pub-id pub-id-type="pii">2773479</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref138">
        <label>138</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ipser</surname>
              <given-names>JC</given-names>
            </name>
            <name name-style="western">
              <surname>Stein</surname>
              <given-names>DJ</given-names>
            </name>
            <name name-style="western">
              <surname>Hawkridge</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Hoppe</surname>
              <given-names>L</given-names>
            </name>
          </person-group>
          <article-title>Pharmacotherapy for anxiety disorders in children and adolescents</article-title>
          <source>Cochrane Database Syst Rev</source>
          <year>2009</year>
          <month>07</month>
          <day>08</day>
          <volume>13</volume>
          <issue>3</issue>
          <fpage>CD005170</fpage>
          <pub-id pub-id-type="doi">10.1002/14651858.CD005170.pub2</pub-id>
          <pub-id pub-id-type="medline">19588367</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref139">
        <label>139</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Porter</surname>
              <given-names>G</given-names>
            </name>
            <name name-style="western">
              <surname>Starcevic</surname>
              <given-names>V</given-names>
            </name>
          </person-group>
          <article-title>Are violent video games harmful?</article-title>
          <source>Australas Psychiatry</source>
          <year>2007</year>
          <month>10</month>
          <volume>15</volume>
          <issue>5</issue>
          <fpage>422</fpage>
          <lpage>426</lpage>
          <pub-id pub-id-type="doi">10.1080/10398560701463343</pub-id>
          <pub-id pub-id-type="medline">17828641</pub-id>
          <pub-id pub-id-type="pii">781880225</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref140">
        <label>140</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ferguson</surname>
              <given-names>CJ</given-names>
            </name>
          </person-group>
          <article-title>Do Angry Birds make for angry children? a meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance</article-title>
          <source>Perspect Psychol Sci</source>
          <year>2015</year>
          <month>09</month>
          <volume>10</volume>
          <issue>5</issue>
          <fpage>646</fpage>
          <lpage>666</lpage>
          <pub-id pub-id-type="doi">10.1177/1745691615592234</pub-id>
          <pub-id pub-id-type="medline">26386002</pub-id>
          <pub-id pub-id-type="pii">10/5/646</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref141">
        <label>141</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Huang</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Ali</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Liao</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>The effect of user experience in online games on word of mouth: A pleasure-arousal-dominance (PAD) model perspective</article-title>
          <source>Comput Hum Behav</source>
          <year>2017</year>
          <month>10</month>
          <volume>75</volume>
          <fpage>329</fpage>
          <lpage>338</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2017.05.015</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref142">
        <label>142</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Levin</surname>
              <given-names>KA</given-names>
            </name>
          </person-group>
          <article-title>Study design VII. Randomised controlled trials</article-title>
          <source>Evid Based Dent</source>
          <year>2007</year>
          <volume>8</volume>
          <issue>1</issue>
          <fpage>22</fpage>
          <lpage>23</lpage>
          <pub-id pub-id-type="doi">10.1038/sj.ebd.6400473</pub-id>
          <pub-id pub-id-type="medline">17380181</pub-id>
          <pub-id pub-id-type="pii">6400473</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref143">
        <label>143</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Li</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Theng</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Foo</surname>
              <given-names>S</given-names>
            </name>
          </person-group>
          <article-title>Exergames for older adults with subthreshold depression: does higher playfulness lead to better improvement in depression?</article-title>
          <source>Games Health J</source>
          <year>2016</year>
          <month>06</month>
          <volume>5</volume>
          <issue>3</issue>
          <fpage>175</fpage>
          <lpage>182</lpage>
          <pub-id pub-id-type="doi">10.1089/g4h.2015.0100</pub-id>
          <pub-id pub-id-type="medline">27135146</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref144">
        <label>144</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Ho</surname>
              <given-names>SS</given-names>
            </name>
            <name name-style="western">
              <surname>Lwin</surname>
              <given-names>MO</given-names>
            </name>
            <name name-style="western">
              <surname>Sng</surname>
              <given-names>JR</given-names>
            </name>
            <name name-style="western">
              <surname>Yee</surname>
              <given-names>AZ</given-names>
            </name>
          </person-group>
          <article-title>Escaping through exergames: presence, enjoyment, and mood experience in predicting children's attitude toward exergames</article-title>
          <source>Comput Hum Behav</source>
          <year>2017</year>
          <month>07</month>
          <volume>72</volume>
          <fpage>381</fpage>
          <lpage>389</lpage>
          <pub-id pub-id-type="doi">10.1016/j.chb.2017.03.001</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref145">
        <label>145</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Staiano</surname>
              <given-names>AE</given-names>
            </name>
            <name name-style="western">
              <surname>Calvert</surname>
              <given-names>SL</given-names>
            </name>
          </person-group>
          <article-title>Exergames for physical education courses: physical, social, and cognitive benefits</article-title>
          <source>Child Dev Perspect</source>
          <year>2011</year>
          <month>06</month>
          <volume>5</volume>
          <issue>2</issue>
          <fpage>93</fpage>
          <lpage>98</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/22563349"/>
          </comment>
          <pub-id pub-id-type="doi">10.1111/j.1750-8606.2011.00162.x</pub-id>
          <pub-id pub-id-type="medline">22563349</pub-id>
          <pub-id pub-id-type="pmcid">PMC3339488</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref146">
        <label>146</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Steenbergen</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Sellaro</surname>
              <given-names>R</given-names>
            </name>
            <name name-style="western">
              <surname>Stock</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Beste</surname>
              <given-names>C</given-names>
            </name>
            <name name-style="western">
              <surname>Colzato</surname>
              <given-names>LS</given-names>
            </name>
          </person-group>
          <article-title>Action video gaming and cognitive control: playing first person shooter games is associated with improved action cascading but not inhibition</article-title>
          <source>PLoS One</source>
          <year>2015</year>
          <month>12</month>
          <day>10</day>
          <volume>10</volume>
          <issue>12</issue>
          <fpage>e0144364</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://dx.plos.org/10.1371/journal.pone.0144364"/>
          </comment>
          <pub-id pub-id-type="doi">10.1371/journal.pone.0144364</pub-id>
          <pub-id pub-id-type="medline">26655929</pub-id>
          <pub-id pub-id-type="pii">PONE-D-15-30356</pub-id>
          <pub-id pub-id-type="pmcid">PMC4675555</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref147">
        <label>147</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bavelier</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Green</surname>
              <given-names>CS</given-names>
            </name>
          </person-group>
          <article-title>Enhancing attentional control: lessons from action video games</article-title>
          <source>Neuron</source>
          <year>2019</year>
          <month>10</month>
          <day>09</day>
          <volume>104</volume>
          <issue>1</issue>
          <fpage>147</fpage>
          <lpage>163</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://linkinghub.elsevier.com/retrieve/pii/S0896-6273(19)30833-5"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.neuron.2019.09.031</pub-id>
          <pub-id pub-id-type="medline">31600511</pub-id>
          <pub-id pub-id-type="pii">S0896-6273(19)30833-5</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref148">
        <label>148</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Bonus</surname>
              <given-names>JA</given-names>
            </name>
            <name name-style="western">
              <surname>Peebles</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Mares</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Sarmiento</surname>
              <given-names>IG</given-names>
            </name>
          </person-group>
          <article-title>Look on the bright side (of media effects): Pokémon Go as a catalyst for positive life experiences</article-title>
          <source>Media Psychol</source>
          <year>2017</year>
          <month>04</month>
          <day>07</day>
          <volume>21</volume>
          <issue>2</issue>
          <fpage>263</fpage>
          <lpage>287</lpage>
          <pub-id pub-id-type="doi">10.1080/15213269.2017.1305280</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref149">
        <label>149</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Chong</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Sethi</surname>
              <given-names>DK</given-names>
            </name>
            <name name-style="western">
              <surname>Loh</surname>
              <given-names>CHY</given-names>
            </name>
            <name name-style="western">
              <surname>Lateef</surname>
              <given-names>F</given-names>
            </name>
          </person-group>
          <article-title>Going forward with Pokemon Go</article-title>
          <source>J Emerg Trauma Shock</source>
          <year>2018</year>
          <volume>11</volume>
          <issue>4</issue>
          <fpage>243</fpage>
          <lpage>246</lpage>
          <pub-id pub-id-type="doi">10.4103/JETS.JETS_87_17</pub-id>
          <pub-id pub-id-type="medline">30568365</pub-id>
          <pub-id pub-id-type="pii">JETS-11-243</pub-id>
          <pub-id pub-id-type="pmcid">PMC6262652</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref150">
        <label>150</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Xian</surname>
              <given-names>Y</given-names>
            </name>
            <name name-style="western">
              <surname>Xu</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Xu</surname>
              <given-names>H</given-names>
            </name>
            <name name-style="western">
              <surname>Liang</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Hernandez</surname>
              <given-names>AF</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>TY</given-names>
            </name>
            <name name-style="western">
              <surname>Peterson</surname>
              <given-names>ED</given-names>
            </name>
          </person-group>
          <article-title>An initial evaluation of the impact of Pokémon GO on physical activity</article-title>
          <source>J Am Heart Assoc</source>
          <year>2017</year>
          <month>05</month>
          <day>16</day>
          <volume>6</volume>
          <issue>5</issue>
          <fpage>e005341</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://www.ahajournals.org/doi/10.1161/JAHA.116.005341?url_ver=Z39.88-2003&#38;rfr_id=ori:rid:crossref.org&#38;rfr_dat=cr_pub%3dpubmed"/>
          </comment>
          <pub-id pub-id-type="doi">10.1161/JAHA.116.005341</pub-id>
          <pub-id pub-id-type="medline">28512111</pub-id>
          <pub-id pub-id-type="pii">JAHA.116.005341</pub-id>
          <pub-id pub-id-type="pmcid">PMC5524088</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref151">
        <label>151</label>
        <nlm-citation citation-type="web">
          <article-title>Oculus Best Practices</article-title>
          <source>Oculus VR</source>
          <year>2017</year>
          <access-date>2021-01-19</access-date>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://tinyurl.com/3sx7wc4f">https://tinyurl.com/3sx7wc4f</ext-link>
          </comment>
        </nlm-citation>
      </ref>
      <ref id="ref152">
        <label>152</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Segovia</surname>
              <given-names>KY</given-names>
            </name>
            <name name-style="western">
              <surname>Bailenson</surname>
              <given-names>JN</given-names>
            </name>
          </person-group>
          <article-title>Virtually true: children's acquisition of false memories in virtual reality</article-title>
          <source>Media Psychol</source>
          <year>2009</year>
          <month>11</month>
          <day>23</day>
          <volume>12</volume>
          <issue>4</issue>
          <fpage>371</fpage>
          <lpage>393</lpage>
          <pub-id pub-id-type="doi">10.1080/15213260903287267</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref153">
        <label>153</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Kenwright</surname>
              <given-names>B</given-names>
            </name>
          </person-group>
          <article-title>Virtual reality: ethical challenges and dangers [Opinion]</article-title>
          <source>IEEE Technol Soc Mag</source>
          <year>2018</year>
          <month>12</month>
          <volume>37</volume>
          <issue>4</issue>
          <fpage>20</fpage>
          <lpage>25</lpage>
          <pub-id pub-id-type="doi">10.1109/mts.2018.2876104</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref154">
        <label>154</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Tychsen</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Foeller</surname>
              <given-names>P</given-names>
            </name>
          </person-group>
          <article-title>Effects of immersive virtual reality headset viewing on young children: visuomotor function, postural stability, and motion sickness</article-title>
          <source>Am J Ophthalmol</source>
          <year>2020</year>
          <month>01</month>
          <volume>209</volume>
          <fpage>151</fpage>
          <lpage>159</lpage>
          <pub-id pub-id-type="doi">10.1016/j.ajo.2019.07.020</pub-id>
          <pub-id pub-id-type="medline">31377280</pub-id>
          <pub-id pub-id-type="pii">S0002-9394(19)30381-2</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref155">
        <label>155</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Zayeni</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>Raynaud</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Revet</surname>
              <given-names>A</given-names>
            </name>
          </person-group>
          <article-title>Therapeutic and preventive use of video games in child and adolescent psychiatry: a systematic review</article-title>
          <source>Front Psychiatry</source>
          <year>2020</year>
          <volume>11</volume>
          <fpage>36</fpage>
          <pub-id pub-id-type="doi">10.3389/fpsyt.2020.00036</pub-id>
          <pub-id pub-id-type="medline">32116851</pub-id>
          <pub-id pub-id-type="pmcid">PMC7016332</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref156">
        <label>156</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Zhou</surname>
              <given-names>S</given-names>
            </name>
            <name name-style="western">
              <surname>Zhang</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>L</given-names>
            </name>
            <name name-style="western">
              <surname>Guo</surname>
              <given-names>Z</given-names>
            </name>
            <name name-style="western">
              <surname>Wang</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Liu</surname>
              <given-names>M</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>X</given-names>
            </name>
            <name name-style="western">
              <surname>Chen</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>Prevalence and socio-demographic correlates of psychological health problems in Chinese adolescents during the outbreak of COVID-19</article-title>
          <source>Eur Child Adolesc Psychiatry</source>
          <year>2020</year>
          <month>06</month>
          <volume>29</volume>
          <issue>6</issue>
          <fpage>749</fpage>
          <lpage>758</lpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32363492"/>
          </comment>
          <pub-id pub-id-type="doi">10.1007/s00787-020-01541-4</pub-id>
          <pub-id pub-id-type="medline">32363492</pub-id>
          <pub-id pub-id-type="pii">10.1007/s00787-020-01541-4</pub-id>
          <pub-id pub-id-type="pmcid">PMC7196181</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref157">
        <label>157</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Marques de Miranda</surname>
              <given-names>D</given-names>
            </name>
            <name name-style="western">
              <surname>da Silva Athanasio</surname>
              <given-names>B</given-names>
            </name>
            <name name-style="western">
              <surname>Sena Oliveira</surname>
              <given-names>AC</given-names>
            </name>
            <name name-style="western">
              <surname>Simoes-E-Silva</surname>
              <given-names>AC</given-names>
            </name>
          </person-group>
          <article-title>How is COVID-19 pandemic impacting mental health of children and adolescents?</article-title>
          <source>Int J Disaster Risk Reduct</source>
          <year>2020</year>
          <month>12</month>
          <volume>51</volume>
          <fpage>101845</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="http://europepmc.org/abstract/MED/32929399"/>
          </comment>
          <pub-id pub-id-type="doi">10.1016/j.ijdrr.2020.101845</pub-id>
          <pub-id pub-id-type="medline">32929399</pub-id>
          <pub-id pub-id-type="pii">S2212-4209(20)31347-9</pub-id>
          <pub-id pub-id-type="pmcid">PMC7481176</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref158">
        <label>158</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Chesham</surname>
              <given-names>A</given-names>
            </name>
            <name name-style="western">
              <surname>Wyss</surname>
              <given-names>P</given-names>
            </name>
            <name name-style="western">
              <surname>Müri</surname>
              <given-names>RM</given-names>
            </name>
            <name name-style="western">
              <surname>Mosimann</surname>
              <given-names>UP</given-names>
            </name>
            <name name-style="western">
              <surname>Nef</surname>
              <given-names>T</given-names>
            </name>
          </person-group>
          <article-title>What older people like to play: genre preferences and acceptance of casual games</article-title>
          <source>JMIR Serious Games</source>
          <year>2017</year>
          <month>04</month>
          <day>18</day>
          <volume>5</volume>
          <issue>2</issue>
          <fpage>e8</fpage>
          <comment>
            <ext-link ext-link-type="uri" xlink:type="simple" xlink:href="https://games.jmir.org/2017/2/e8/"/>
          </comment>
          <pub-id pub-id-type="doi">10.2196/games.7025</pub-id>
          <pub-id pub-id-type="medline">28420601</pub-id>
          <pub-id pub-id-type="pii">v5i2e8</pub-id>
          <pub-id pub-id-type="pmcid">PMC5413800</pub-id>
        </nlm-citation>
      </ref>
      <ref id="ref159">
        <label>159</label>
        <nlm-citation citation-type="journal">
          <person-group person-group-type="author">
            <name name-style="western">
              <surname>Gackenbach</surname>
              <given-names>J</given-names>
            </name>
            <name name-style="western">
              <surname>Bown</surname>
              <given-names>J</given-names>
            </name>
          </person-group>
          <article-title>Video Game Presence as a Function of Genre: A Preliminary Inquiry</article-title>
          <source>Loading</source>
          <year>2011</year>
          <volume>5</volume>
          <issue>8</issue>
          <fpage>4</fpage>
          <lpage>28</lpage>
        </nlm-citation>
      </ref>
    </ref-list>
  </back>
</article>
