Articles published in this theme: 11 (scroll down to load remaining articles)
2025
2024
2020
2019
Digital Games and Mindfulness Apps: Comparison of Effects on Post Work Recovery
JMIR Ment Health 2019 (Jul 18); 6(7):e12853
Download Citation: END BibTex RIS
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review
JMIR Ment Health 2019 (Jun 26); 6(6):e13717
Download Citation: END BibTex RIS
Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study
JMIR Ment Health 2019 (May 09); 6(5):e12430
Download Citation: END BibTex RIS

Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
JMIR Ment Health 2019 (May 08); 6(5):e12418
Download Citation: END BibTex RIS

The Potential of Game-Based Digital Biomarkers for Modeling Mental Health
JMIR Ment Health 2019 (Apr 23); 6(4):e13485
Download Citation: END BibTex RIS

Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade
JMIR Ment Health 2019 (Apr 18); 6(4):e12432
Download Citation: END BibTex RIS