Articles published in 2020 in this theme: 2 (scroll down to load remaining articles)
2020
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Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study
JMIR Ment Health 2020 (Mar 26); 7(3):e12388
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Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
JMIR Ment Health 2020 (Mar 24); 7(3):e16066
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