Published on in Vol 7, No 3 (2020): March

Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study

Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study

Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study

JMIR Mental Health: Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce #anxiety and Disruptive Classro… https://t.co/EWkcqM36Sy

2:01 PM · Mar 24, 2020

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New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (… https://t.co/wFi1qGAwaN

2:43 PM · Mar 24, 2020

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We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education… https://t.co/kte0H0PbDK

2:53 PM · Mar 24, 2020

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RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…

2:59 PM · Mar 24, 2020

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Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently se… https://t.co/8hIXIhcBta

3:01 PM · Mar 24, 2020

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RT @yoanneke: We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education setting. R…

3:06 PM · Mar 24, 2020

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????, and also to @TheAllThing and Niki Smit for making DEEP a part of our reality. https://t.co/mN3uhmeebY

3:17 PM · Mar 24, 2020

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RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…

3:20 PM · Mar 24, 2020

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RT @yoanneke: We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education setting. R…

3:47 PM · Mar 24, 2020

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RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…

3:47 PM · Mar 24, 2020

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RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…

4:22 PM · Mar 24, 2020

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RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…

4:29 PM · Mar 24, 2020

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RT @yoanneke: We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education setting. R…

7:38 PM · Mar 24, 2020

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RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…

10:13 PM · Mar 24, 2020

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RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…

10:25 PM · Mar 24, 2020

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RT @artytec: ????, and also to @TheAllThing and Niki Smit for making DEEP a part of our reality.

11:51 PM · Mar 24, 2020

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RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…

9:38 AM · Mar 25, 2020

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Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-C… https://t.co/EgCzq3K2dE

10:03 AM · Mar 25, 2020

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RT @Autism_Journal: Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case…

10:16 AM · Mar 25, 2020

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RT @TRFitzpatrick: Efficacy of a #VR Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior (JMIR #MentalHealth) ???????? ht…

12:25 AM · Sep 29, 2020

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RT @TRFitzpatrick: Efficacy of a #VR Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior (JMIR #MentalHealth) ???????? ht…

1:08 PM · Sep 28, 2020

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Efficacy of a #VR Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior (JMIR #MentalHealth)… https://t.co/w2ZAtVxYTN

12:47 PM · Sep 28, 2020

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