Published on in Vol 7, No 3 (2020): March
JMIR Mental Health: Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce #anxiety and Disruptive Classro… https://t.co/EWkcqM36Sy
2:01 PM · Mar 24, 2020
30
New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (… https://t.co/wFi1qGAwaN
2:43 PM · Mar 24, 2020
124
We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education… https://t.co/kte0H0PbDK
2:53 PM · Mar 24, 2020
123
RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…
2:59 PM · Mar 24, 2020
124
Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently se… https://t.co/8hIXIhcBta
3:01 PM · Mar 24, 2020
94
RT @yoanneke: We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education setting. R…
3:06 PM · Mar 24, 2020
123
????, and also to @TheAllThing and Niki Smit for making DEEP a part of our reality. https://t.co/mN3uhmeebY
3:17 PM · Mar 24, 2020
31
RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…
3:20 PM · Mar 24, 2020
124
RT @yoanneke: We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education setting. R…
3:47 PM · Mar 24, 2020
123
RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…
3:47 PM · Mar 24, 2020
124
RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…
4:22 PM · Mar 24, 2020
94
RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…
4:29 PM · Mar 24, 2020
94
RT @yoanneke: We have a new open access paper out on the efficacy of the VR biofeedback game @exploreDEEP in a special education setting. R…
7:38 PM · Mar 24, 2020
123
RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…
10:13 PM · Mar 24, 2020
94
RT @exploreDEEP: Well done to @yoanneke @PlayNiceInst and @GEMH_Lab, good timing during difficult circumstances. We're currently seeking s…
10:25 PM · Mar 24, 2020
94
RT @artytec: ????, and also to @TheAllThing and Niki Smit for making DEEP a part of our reality.
11:51 PM · Mar 24, 2020
31
RT @GEMH_Lab: New open access @GEMH_Lab publication by Bossenbroek et al: "Efficacy of a Virtual Reality Biofeedback Game (@exploreDEEP) to…
9:38 AM · Mar 25, 2020
124
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-C… https://t.co/EgCzq3K2dE
10:03 AM · Mar 25, 2020
01
RT @Autism_Journal: Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case…
10:16 AM · Mar 25, 2020
01
RT @TRFitzpatrick: Efficacy of a #VR Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior (JMIR #MentalHealth) ???????? ht…
12:25 AM · Sep 29, 2020
52