Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Rineke Bossenbroek
1
, MSc ;
Aniek Wols
1
, MSc ;
Joanneke Weerdmeester
1
, MSc ;
Anna Lichtwarck-Aschoff
1
, PhD ;
Isabela Granic
1
, PhD ;
Marieke M J W van Rooij
1
, PhD
1
Behavioural Science Institute, Radboud University, Nijmegen, Netherlands