Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
Rineke Bossenbroek
1
, MSc
;
Aniek Wols
1
, MSc
;
Joanneke Weerdmeester
1
, MSc
;
Anna Lichtwarck-Aschoff
1
, PhD
;
Isabela Granic
1
, PhD
;
Marieke M J W van Rooij
1
, PhD
1
Behavioural Science Institute
,
Radboud University
,
Nijmegen
,
NL