Published on in Vol 9, No 8 (2022): August

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26615, first published .
A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial

A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial

A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial

Journals

  1. Beukema L, Tullius J, Korevaar L, Hofstra J, Reijneveld S, de Winter A. Promoting Mental Health Help-Seeking Behaviors by Mental Health Literacy Interventions in Secondary Education? Needs and Perspectives of Adolescents and Educational Professionals. International Journal of Environmental Research and Public Health 2022;19(19):11889 View
  2. Kleinjan M, Jansen D, van den Essenburg M. The Need for a Data Ecosystem for Youth Mental Health in The Netherlands. International Journal of Environmental Research and Public Health 2022;19(18):11499 View
  3. Nazari A, Garmaroudi G, Foroushani A, Hosseinnia M. The effect of web-based educational interventions on mental health literacy, stigma and help-seeking intentions/attitudes in young people: systematic review and meta-analysis. BMC Psychiatry 2023;23(1) View
  4. Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View