Published on in Vol 6, No 6 (2019): June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13717, first published
.
![Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review](https://asset.jmir.pub/assets/33fc886a383abbe9c71a41cba83a6940.png 480w,https://asset.jmir.pub/assets/33fc886a383abbe9c71a41cba83a6940.png 960w,https://asset.jmir.pub/assets/33fc886a383abbe9c71a41cba83a6940.png 1920w,https://asset.jmir.pub/assets/33fc886a383abbe9c71a41cba83a6940.png 2500w)
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