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Published on in Vol 6, No 6 (2019): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13717, first published .
Close-up of hands playing a colorful cartoon strategy game on a tablet

Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

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