Published on in Vol 6, No 6 (2019): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13717, first published .
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review

Vanessa Wan Sze Cheng   1 , BSc, MPhil ;   Tracey Davenport   1 , BA (Hons), eMBA ;   Daniel Johnson   2 , PhD ;   Kellie Vella   2 , PhD ;   Ian B Hickie   1 , AM, MD, FRANZCP, FASSA

1 Brain and Mind Centre, The University of Sydney, Sydney, Australia

2 Queensland University of Technology, Brisbane, Australia

Corresponding Author: