Published on 26.06.19 in Vol 6, No 6 (2019): June
Works citing "Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review"
According to Crossref, the following articles are citing this article (DOI 10.2196/13717):
(note that this is only a small subset of citations)
- Wasil AR, Venturo-Conerly KE, Shingleton RM, Weisz JR. A review of popular smartphone apps for depression and anxiety: Assessing the inclusion of evidence-based content. Behaviour Research and Therapy 2019;123:103498CrossRef
- Hickie IB, Davenport TA, Burns JM, Milton AC, Ospina‐Pinillos L, Whittle L, Ricci CS, McLoughlin LT, Mendoza J, Cross SP, Piper SE, Iorfino F, LaMonica HM. Project Synergy: co‐designing technology‐enabled solutions for Australian mental health services reform. Medical Journal of Australia 2019;211(S7)CrossRef