Published on in Vol 4, No 3 (2017): Jul-Sept

Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness

Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness

Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness

Journals

  1. Solis-Soto M, Burrone M, Reginatto G, Sapag J, Alvarado R. Stigma towards people with mental disorders: perceptions of devaluation and discrimination in a sample of Chilean workers. Salud mental 2019;42(5):207 View
  2. Sharifzadeh N, Kharrazi H, Nazari E, Tabesh H, Edalati Khodabandeh M, Heidari S, Tara M. Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review. JMIR Serious Games 2020;8(1):e13459 View
  3. Mullor D, Sayans-Jiménez P, Cangas A, Navarro N. Effect of a Serious Game (Stigma-Stop) on Reducing Stigma Among Psychology Students: A Controlled Study. Cyberpsychology, Behavior, and Social Networking 2019;22(3):205 View
  4. Montagni I, Dehman A, Yu Z, Martinez M, Banner S, Rimbert S, Hayez S, Foster C, Fontvieille A. Effectiveness of a Blended Web-Based Intervention to Raise Sleep Awareness at Workplace. Journal of Occupational & Environmental Medicine 2019;61(6):e253 View
  5. Fordham J, Ball C. Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade. JMIR Mental Health 2019;6(4):e12432 View
  6. Elliott M, Reuter J. The Benefits and Challenges of Employment for Working Professionals Diagnosed with Mental Illness. Community Mental Health Journal 2022;58(4):645 View
  7. Efe H, Umdu Topsakal Ü. A meta-synthesis study in interactive learning environments: digital games in health education. Interactive Learning Environments 2022:1 View
  8. Goetz C, Bavaresco R, Kunst R, Barbosa J. Industrial intelligence in the care of workers’ mental health: A review of status and challenges. International Journal of Industrial Ergonomics 2022;87:103234 View
  9. Tóth M, Ihionvien S, Leduc C, Aust B, Amann B, Cresswell-Smith J, Reich H, Cully G, Sanches S, Fanaj N, Qirjako G, Tsantila F, Ross V, Mathieu S, Pashoja A, Arensman E, Purebl G. Evidence for the effectiveness of interventions to reduce mental health related stigma in the workplace: a systematic review. BMJ Open 2023;13(2):e067126 View
  10. Yilmaz M, O'Farrell E, Clarke P. Examining the training and education potential of the metaverse: Results from an empirical study of next generation SAFe training. Journal of Software: Evolution and Process 2023;35(9) View
  11. Wehbe R, Whaley C, Eskandari Y, Suarez A, Nacke L, Hammer J, Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants. JMIR Serious Games 2022;10(2):e21376 View
  12. Fong T, Mak W. The Effects of Internet-Based Storytelling Programs (Amazing Adventure Against Stigma) in Reducing Mental Illness Stigma With Mediation by Interactivity and Stigma Content: Randomized Controlled Trial. Journal of Medical Internet Research 2022;24(8):e37973 View
  13. Ramírez-Vielma R, Vaccari P, Cova F, Saldivia S, Vielma-Aguilera A, Grandón P. Interventions to reduce the stigma of mental health at work: a narrative review. Psicologia: Reflexão e Crítica 2023;36(1) View

Books/Policy Documents

  1. Lehr D, Boß L. Fehlzeiten-Report 2019. View
  2. Chatterjee L, Sengupta R. Digital Identity in the New Era of Personalized Medicine. View
  3. Lehr D, Boß L. Digitale Gesundheitsinterventionen. View