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Works citing "Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness"
Sabine Elisabeth Hanisch, Ulrich Walter Birner, Cornelia Oberhauser, Dennis Nowak, Carla Sabariego
(note that this is only a small subset of citations)
Mullor D, Sayans-Jiménez P, Cangas AJ, Navarro N. Effect of a Serious Game (Stigma-Stop) on Reducing Stigma Among Psychology Students: A Controlled Study. Cyberpsychology, Behavior, and Social Networking 2019;22(3):205CrossRef
Fordham J, Ball C. Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade. JMIR Mental Health 2019;6(4):e12432CrossRef