Published on in Vol 8, No 11 (2021): November

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32199, first published .
Examining the Effectiveness of Gamification in Mental Health Apps for Depression:  Systematic Review and Meta-analysis

Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis

Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis

Journals

  1. Yang Y, Chung K. Pilot Randomized Control Trial of an App-Based CBT Program for Reducing Anxiety in Individuals with ASD without Intellectual Disability. Journal of Autism and Developmental Disorders 2023;53(4):1331 View
  2. Nicolaidou I, Aristeidis L, Lambrinos L. A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study. DIGITAL HEALTH 2022;8:205520762211090 View
  3. Weller S, Schroeder P, Plewnia C. Gamification improves antidepressant effects of cognitive control training—A pilot trial. Frontiers in Digital Health 2022;4 View
  4. Fleming T, Poppelaars M, Thabrew H. The role of gamification in digital mental health. World Psychiatry 2023;22(1):46 View
  5. Koh J, Tng G, Hartanto A. Potential and Pitfalls of Mobile Mental Health Apps in Traditional Treatment: An Umbrella Review. Journal of Personalized Medicine 2022;12(9):1376 View
  6. Six S, Byrne K, Aly H, Harris M. The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e39516 View
  7. Rondina R, van Mierlo T, Fournier R. Testing Behavioral Nudges and Prompts in Digital Courses for the Self-guided Treatment of Depression and Anxiety: Protocol for a 3-Arm Randomized Controlled Trial. JMIR Research Protocols 2022;11(8):e37231 View
  8. Sriwatanathamma P, Sirivesmas V, Simatrang S, Bhowmik N. Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development. JMIR Serious Games 2023;11:e41638 View
  9. Chang S, Alon N, Torous J. An exploratory analysis of the effect size of the mobile mental health Application, mindLAMP. DIGITAL HEALTH 2023;9 View
  10. Børtveit L, Nordgreen T, Nordahl-Hansen A. Therapists’ experiences with providing guided internet-delivered cognitive behavioral therapy for patients with mild and moderate depression: a thematic analysis. Frontiers in Psychology 2023;14 View
  11. Lopez-Barreiro J, Garcia-Soidan J, Alvarez-Sabucedo L, Santos-Gago J. Practical Approach to Designing and Implementing a Recommendation System for Healthy Challenges. Applied Sciences 2023;13(17):9782 View
  12. Duarte-Díaz A, Perestelo-Pérez L, Gelabert E, Robles N, Pérez-Navarro A, Vidal-Alaball J, Solà-Morales O, Sales Masnou A, Carrion C. Efficacy, Safety, and Evaluation Criteria of mHealth Interventions for Depression: Systematic Review. JMIR Mental Health 2023;10:e46877 View
  13. Scherenberg V. Psychische Gesundheit via Mood-Tracking?. Public Health Forum 2023;31(3):234 View
  14. Jelinek L, Schröder J, Bücker L, Miegel F, Baumeister A, Moritz S, Sibilis A, Schultz J. Improving adherence to unguided Internet-based therapy for obsessive-compulsive disorder: A randomized controlled trial. Journal of Affective Disorders 2023;338:472 View
  15. Weisz J, Fitzpatrick O, Venturo‐Conerly K, Sternberg A, Steinberg J, Ng M. Research Review: The internalizing paradox – youth anxiety and depression symptoms, psychotherapy outcomes, and implications for research and practice. Journal of Child Psychology and Psychiatry 2023;64(12):1720 View
  16. Lipschitz J, Pike C, Hogan T, Murphy S, Burdick K. The Engagement Problem: a Review of Engagement with Digital Mental Health Interventions and Recommendations for a Path Forward. Current Treatment Options in Psychiatry 2023;10(3):119 View
  17. Ahmed F, Berta R, Bellotti F, Lazzaroni L, Floris F, Barresi G, Carrion J. Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild. Applied Sciences 2023;13(11):6432 View
  18. Zhou X, Bambling M, Bai X, Smith A, Edirippulige S. Exploring factors affecting Chinese adolescents’ perceived usefulness and engagement with a stress management app: a qualitative study. Frontiers in Psychology 2023;14 View
  19. Aschentrup L, Steimer P, Dadaczynski K, Mc Call T, Fischer F, Wrona K. Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review. BMC Public Health 2024;24(1) View
  20. Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
  21. van Mierlo T, Rondina R, Fournier R. Nudges and Prompts Increase Engagement in Self-Guided Digital Health Treatment for Depression and Anxiety: Results From a 3-Arm Randomized Controlled Trial. JMIR Formative Research 2024;8:e52558 View
  22. Sriwatanathamma P, Sirivesmas V, Simatrang S, Bhowmik N. Developing a Framework for Interactions in CBT-Based Serious Games on Smartphones. International Journal of Gaming and Computer-Mediated Simulations 2024;16(1):1 View
  23. Newby J, Upton E, Mason E, Black M. Technology-based Cognitive Behavioral Therapy Interventions. Psychiatric Clinics of North America 2024;47(2):399 View
  24. Sharma D, Sharma J, Mehta N. THE ART OF GAMIFICATION FOR SOCIETAL MIND SHIFTS: REFINING HUMAN BEHAVIOUR THROUGH STRATEGIC ENGAGEMENT. ShodhKosh: Journal of Visual and Performing Arts 2024;5(1) View
  25. Assanovich M, Skugarevsky O, Kaspartov M, Sokol A. Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study. Games for Health Journal 2024 View
  26. Gray L, Marcynikola N, Barnett I, Torous J. The Potential for Digital Phenotyping in Understanding Mindfulness App Engagement Patterns: A Pilot Study. Journal of Integrative and Complementary Medicine 2024 View
  27. Kandola A, Edwards K, Muller M, Dührkoop B, Hein B, Straatman J, Hayes J. Digitally managing depression: A fully remote randomised attention-placebo controlled trial. DIGITAL HEALTH 2024;10 View
  28. Amer N, Shohieb S, Eladrosy W, Liu S, Nam Y, Abdelrazek S. A gamified cognitive behavioral therapy for Arabs to reduce symptoms of depression and anxiety: A case study research. DIGITAL HEALTH 2024;10 View

Books/Policy Documents

  1. Santos Faria C, Cesário V, Campos P, Satar M, Alvadia T. HCI International 2024 Posters. View