Published on in Vol 8, No 11 (2021): November
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32199, first published
.

Journals
- Yang Y, Chung K. Pilot Randomized Control Trial of an App-Based CBT Program for Reducing Anxiety in Individuals with ASD without Intellectual Disability. Journal of Autism and Developmental Disorders 2023;53(4):1331 View
- Nicolaidou I, Aristeidis L, Lambrinos L. A gamified app for supporting undergraduate students’ mental health: A feasibility and usability study. DIGITAL HEALTH 2022;8:205520762211090 View
- Weller S, Schroeder P, Plewnia C. Gamification improves antidepressant effects of cognitive control training—A pilot trial. Frontiers in Digital Health 2022;4 View
- Fleming T, Poppelaars M, Thabrew H. The role of gamification in digital mental health. World Psychiatry 2023;22(1):46 View
- Koh J, Tng G, Hartanto A. Potential and Pitfalls of Mobile Mental Health Apps in Traditional Treatment: An Umbrella Review. Journal of Personalized Medicine 2022;12(9):1376 View
- Six S, Byrne K, Aly H, Harris M. The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e39516 View
- Rondina R, van Mierlo T, Fournier R. Testing Behavioral Nudges and Prompts in Digital Courses for the Self-guided Treatment of Depression and Anxiety: Protocol for a 3-Arm Randomized Controlled Trial. JMIR Research Protocols 2022;11(8):e37231 View
- Sriwatanathamma P, Sirivesmas V, Simatrang S, Bhowmik N. Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development. JMIR Serious Games 2023;11:e41638 View
- Chang S, Alon N, Torous J. An exploratory analysis of the effect size of the mobile mental health Application, mindLAMP. DIGITAL HEALTH 2023;9 View
- Børtveit L, Nordgreen T, Nordahl-Hansen A. Therapists’ experiences with providing guided internet-delivered cognitive behavioral therapy for patients with mild and moderate depression: a thematic analysis. Frontiers in Psychology 2023;14 View
- Lopez-Barreiro J, Garcia-Soidan J, Alvarez-Sabucedo L, Santos-Gago J. Practical Approach to Designing and Implementing a Recommendation System for Healthy Challenges. Applied Sciences 2023;13(17):9782 View
- Duarte-Díaz A, Perestelo-Pérez L, Gelabert E, Robles N, Pérez-Navarro A, Vidal-Alaball J, Solà-Morales O, Sales Masnou A, Carrion C. Efficacy, Safety, and Evaluation Criteria of mHealth Interventions for Depression: Systematic Review. JMIR Mental Health 2023;10:e46877 View
- Scherenberg V. Psychische Gesundheit via Mood-Tracking?. Public Health Forum 2023;31(3):234 View
- Jelinek L, Schröder J, Bücker L, Miegel F, Baumeister A, Moritz S, Sibilis A, Schultz J. Improving adherence to unguided Internet-based therapy for obsessive-compulsive disorder: A randomized controlled trial. Journal of Affective Disorders 2023;338:472 View
- Weisz J, Fitzpatrick O, Venturo‐Conerly K, Sternberg A, Steinberg J, Ng M. Research Review: The internalizing paradox – youth anxiety and depression symptoms, psychotherapy outcomes, and implications for research and practice. Journal of Child Psychology and Psychiatry 2023;64(12):1720 View
- Lipschitz J, Pike C, Hogan T, Murphy S, Burdick K. The Engagement Problem: a Review of Engagement with Digital Mental Health Interventions and Recommendations for a Path Forward. Current Treatment Options in Psychiatry 2023;10(3):119 View
- Ahmed F, Berta R, Bellotti F, Lazzaroni L, Floris F, Barresi G, Carrion J. Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild. Applied Sciences 2023;13(11):6432 View
- Zhou X, Bambling M, Bai X, Smith A, Edirippulige S. Exploring factors affecting Chinese adolescents’ perceived usefulness and engagement with a stress management app: a qualitative study. Frontiers in Psychology 2023;14 View
- Aschentrup L, Steimer P, Dadaczynski K, Mc Call T, Fischer F, Wrona K. Effectiveness of gamified digital interventions in mental health prevention and health promotion among adults: a scoping review. BMC Public Health 2024;24(1) View
- Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
- van Mierlo T, Rondina R, Fournier R. Nudges and Prompts Increase Engagement in Self-Guided Digital Health Treatment for Depression and Anxiety: Results From a 3-Arm Randomized Controlled Trial. JMIR Formative Research 2024;8:e52558 View
- Sriwatanathamma P, Sirivesmas V, Simatrang S, Bhowmik N. Developing a Framework for Interactions in CBT-Based Serious Games on Smartphones. International Journal of Gaming and Computer-Mediated Simulations 2024;16(1):1 View
- Newby J, Upton E, Mason E, Black M. Technology-based Cognitive Behavioral Therapy Interventions. Psychiatric Clinics of North America 2024;47(2):399 View
- Sharma D, Sharma J, Mehta N. THE ART OF GAMIFICATION FOR SOCIETAL MIND SHIFTS: REFINING HUMAN BEHAVIOUR THROUGH STRATEGIC ENGAGEMENT. ShodhKosh: Journal of Visual and Performing Arts 2024;5(1) View
- Assanovich M, Skugarevsky O, Kaspartov M, Sokol A. Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study. Games for Health Journal 2024;13(5):354 View
- Gray L, Marcynikola N, Barnett I, Torous J. The Potential for Digital Phenotyping in Understanding Mindfulness App Engagement Patterns: A Pilot Study. Journal of Integrative and Complementary Medicine 2024;30(11):1108 View
- Kandola A, Edwards K, Muller M, Dührkoop B, Hein B, Straatman J, Hayes J. Digitally managing depression: A fully remote randomised attention-placebo controlled trial. DIGITAL HEALTH 2024;10 View
- Amer N, Shohieb S, Eladrosy W, Liu S, Nam Y, Abdelrazek S. A gamified cognitive behavioral therapy for Arabs to reduce symptoms of depression and anxiety: A case study research. DIGITAL HEALTH 2024;10 View
- Wrona K, Aschentrup L, Freyer O, Fischer F. Mentale Gesundheit spielerisch verbessern: Potenziale und Anforderungen digitaler Anwendungen. Prävention und Gesundheitsförderung 2025;20(3):472 View
- Luo Y, Stice B, Lenz A. Mental health apps for depression: A meta‐analysis. Journal of Counseling & Development 2025;103(1):25 View
- Freyer O, Wrona K, de Snoeck Q, Hofmann M, Melvin T, Stratton-Powell A, Wicks P, Parks A, Gilbert S. The regulatory status of health apps that employ gamification. Scientific Reports 2024;14(1) View
- Mahreen Z, Zainuldin N, Zhang M. Comprehensive synthesis of mHealth interventions in psychiatry: insights from systematic, scoping, narrative reviews and content analysis. Singapore Medical Journal 2024;65(10):536 View
- Rajeshkumar L, Mishkind M, Coleman J, Pahwa M, LaPreze D, Solenske S, Wright J. Computer-assisted Cognitive Behavior Therapy and Mobile Apps for Depression and Anxiety: Evidence-based Digital Tools for Clinical Practice. Journal of Psychiatric Practice 2024;30(6):389 View
- Pelucio L, Quagliato L, Cardoso A, Horato N, Nardi A. Could the use of web-based applications assist in neuropsychiatric treatment? An umbrella review. BMC Psychology 2025;13(1) View
- Six S, Schlesener E, Hill V, Babu S, Byrne K. Impact of Conversational and Animation Features of a Mental Health App Virtual Agent on Depressive Symptoms and User Experience Among College Students: Randomized Controlled Trial. JMIR Mental Health 2025;12:e67381 View
- Kim M, Moon Y, Chung K. An App-Based Cognitive Behavioral Therapy Program Tailored for College Students: Randomized Controlled Trial. JMIR mHealth and uHealth 2025;13:e50006 View
- Buragohain D, Khichar S, Deng C, Meng Y, Chaudhary S. Analyzing metaverse-based digital therapies, their effectiveness, and potential risks in mental healthcare. Scientific Reports 2025;15(1) View
- Siriaraya P, Adachi S, Visch V, Spijkerman R, Nakajima S. The Motivational Power of Levels and High Scores: Examining their impact on User Experience and Persistence within Gamified Tasks. Games: Research and Practice 2025;3(3):1 View
- Adjei-Boateng D, Ikoh Rph. C. Digital Mental Health Interventions for Adolescents and Young People: Evaluating Efficacy and Accessibility. Cureus 2025 View
- Del Pozo-Herce P, Tovar-Reinoso A, García Carpintero-Blas E, Casaux Huertas A, Ruiz de Viñaspre-Hernández R, Martínez-Sabater A, Chover-Sierra E, Rodríguez-García M, Juarez-Vela R. Gamification as a Tool for Understanding Mental Disorders in Nursing Students: Qualitative Study. JMIR Nursing 2025;8:e71921 View
- Thapar S, Quesada D, Knäuper B. Therapy Companion Mobile App for Acceptance and Commitment Therapy Exercises (ACTaide): Therapist and Client Co-Design Study. JMIR Formative Research 2025;9:e69532 View
- Shirdeli M, Rezaee R, Bashiri A, Mani A, Zakerabasali S, Holl F. Exploring the Requirements for an mHealth App to Prevent and Manage Perinatal Anxiety and Depression. Health Science Reports 2025;8(8) View
- 何 宇. Research Progress and Trend Analysis of Gamification Design Based on Bibliometric Methods. Design 2025;10(04):239 View
- Yokotani K, Takano M, Abe N, Kato T. Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial. JMIR Serious Games 2025;13:e73734 View
- Lorenzo M, Parra Bolaños N. Gamificación y neurociencias cognitivas: Aportaciones y desarrollos técnicos. Revistalexenlace 2025;2(3):277 View
- Tomlinson C, Toevs E, Gallagher H, Angus A, Lindhiem O. Meta-Analysis on the Effectiveness of mHealth Interventions for Mental Health: A 10-Year Update. Behavior Modification 2025 View
- Nicolaidou I, Nicolaidou D. Can gamified behavioral change mental health mobile apps reduce students’ anxiety and improve well-being? An efficacy study. Exploration of Digital Health Technologies 2025;3 View
- Shankar R, Shailesh T, R V, Chadaga K, Cenitta D. Smart health monitoring: an interactive Raspberry Pi-based system for managing diabetes and hypertension in children. Journal of Cloud Computing 2025;14(1) View
Books/Policy Documents
- Santos Faria C, Cesário V, Campos P, Satar M, Alvadia T. HCI International 2024 Posters. View
- Arslan B, Bulut O, Meriç M. Handbook of the Behavior and Psychology of Disease. View
- Akahome J, Ogodo S, Olubiyi T. The Future of Small Business in Industry 5.0. View
- Lodha P, Gupta A, Jog S, DeSousa A. Digital Healthcare, Digital Transformation and Citizen Empowerment in Asia-Pacific and Europe for a Healthier Society. View
- Szymanski M, Van Houdt L, De Croon R, Verbert K, Abeele V. Pervasive Computing Technologies for Healthcare. View
- Dalai J, Campaioli G, Pomini V. Handbook of Online Systemic Therapy, Supervision, and Training. View
- Arslan B, Bulut O, Meriç M. Handbook of the Behavior and Psychology of Disease. View
Conference Proceedings
- Arihta C, Fujiono D, Veronica , Moniaga J, Dwi Rianto I. 2022 3rd International Conference on Electrical Engineering and Informatics (ICon EEI). A Review of Gamification Related to Mental Health Treatment View
- Burns Q, Voida S. Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing. Investigating Mobile Mental Health App Designs to Foster Engagement Among Adolescents View
- Noor S, Wook T, Elias N, Mohamed H, Hussain N, Ismail W, Thiagarajan A, Ibrahim N, Fabil N. 2023 International Conference on Electrical Engineering and Informatics (ICEEI). Designing a Mindful Computerized Therapy Module to Reduce Depression View
- Erol A, Yılmaz M, Clarke P. 2024 9th International Conference on Computer Science and Engineering (UBMK). Awareness of Gamification as a Non-Pharmacological Intervention in Sleep Health Research: A Systematic Literature Review View
- Schlesener E, Six S, Byrne K, Babu S. ACM Symposium on Applied Perception 2025. `Talk to Me': Comparing the Effects of Virtual Character Interaction Fidelity on Perceived Usability, User Experience, and Acceptance in a Mental Health Application View
- Phedra W, Fabroyir H, Yuniarti A. 2025 International Conference on Information Technology Research and Innovation (ICITRI). Design of a Gamified Mobile Diary to Reduce Depression, Anxiety, and Stress in Young Adults View
