Published on in Vol 8, No 11 (2021): November

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32199, first published .
Examining the Effectiveness of Gamification in Mental Health Apps for Depression:  Systematic Review and Meta-analysis

Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis

Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis

Stephanie G Six   1 , BA ;   Kaileigh A Byrne   1 , PhD ;   Thomas P Tibbett   2 , PhD ;   Irene Pericot-Valverde   3 , PhD

1 Department of Psychology, Clemson University, Clemson, SC, United States

2 SAP National Security Services, Inc, Newtown Square, PA, United States

3 Clemson University School of Health Research, Greenville, SC, United States

Corresponding Author:

  • Kaileigh A Byrne, PhD
  • Department of Psychology
  • Clemson University
  • 418 Brackett Hall
  • Clemson, SC, 29634
  • United States
  • Phone: 1 864-656-3935
  • Email: kaileib@clemson.edu