Published on in Vol 8, No 11 (2021): November
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32199, first published
.
![Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis](https://asset.jmir.pub/assets/718da2bc1e60841f6fc516b775cbb24d.png 480w,https://asset.jmir.pub/assets/718da2bc1e60841f6fc516b775cbb24d.png 960w,https://asset.jmir.pub/assets/718da2bc1e60841f6fc516b775cbb24d.png 1920w,https://asset.jmir.pub/assets/718da2bc1e60841f6fc516b775cbb24d.png 2500w)
1 Department of Psychology, Clemson University, Clemson, SC, United States
2 SAP National Security Services, Inc, Newtown Square, PA, United States
3 Clemson University School of Health Research, Greenville, SC, United States