Published on in Vol 6, No 5 (2019): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12430, first published .
Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study

Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study

Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study

Journals

  1. Stawarz K, Preist C, Tallon D, Wiles N, Kessler D, Turner K, Shafran R, Coyle D. Design Considerations for the Integrated Delivery of Cognitive Behavioral Therapy for Depression: User-Centered Design Study. JMIR Mental Health 2020;7(9):e15972 View
  2. McCashin D, Coyle D, O'Reilly G. A qualitative evaluation of Pesky gNATs in primary care – The experiences of assistant psychologists providing computer-assisted CBT to children experiencing low mood and anxiety. Internet Interventions 2020;22:100348 View
  3. Uhlhaas P, Torous J. Digital tools for youth mental health. npj Digital Medicine 2019;2(1) View