Published on in Vol 6, No 4 (2019): April
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13485, first published
.
Journals
- Nef T, Chesham A, Schütz N, Botros A, Vanbellingen T, Burgunder J, Müllner J, Martin Müri R, Urwyler P. Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases. Frontiers in Aging Neuroscience 2020;12 View
- Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983 View
- Song H, Yi D, Park H, Rodríguez C. Validation of a mobile game-based assessment of cognitive control among children and adolescents. PLOS ONE 2020;15(3):e0230498 View
- Drissi N, Ouhbi S, Janati Idrissi M, Fernandez-Luque L, Ghogho M. Connected Mental Health: Systematic Mapping Study. Journal of Medical Internet Research 2020;22(8):e19950 View
- H. Birk R, Samuel G. Can digital data diagnose mental health problems? A sociological exploration of ‘digital phenotyping’. Sociology of Health & Illness 2020;42(8):1873 View
- Gooding P, Kariotis T. Ethics and Law in Research on Algorithmic and Data-Driven Technology in Mental Health Care: Scoping Review. JMIR Mental Health 2021;8(6):e24668 View
- Taliaz D, Souery D. A New Characterization of Mental Health Disorders Using Digital Behavioral Data: Evidence from Major Depressive Disorder. Journal of Clinical Medicine 2021;10(14):3109 View
- Gielis K, Vanden Abeele M, De Croon R, Dierick P, Ferreira-Brito F, Van Assche L, Verbert K, Tournoy J, Vanden Abeele V. Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study. JMIR Serious Games 2021;9(4):e18359 View
- Dechant M, Frommel J, Mandryk R. The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety. Frontiers in Psychology 2021;12 View
- Lepe-Salazar F, Salgado-Torres S. Multiple Composite Scenarios: A Game-Based Methodology for the Prevention of Mental Disorders. Entertainment Computing 2023;44:100519 View
- Brai E, Tonacci A, Brugada-Ramentol V, D’Andrea F, Alberi L. Intercepting Dementia: Awareness and Innovation as Key Tools. Frontiers in Aging Neuroscience 2021;13 View
- Chen Z, Kulkarni P, Galatzer-Levy I, Bigio B, Nasca C, Zhang Y. Modern views of machine learning for precision psychiatry. Patterns 2022;3(11):100602 View
- Gielis K, Vanden Abeele M, Verbert K, Tournoy J, De Vos M, Vanden Abeele V. Detecting Mild Cognitive Impairment via Digital Biomarkers of Cognitive Performance Found in Klondike Solitaire: A Machine-Learning Study. Digital Biomarkers 2021;5(1):44 View
- Shih C, Pudipeddi R, Uthayakumar A, Washington P. A Local Community-Based Social Network for Mental Health and Well-being (Quokka): Exploratory Feasibility Study. JMIRx Med 2021;2(4):e24972 View
- Josephy-Hernandez S, Norise C, Han J, Smith K. Survey on Acceptance of Passive Technology Monitoring for Early Detection of Cognitive Impairment. Digital Biomarkers 2020;5(1):9 View
- Pons P, Navas-Medrano S, Soler-Dominguez J. Extended reality for mental health: Current trends and future challenges. Frontiers in Computer Science 2022;4 View
- Khalili-Mahani N, Holowka E, Woods S, Khaled R, Roy M, Lashley M, Glatard T, Timm-Bottos J, Dahan A, Niesters M, Hovey R, Simon B, Kirmayer L. Play the Pain: A Digital Strategy for Play-Oriented Research and Action. Frontiers in Psychiatry 2021;12 View
- Parziale A, Mascalzoni D. Digital Biomarkers in Psychiatric Research: Data Protection Qualifications in a Complex Ecosystem. Frontiers in Psychiatry 2022;13 View
- Yokotani K, Takano M. Avatars' Social Rhythms in Online Games Indicate Their Players' Depression. Cyberpsychology, Behavior, and Social Networking 2022;25(11):718 View
- Mandryk R, Birk M, Vedress S, Wiley K, Reid E, Berger P, Frommel J. Remote Assessment of Depression Using Digital Biomarkers From Cognitive Tasks. Frontiers in Psychology 2021;12 View
- Petsani D, Konstantinidis E, Katsouli A, Zilidou V, Dias S, Hadjileontiadis L, Bamidis P. Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study. JMIR Serious Games 2022;10(3):e34768 View
- Bartolome A, Prioleau T. A computational framework for discovering digital biomarkers of glycemic control. npj Digital Medicine 2022;5(1) View
- Guimarães V, Sousa I, Bruin E, Pais J, Correia M. Using shoe-mounted inertial sensors and stepping exergames to assess the motor-cognitive status of older adults: A correlational study. DIGITAL HEALTH 2023;9 View
- Zhou Y, Zhao Y, Xiang Z, Yan Z, Shu L, Xu X, Zhang L, Tian X. A dual-task-embedded virtual reality system for intelligent quantitative assessment of cognitive processing speed. Frontiers in Human Neuroscience 2023;17 View
- Williamson S. Digital phenotyping in psychiatry. BJPsych Advances 2023;29(6):428 View
- Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
- Oudin A, Maatoug R, Bourla A, Ferreri F, Bonnot O, Millet B, Schoeller F, Mouchabac S, Adrien V. Digital Phenotyping: Data-Driven Psychiatry to Redefine Mental Health. Journal of Medical Internet Research 2023;25:e44502 View
- Aneni K, Chen C, Meyer J, Cho Y, Lipton Z, Kher S, Jiao M, Gomati de la Vega I, Umutoni F, McDougal R, Fiellin L. Identifying Game-Based Digital Biomarkers of Cognitive Risk for Adolescent Substance Misuse: Protocol for a Proof-of-Concept Study. JMIR Research Protocols 2023;12:e46990 View
- Dechant M, Birk M, Shiban Y, Schnell K, Mandryk R. How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
- Chitale V, Henry J, Liang H, Matthews B, Baghaei N. Virtual reality analytics map (VRAM): A conceptual framework for detecting mental disorders using virtual reality data. New Ideas in Psychology 2025;76:101127 View
Books/Policy Documents
- Khalili-Mahani N, de Schutter B, Sawchuk K. HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design. View
- Assadi A, Elbaz S, Khalili-Mahani N. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
- Muñoz J, Montoya M, Boger J. Smart Home Technologies and Services for Geriatric Rehabilitation. View
- Opoku Asare K, Visuri A, Vega J, Ferreira D. Wireless Mobile Communication and Healthcare. View
- Kirsten H, Dechant M, Gibbons H, Friehs M. Game-Based Learning in Education and Health Part B. View
- Huang M, Saleh M. Reimagining Systems Thinking in a Post-Pandemic World. View
- Mehta P. Precision Health in the Digital Age. View