Published on in Vol 6, No 4 (2019): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13485, first published .
The Potential of Game-Based Digital Biomarkers for Modeling Mental Health

The Potential of Game-Based Digital Biomarkers for Modeling Mental Health

The Potential of Game-Based Digital Biomarkers for Modeling Mental Health

Authors of this article:

Regan Lee Mandryk 1 Author Orcid Image ;   Max Valentin Birk 2 Author Orcid Image

Journals

  1. Nef T, Chesham A, Schütz N, Botros A, Vanbellingen T, Burgunder J, Müllner J, Martin Müri R, Urwyler P. Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases. Frontiers in Aging Neuroscience 2020;12 View
  2. Montagni I, Mabchour I, Tzourio C. Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review. JMIR Serious Games 2020;8(2):e16983 View
  3. Song H, Yi D, Park H, Rodríguez C. Validation of a mobile game-based assessment of cognitive control among children and adolescents. PLOS ONE 2020;15(3):e0230498 View
  4. Drissi N, Ouhbi S, Janati Idrissi M, Fernandez-Luque L, Ghogho M. Connected Mental Health: Systematic Mapping Study. Journal of Medical Internet Research 2020;22(8):e19950 View
  5. H. Birk R, Samuel G. Can digital data diagnose mental health problems? A sociological exploration of ‘digital phenotyping’. Sociology of Health & Illness 2020;42(8):1873 View
  6. Gooding P, Kariotis T. Ethics and Law in Research on Algorithmic and Data-Driven Technology in Mental Health Care: Scoping Review. JMIR Mental Health 2021;8(6):e24668 View
  7. Taliaz D, Souery D. A New Characterization of Mental Health Disorders Using Digital Behavioral Data: Evidence from Major Depressive Disorder. Journal of Clinical Medicine 2021;10(14):3109 View

Books/Policy Documents

  1. Khalili-Mahani N, de Schutter B, Sawchuk K. HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design. View
  2. Assadi A, Elbaz S, Khalili-Mahani N. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View