Published on in Vol 6, No 4 (2019): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12432, first published .
Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

Authors of this article:

Joseph Fordham1 Author Orcid Image ;   Christopher Ball2 Author Orcid Image
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