Published on in Vol 6, No 4 (2019): April

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12432, first published .
Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade

Authors of this article:

Joseph Fordham1 Author Orcid Image ;   Christopher Ball2 Author Orcid Image

Joseph Fordham   1 , MA ;   Christopher Ball   2 , PhD

1 Department of Media and Information, Michigan State University, East Lansing, MI, United States

2 Department of Journalism, University of Illinois at Urbana-Champaign, Urbana-Champaign, IL, United States

Corresponding Author:

  • Joseph Fordham, MA
  • Department of Media and Information
  • Michigan State University
  • 404 Wilson Road
  • Michigan State University
  • East Lansing, MI, 48824
  • United States
  • Phone: 1 517-618-1235
  • Email: fordham4@msu.edu