Published on in Vol 6, No 4 (2019): April
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12432, first published
.
![Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade](https://asset.jmir.pub/assets/adddd2a0c29a4d5febbd2fbc8666b723.png 480w,https://asset.jmir.pub/assets/adddd2a0c29a4d5febbd2fbc8666b723.png 960w,https://asset.jmir.pub/assets/adddd2a0c29a4d5febbd2fbc8666b723.png 1920w,https://asset.jmir.pub/assets/adddd2a0c29a4d5febbd2fbc8666b723.png 2500w)
1 Department of Media and Information, Michigan State University, East Lansing, MI, United States
2 Department of Journalism, University of Illinois at Urbana-Champaign, Urbana-Champaign, IL, United States