Published on 19.11.18 in Vol 5, No 4 (2018): Oct-Dec
Works citing "An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process"
According to Crossref, the following articles are citing this article (DOI 10.2196/11068):
(note that this is only a small subset of citations)
- Cheng VWS, Davenport T, Johnson D, Vella K, Hickie IB. Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review. JMIR Mental Health 2019;6(6):e13717CrossRef