Published on in Vol 5, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11068, first published .
An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

Vanessa Wan Sze Cheng 1, BSc, MPhil;  Tracey A Davenport 1, BA (Hons), eMBA;  Daniel Johnson 2, PhD;  Kellie Vella 2, PhD;  Jo Mitchell 3, PhD;  Ian B Hickie 1, AM, MD, FRANZCP, FASSA

1 Brain and Mind Centre , The University of Sydney, Sydney , AU

2 School of Electrical Engineering and Computer Science, Science and Engineering Faculty, Queensland University of Technology, Brisbane , AU

3 The Mind Room, Collingwood , Melbourne , AU

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