Published on in Vol 5, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11068, first published .
An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process

Vanessa Wan Sze Cheng   1 , BSc, MPhil ;   Tracey A Davenport   1 , BA (Hons), eMBA ;   Daniel Johnson   2 , PhD ;   Kellie Vella   2 , PhD ;   Jo Mitchell   3 , PhD ;   Ian B Hickie   1 , AM, MD, FRANZCP, FASSA

1 Brain and Mind Centre, The University of Sydney, Sydney, Australia

2 School of Electrical Engineering and Computer Science, Science and Engineering Faculty, Queensland University of Technology, Brisbane, Australia

3 The Mind Room, Collingwood, Melbourne, Australia

Corresponding Author: