Published on in Vol 3 , No 4 (2016) :Oct-Dec
Journals
- Murry V, Berkel C, Liu N. The Closing Digital Divide: Delivery Modality and Family Attendance in the Pathways for African American Success (PAAS) Program. Prevention Science 2018;19(5):642 View
- Ros S, Gonzalez S, Robles A, Tobarra L, Caminero A, Cano J. Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course. IEEE Access 2020;8:97718 View
- Hanisch S, Birner U, Oberhauser C, Nowak D, Sabariego C. Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness. JMIR Mental Health 2017;4(3):e31 View
- Cilar L, Štiglic G, Kmetec S, Barr O, Pajnkihar M. Effectiveness of school‐based mental well‐being interventions among adolescents: A systematic review. Journal of Advanced Nursing 2020 View
- Shum A, Lai E, Leung W, Cheng M, Wong H, So S, Law Y, Yip P. A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design. Journal of Medical Internet Research 2019;21(4):e12003 View
- Sakellari E, Notara V, Lagiou A, Fatkulina N, Ivanova S, Korhonen J, Kregar Velikonja N, Lalova V, Laaksonen C, Petrova G, Lahti M. Mental Health and Wellbeing at Schools: Health Promotion in Primary Schools with the Use of Digital Methods. Children 2021;8(5):345 View
- Chuecas M, Alfaro J, Benavente M, Ditzel L. A systematic narrative review of subjective well‐being promotion intervention programmes in the school setting. Review of Education 2022;10(1) View
- Bevan Jones R, Hussain F, Agha S, Weavers B, Lucassen M, Merry S, Stallard P, Simpson S, Rice F. Digital technologies to support adolescents with depression and anxiety: review. BJPsych Advances 2022:1 View
- McCammon E, Law J, Tyler C, Arrington M, Jagoda P, Gilliam M. Using Digital Games to Promote Equity in Career and Health Education: A Prototype of Caduceus Quest. Urban Education 2022:004208592110738 View
- Ferrari M, Sabetti J, McIlwaine S, Fazeli S, Sadati S, Shah J, Archie S, Boydell K, Lal S, Henderson J, Alvarez-Jimenez M, Andersson N, Nielsen R, Reynolds J, Iyer S. Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion. Frontiers in Digital Health 2022;4 View