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Citing this Article

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Published on 07.10.16 in Vol 3, No 4 (2016): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "Evaluation of a Digital Game-Based Learning Program for Enhancing Youth Mental Health: A Structural Equation Modeling of the Program Effectiveness"

According to Crossref, the following articles are citing this article (DOI 10.2196/mental.5656):

(note that this is only a small subset of citations)

  1. Ros S, Gonzalez S, Robles A, Tobarra L, Caminero A, Cano J. Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course. IEEE Access 2020;8:97718
  2. Cilar L, Štiglic G, Kmetec S, Barr O, Pajnkihar M. Effectiveness of school‐based mental well‐being interventions among adolescents: A systematic review. Journal of Advanced Nursing 2020;
  3. Shum AK, Lai ES, Leung WG, Cheng MN, Wong HK, So SW, Law YW, Yip PS. A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design. Journal of Medical Internet Research 2019;21(4):e12003
  4. Murry VM, Berkel C, Liu N. The Closing Digital Divide: Delivery Modality and Family Attendance in the Pathways for African American Success (PAAS) Program. Prevention Science 2018;19(5):642
  5. Hanisch SE, Birner UW, Oberhauser C, Nowak D, Sabariego C. Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness. JMIR Mental Health 2017;4(3):e31