Published on in Vol 11 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/52866, first published .
Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation

Brioney Gee   1 , PhD ;   Bonnie Teague   1, 2 , PhD ;   Andrew Laphan   2 , MSc ;   Tim Clarke   1, 2 , ClinPsyD ;   Georgianna Coote   3 , MSc ;   Jessica Garner   3 , MSc ;   Jon Wilson   1, 2 , MD

1 University of East Anglia, Norwich, United Kingdom

2 Norfolk and Suffolk NHS Foundation Trust, Norwich, United Kingdom

3 Eastern Academic Health Sciences Network, Cambridge, United Kingdom

Corresponding Author: