Published on in Vol 10 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/42377, first published .
Examining Predictors of Depression and Anxiety Symptom Change in Cognitive Behavioral Immersion: Observational Study

Examining Predictors of Depression and Anxiety Symptom Change in Cognitive Behavioral Immersion: Observational Study

Examining Predictors of Depression and Anxiety Symptom Change in Cognitive Behavioral Immersion: Observational Study

Authors of this article:

Iony D Ezawa1 Author Orcid Image ;   Steven D Hollon2 Author Orcid Image ;   Noah Robinson2 Author Orcid Image

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  1. Otani V, Novaes R, Pedron J, Nabhan P, Rodrigues T, Chiba R, Guedes J, Marques L, Vissoci J. Framework proposal for Role-Playing Games as mental health intervention: the Critical Skills methodology. Frontiers in Psychiatry 2024;15 View
  2. Ezawa I, Robinson N, Hollon S. Prevalence Increases as Treatments Improve: An Evolutionary Perspective on the Treatment–Prevalence Paradox in Depression. Annual Review of Clinical Psychology 2024;20(1):201 View
  3. Fajnerova I, Hejtmánek L, Sedlák M, Jablonská M, Francová A, Stopková P. The Journey From Nonimmersive to Immersive Multiuser Applications in Mental Health Care: Systematic Review. Journal of Medical Internet Research 2024;26:e60441 View
  4. Zhang Y, Wang J, Qiao L, Li Y, Hou R, Gu X, Zhao J, Yan F. Application of “Internet +” continuous emotion management training in patients with depression. Frontiers in Psychiatry 2024;15 View
  5. Aboul-Yazeed R, Darwish A, Hassanien A. Flourish the mood: a systematic review on the impacts of metaverse on psychological and mental health. Frontiers in Virtual Reality 2025;6 View
  6. Robinson N, Ramos F, Hollon S, Han G, Ezawa I. Cognitive Behavioral Immersion for Depression: Protocol for a Three-Arm Randomized Controlled Trial of Peer-Based Coaching in the Metaverse. JMIR Research Protocols 2025;14:e65970 View

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  1. Figueroa P, Gutiérrez F, Paderewski P, Cabas K, Mora J, Hitos A, Kawamoto A. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). XR for Mental Health: How Users Perceive New Technologies? View