Published on in Vol 9, No 1 (2022): January

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29008, first published .
Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study

Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study

Effectiveness, User Engagement and Experience, and Safety of a Mobile App (Lumi Nova) Delivering Exposure-Based Cognitive Behavioral Therapy Strategies to Manage Anxiety in Children via Immersive Gaming Technology: Preliminary Evaluation Study

Journals

  1. Healy P, Lu C, Silk J, Lindhiem O, Harper R, Viswanathan A, Babichenko D. An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study. JMIR Serious Games 2023;11:e42025 View
  2. Hall C, Gómez Bergin A, Rennick-Egglestone S. Research Into Digital Health Intervention for Mental Health: 25-Year Retrospective on the Ethical and Legal Challenges. Journal of Medical Internet Research 2024;26:e58939 View
  3. Gee B, Teague B, Laphan A, Clarke T, Coote G, Garner J, Wilson J. Outcomes of Providing Children Aged 7-12 Years With Access to Evidence-Based Anxiety Treatment Via a Standalone Digital Intervention Using Immersive Gaming Technology: Real-World Evaluation. JMIR Mental Health 2024;11:e52866 View
  4. Azizoddin D, DeForge S, Edwards R, Baltazar A, Schreiber K, Allsop M, Banson J, Oseuguera G, Businelle M, Tulsky J, Enzinger A. Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain. JCO Clinical Cancer Informatics 2024;(8) View
  5. Spahl W, Motta V, Woodcock K, Rubeis G. Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation. JMIR Serious Games 2024;12:e64488 View
  6. Alemdar H, Karaca A. The effect of cognitive behavioral interventions applied to children with anxiety disorders on their anxiety level: A meta-analysis study. Journal of Pediatric Nursing 2025;80:e246 View
  7. Gee B, Teague B, Farrar M, Farrar V, Szinay D, Chan L, Ong K, Jackson B, Wylie S, Naughton F, Wilson J, Webb E. Exploring the Use of Digital Technology to Support Health Behavior Change in Young People Under the Care of Complications of Excess Weight (CCEW) Clinics: Qualitative Patient-Centered Design Study. JMIR Formative Research 2025;9:e64947 View
  8. Orji J, Chan G, Orji R. Design, development, and evaluation of an mHealth app to reduce stress and promote happiness through smiling. Behaviour & Information Technology 2025:1 View
  9. Ozturk C, Demir K. mHealth Applications for Childhood Anxiety Disorders: Current Landscape, Challenges, and Future Directions. Current Psychiatry Reports 2025;27(7):429 View
  10. Whelan P, Tranter H, Carter L, Sainsbury J, Rathee M, Stockton-Powdrell C, Bolton N, Abel K. Implementing a Digital Mental Health Intervention—the Lumi Nova App—to Support Children With Anxiety in Economically Disadvantaged Areas: Mixed Methods Study. Journal of Medical Internet Research 2025;27:e60611 View
  11. Alemdar H, Karaca A. Çocukluk Çağı Kaygı Bozuklukları ve Bilişsel Davranışçı Terapi Müdahaleleri. Bandırma Onyedi Eylül Üniversitesi Sağlık Bilimleri ve Araştırmaları Dergisi 2025;7(2):636 View
  12. Orji J, Chan G, Orji R. Revitalizing wellbeing: App design for stress reduction through artificial intelligence and persuasive technology. International Journal of Human-Computer Studies 2025;204:103600 View
  13. Ilhami F, Ekawati R, Subekti H, Setiawan B, Erman , Puspitarini S, Astriani D. The impact of e-learning integrated LUMI as an effort to improve educational status of migrant workers (IMWs) in Taiwan. Multidisciplinary Science Journal 2025;8(2):2026146 View
  14. Chen X, Huang Y, Xiong X. Mechanisms underlying cognitive impairment and management strategies in type 2 diabetes. Frontiers in Endocrinology 2025;16 View

Books/Policy Documents

  1. Orji J, Chan G, Ndulue C, Orji R. Persuasive Technology. View
  2. Zhu H, Ma M, Sansoy H, Butcher I, Bisal N, Bhui K. Serious Games. View

Conference Proceedings

  1. Wang P, Cao J, Li G, Zhang F, Yi Y, Luo H. 2024 International Symposium on Educational Technology (ISET). Addressing mental health problems facing marginalized youths through technological interventions: a narrative review View
  2. Nugraha B, Suyanto M, Kusrini , Utami E. 2024 7th International Conference of Computer and Informatics Engineering (IC2IE). Innovative Approaches in Child-Friendly User Interfaces: A Systematic Literature Review on Technologies, Motoric Skill and Evaluation View
  3. Jin S, Kim B, Han K. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. "I Don't Know Why I Should Use This App": Holistic Analysis on User Engagement Challenges in Mobile Mental Health View