Published on in Vol 8, No 3 (2021): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21115, first published .
The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey

The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey

The Moderating Role of Coping Mechanisms and Being an e-Sport Player Between Psychiatric Symptoms and Gaming Disorder: Online Survey

Journals

  1. Oka T, Hamamura T, Miyake Y, Kobayashi N, Honjo M, Kawato M, Kubo T, Chiba T. Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults. Journal of Psychiatric Research 2021;142:218 View
  2. Monteiro Pereira A, Costa J, Verhagen E, Figueiredo P, Brito J. Associations Between Esports Participation and Health: A Scoping Review. Sports Medicine 2022;52(9):2039 View
  3. Formosa J, O'Donnell N, Horton E, Türkay S, Mandryk R, Hawks M, Johnson D. Definitions of Esports: A Systematic Review and Thematic Analysis. Proceedings of the ACM on Human-Computer Interaction 2022;6(CHI PLAY):1 View
  4. Hökby S, Westerlund J, Alvarsson J, Carli V, Hadlaczky G. Longitudinal Effects of Screen Time on Depressive Symptoms among Swedish Adolescents: The Moderating and Mediating Role of Coping Engagement Behavior. International Journal of Environmental Research and Public Health 2023;20(4):3771 View
  5. Burkauskas J, Griskova-Bulanova I, Đorić A, Balhara Y, Sidharth A, Ransing R, Thi T, Huong T, Kafali H, Erzin G, Vally Z, Chowdhury M, Sharma P, Shakya R, Moreira P, Faria S, Noor I, Campos L, Szczegielniak A, Stevanovic D. Association of Internet gaming disorder symptoms with anxiety and depressive symptoms and substance use: an international cross-sectional study. Middle East Current Psychiatry 2022;29(1) View
  6. Wegmann E, Antons S, Brand M. The experience of gratification and compensation in addictive behaviors: How can these experiences be measured systematically within and across disorders due to addictive behaviors?. Comprehensive Psychiatry 2022;117:152336 View
  7. Lichy J, Ng W. Digital disruption in a state-controlled ecosystem: A sociomaterial perspective of public use of the internet under China's Social Credit System. Technological Forecasting and Social Change 2022;183:121948 View
  8. Beres N, Klarkowski M, Mandryk R. Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. Proceedings of the ACM on Human-Computer Interaction 2023;7(CHI PLAY):558 View
  9. Caudwell K, Bacovic I, Flack M. What Role Do Maladaptive Coping and Escape Expectancies Play in the Relationship Between Stress and Problem Gambling? Testing a Moderated Mediation Model. International Journal of Mental Health and Addiction 2024 View
  10. Lee S, Tam C. Confounding analysis with gaming aspects in predicting psychological distress of esports players. PsyCh Journal 2024;13(4):541 View
  11. Nalwoga V, Kizito S, Kigongo E, Atwine P, Kabunga A. The Lived Experiences of Individuals and Coping Strategies in the Context of Internet Gaming Disorder: A Qualitative Study Within Higher Education Setting in Uganda. Neuropsychiatric Disease and Treatment 2024;Volume 20:823 View
  12. Gül O, Yurtsızoğlu Z, Yıldız Z. Spor Bilimleri Fakültesi Öğrencilerinin Elektronik Spor Tüketimine Yönelik Metaforik Yaklaşımları. Spor ve Performans Araştırmaları Dergisi 2024;15(1):1 View
  13. She R, Lin J, Wong K, Yang X, Concerto C. Cognitive-behavioral statuses in depression and internet gaming disorder of adolescents: A transdiagnostic approach. PLOS ONE 2024;19(7):e0304715 View
  14. Koncz P, Demetrovics Z, Urbán R, Griffiths M, Király O. Gender-specific motivational pathways in ADHD-related inattention and gaming disorder symptoms. Addictive Behaviors 2024;158:108120 View
  15. Yani-de-Soriano M, Marques T, Veludo-de-Oliveira T, Battistella-Lima S. Devoted or addicted?Modeling gaming addiction in eSports. Computers in Human Behavior 2025;162:108470 View
  16. Mirhadi S, Iacovides I, Denisova A. Playing Through Tough Times: Exploring the Relationship between Game Aspects and Coping Strategies during Difficult Life Challenges. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View

Books/Policy Documents

  1. Bart W. Handbook of Research on Pathways and Opportunities Into the Business of Esports. View
  2. O’Gorman K, Benakovic R, Fisher K. Masculinities and Mental Health in Young Men. View