Published on in Vol 7 , No 3 (2020) :March
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12388, first published
.

Journals
- Pahayahay A, Khalili-Mahani N. What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress. Journal of Medical Internet Research 2020;22(8):e20186 View
- Khalili-Mahani N, De Schutter B, Mirgholami M, Holowka E, Goodine R, DeJong S, McGaw R, Meyer S, Sawchuk K. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults. The Computer Games Journal 2020;9(2):221 View
- Friehs M, Dechant M, Vedress S, Frings C, Mandryk R. Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments. JMIR Serious Games 2020;8(3):e17810 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Beishon L, Haunton V, Bradbury-Jones C, Subramaniam H, Mukaetova-Ladinska E, Panerai R, Robinson T, Evley R. The Cognition and Flow Study (CogFlowS): A Mixed Method Evaluation of a Randomized Feasibility Trial of Cognitive Training in Dementia. Journal of Alzheimer's Disease 2022;87(3):1013 View
- Khalili-Mahani N, Sawchuk K. Double-Bind of Recruitment of Older Adults Into Studies of Successful Aging via Assistive Information and Communication Technologies: Mapping Review. JMIR Aging 2022;5(4):e43564 View
- Choi J, Lee S, Kim S, Kim D, Kim H. Depressed Mood Prediction of Elderly People with a Wearable Band. Sensors 2022;22(11):4174 View
- Khalili-Mahani N, Woods S, Holowka E, Pahayahay A, Roy M. Toward a digital citizen lab for capturing data about alternative ways of self-managing chronic pain: An attitudinal user study. Frontiers in Rehabilitation Sciences 2022;3 View
- Cardona J, Lopez J, Vela F, Moreira F. Meaningful learning: motivations of older adults in serious games. Universal Access in the Information Society 2023 View
Books/Policy Documents
- Khalili-Mahani N, de Schutter B, Sawchuk K. HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design. View
- Assadi A, Elbaz S, Khalili-Mahani N. Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities. View
- Gonzaga A, Lamas M. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
- Carpio A, de las Nieves González M, Baptista J, Rodrigues F. Occupational and Environmental Safety and Health IV. View