Published on in Vol 7, No 3 (2020): March

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12388, first published .
Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study

Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study

Reflective and Reflexive Stress Responses of Older Adults to Three Gaming Experiences In Relation to Their Cognitive Abilities: Mixed Methods Crossover Study

Journal of Medical Internet Research

Citations:
What Media Helps, What Media Hurts: A Mixed Methods Survey Study of Coping with COVID-19 Using the Media Repertoire Framework and the Appraisal Theory of Stress View

Lecture Notes in Computer Science

Citations:
HCI International 2020 – Late Breaking Papers: Universal Access and Inclusive Design View

The Computer Games Journal

Citations:
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults View

JMIR Serious Games

Citations:
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments View