Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 29.03.17 in Vol 4, No 1 (2017): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/mental.7387):

(note that this is only a small subset of citations)

  1. Birckhead B, Khalil C, Liu X, Conovitz S, Rizzo A, Danovitch I, Bullock K, Spiegel B. Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study. JMIR Mental Health 2019;6(1):e11973
    CrossRef
  2. Spiegel B, Fuller G, Lopez M, Dupuy T, Noah B, Howard A, Albert M, Tashjian V, Lam R, Ahn J, Dailey F, Rosen BT, Vrahas M, Little M, Garlich J, Dzubur E, IsHak W, Danovitch I, Gupta V. Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial. PLOS ONE 2019;14(8):e0219115
    CrossRef
  3. Benham S, Kang M, Grampurohit N. Immersive Virtual Reality for the Management of Pain in Community-Dwelling Older Adults. OTJR: Occupation, Participation and Health 2019;39(2):90
    CrossRef
  4. Montoya MF, Munoz JE, Henao OA. Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2020;28(3):740
    CrossRef
  5. Polechoński J, Tomik R. CAN IMMERSIVE VIRTUAL REALITY TRAVEL EXPERIENCE REPLACE REAL TRAVEL?. Folia Turistica 2019;52:9
    CrossRef
  6. Lier EJ, Oosterman JM, Assmann R, de Vries M, van Goor H. The effect of Virtual Reality on evoked potentials following painful electrical stimuli and subjective pain. Scientific Reports 2020;10(1)
    CrossRef
  7. Lier EJ, Harder J, Oosterman JM, de Vries M, van Goor H, Borsci S. Modulation of tactile perception by Virtual Reality distraction: The role of individual and VR-related factors. PLOS ONE 2018;13(12):e0208405
    CrossRef
  8. Metcalf CS, Huntsman M, Garcia G, Kochanski AK, Chikinda M, Watanabe E, Underwood T, Vanegas F, Smith MD, White HS, Bulaj G. Music-Enhanced Analgesia and Antiseizure Activities in Animal Models of Pain and Epilepsy: Toward Preclinical Studies Supporting Development of Digital Therapeutics and Their Combinations With Pharmaceutical Drugs. Frontiers in Neurology 2019;10
    CrossRef
  9. Kelly JT, Campbell KL, Gong E, Scuffham P. The Internet of Things: impact and implications for healthcare delivery (Preprint). Journal of Medical Internet Research 2020;
    CrossRef
  10. Bird JM, Karageorghis CI, Baker SJ, Brookes DA. Effects of music, video, and 360‐degree video on cycle ergometer exercise at the ventilatory threshold. Scandinavian Journal of Medicine & Science in Sports 2019;
    CrossRef
  11. Brown K, Foronda C. Use of Virtual Reality to Reduce Anxiety and Pain of Adults Undergoing Outpatient Procedures. Informatics 2020;7(3):36
    CrossRef
  12. Darnall BD, Krishnamurthy P, Tsuei J, Minor JD. Self-Administered Skills-Based Virtual Reality Intervention for Chronic Pain: Randomized Controlled Pilot Study. JMIR Formative Research 2020;4(7):e17293
    CrossRef
  13. Mosso Vázquez JL, Mosso Lara D, Mosso Lara JL, Miller I, Wiederhold MD, Wiederhold BK. Pain Distraction During Ambulatory Surgery: Virtual Reality and Mobile Devices. Cyberpsychology, Behavior, and Social Networking 2019;22(1):15
    CrossRef
  14. Rousseaux F, Faymonville M, Nyssen A, Dardenne N, Ledoux D, Massion PB, Vanhaudenhuyse A. Can hypnosis and virtual reality reduce anxiety, pain and fatigue among patients who undergo cardiac surgery: a randomised controlled trial. Trials 2020;21(1)
    CrossRef
  15. Pourmand A, Davis S, Marchak A, Whiteside T, Sikka N. Virtual Reality as a Clinical Tool for Pain Management. Current Pain and Headache Reports 2018;22(8)
    CrossRef
  16. Maindet C, Burnod A, Minello C, George B, Allano G, Lemaire A. Strategies of complementary and integrative therapies in cancer-related pain—attaining exhaustive cancer pain management. Supportive Care in Cancer 2019;27(8):3119
    CrossRef
  17. Rizzo A, Thomas Koenig S, Talbot TB. Clinical Results Using Virtual Reality. Journal of Technology in Human Services 2019;37(1):51
    CrossRef
  18. Niki K, Okamoto Y, Maeda I, Ueda M. Responses to Kako et al. (DOI: 10.1089/jpm.2019.0072) and Niki et al. (DOI: 10.1089/jpm.2018.0233): A Novel Palliative Care Approach Using Virtual Reality for Improving Various Symptoms of Terminal Cancer Patients: A Preliminary Prospective, Multicenter Study. Journal of Palliative Medicine 2019;22(12):1490
    CrossRef
  19. Bakker A, Janssen L, Noordam C. Home to Hospital Live Streaming With Virtual Reality Goggles: A Qualitative Study Exploring the Experiences of Hospitalized Children. JMIR Pediatrics and Parenting 2018;1(2):e10
    CrossRef
  20. Faruki A, Nguyen T, Proeschel S, Levy N, Yu J, Ip V, Mueller A, Banner-Goodspeed V, O’Gara B. Virtual reality as an adjunct to anesthesia in the operating room. Trials 2019;20(1)
    CrossRef
  21. Gerçeker G, Binay , Bilsin E, Kahraman A, Yılmaz HB. Effects of Virtual Reality and External Cold and Vibration on Pain in 7- to 12-Year-Old Children During Phlebotomy: A Randomized Controlled Trial. Journal of PeriAnesthesia Nursing 2018;33(6):981
    CrossRef
  22. Chi B, Chau B, Yeo E, Ta P. Virtual reality for spinal cord injury-associated neuropathic pain: Systematic review. Annals of Physical and Rehabilitation Medicine 2019;62(1):49
    CrossRef
  23. Furness PJ, Phelan I, Babiker NT, Fehily O, Lindley SA, Thompson AR. Reducing Pain During Wound Dressings in Burn Care Using Virtual Reality: A Study of Perceived Impact and Usability With Patients and Nurses. Journal of Burn Care & Research 2019;40(6):878
    CrossRef
  24. Özalp Gerçeker G, Ayar D, Özdemir EZ, Bektaş M. Effects of virtual reality on pain, fear and anxiety during blood draw in children aged 5–12 years old: A randomised controlled study. Journal of Clinical Nursing 2020;29(7-8):1151
    CrossRef
  25. Stewart D, Mete M, Groninger H. Virtual reality for pain management in patients with heart failure: Study rationale and design. Contemporary Clinical Trials Communications 2019;16:100470
    CrossRef
  26. Johnson T, Bauler L, Vos D, Hifko A, Garg P, Ahmed M, Raphelson M. Virtual Reality Use for Symptom Management in Palliative Care: A Pilot Study to Assess User Perceptions. Journal of Palliative Medicine 2020;23(9):1233
    CrossRef
  27. Ibrahim Z, Money AG. Computer mediated reality technologies: A conceptual framework and survey of the state of the art in healthcare intervention systems. Journal of Biomedical Informatics 2019;90:103102
    CrossRef
  28. Jerdan SW, Grindle M, van Woerden HC, Kamel Boulos MN. Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research. JMIR Serious Games 2018;6(3):e14
    CrossRef
  29. Southworth MK, Silva JR, Silva JNA. Use of extended realities in cardiology. Trends in Cardiovascular Medicine 2020;30(3):143
    CrossRef
  30. Snoswell AJ, Snoswell CL. Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease States. JMIR Biomedical Engineering 2019;4(1):e15025
    CrossRef
  31. Venuturupalli RS, Chu T, Vicari M, Kumar A, Fortune N, Spielberg B. Virtual Reality–Based Biofeedback and Guided Meditation in Rheumatology: A Pilot Study. ACR Open Rheumatology 2019;1(10):667
    CrossRef
  32. Walter CM, Abbasian N, Olbrecht VA. Trends in Pediatric Pain. Anesthesiology Clinics 2020;38(3):663
    CrossRef
  33. Piskorz J, Czub M. Effectiveness of a virtual reality intervention to minimize pediatric stress and pain intensity during venipuncture. Journal for Specialists in Pediatric Nursing 2018;23(1):e12201
    CrossRef
  34. Negrillo-Cárdenas J, Jiménez-Pérez J, Feito FR. The role of virtual and augmented reality in orthopedic trauma surgery: From diagnosis to rehabilitation. Computer Methods and Programs in Biomedicine 2020;191:105407
    CrossRef
  35. Wong J, Ghiasuddin A, Tamaye H, Siu A. Effectiveness of Virtual Reality Gaming on Pain Reduction in Children during PIV/PICC Placement. Journal of Technology in Behavioral Science 2020;
    CrossRef
  36. Smith V, Warty RR, Kashyap R, Neil P, Adriaans C, Nair A, Krishnan S, Da Silva Costa F, Vollenhoven B, Wallace EM. A randomised controlled trial to assess the feasibility of utilising virtual reality to facilitate analgesia during external cephalic version. Scientific Reports 2020;10(1)
    CrossRef
  37. Garrett B, Taverner T, Gromala D, Tao G, Cordingley E, Sun C. Virtual Reality Clinical Research: Promises and Challenges. JMIR Serious Games 2018;6(4):e10839
    CrossRef
  38. Patel P, Ivanov D, Bhatt S, Mastorakos G, Birckhead B, Khera N, Vittone J. Low-Cost Virtual Reality Headsets Reduce Perceived Pain in Healthy Adults: A Multicenter Randomized Crossover Trial. Games for Health Journal 2020;9(2):129
    CrossRef
  39. Benyoucef Y, Lesport P, Chassagneux A. The Emergent Role of Virtual Reality in the Treatment of Neuropsychiatric Disease. Frontiers in Neuroscience 2017;11
    CrossRef
  40. Alazba A, Al-Khalifa H, AlSobayel H. RabbitRun: An Immersive Virtual Reality Game for Promoting Physical Activities Among People with Low Back Pain. Technologies 2018;7(1):2
    CrossRef
  41. Vertemati M, Cassin S, Rizzetto F, Vanzulli A, Elli M, Sampogna G, Gallieni M. A Virtual Reality Environment to Visualize Three-Dimensional Patient-Specific Models by a Mobile Head-Mounted Display. Surgical Innovation 2019;26(3):359
    CrossRef
  42. Fowler CA, Ballistrea LM, Mazzone KE, Martin AM, Kaplan H, Kip KE, Murphy JL, Winkler SL. A virtual reality intervention for fear of movement for Veterans with chronic pain: protocol for a feasibility study. Pilot and Feasibility Studies 2019;5(1)
    CrossRef
  43. Haisley KR, Straw OJ, Müller DT, Antiporda MA, Zihni AM, Reavis KM, Bradley DD, Dunst CM. Feasibility of implementing a virtual reality program as an adjuvant tool for peri-operative pain control; Results of a randomized controlled trial in minimally invasive foregut surgery. Complementary Therapies in Medicine 2020;49:102356
    CrossRef
  44. Juan M, García-García I, Mollá R, López R. Users’ Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study. Computers 2018;7(1):15
    CrossRef
  45. Ashmore J, Di Pietro J, Williams K, Stokes E, Symons A, Smith M, Clegg L, McGrath C. A Free Virtual Reality Experience to Prepare Pediatric Patients for Magnetic Resonance Imaging: Cross-Sectional Questionnaire Study. JMIR Pediatrics and Parenting 2019;2(1):e11684
    CrossRef
  46. Spiegel BM. Virtual medicine: how virtual reality is easing pain, calming nerves and improving health. Medical Journal of Australia 2018;209(6):245
    CrossRef
  47. Ahmadpour N, Randall H, Choksi H, Gao A, Vaughan C, Poronnik P. Virtual Reality interventions for acute and chronic pain management. The International Journal of Biochemistry & Cell Biology 2019;114:105568
    CrossRef
  48. Ahmadpour N, Keep M, Janssen A, Rouf AS, Marthick M. Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review. JMIR Serious Games 2020;8(1):e14565
    CrossRef
  49. Phelan I, Furness PJ, Fehily O, Thompson AR, Babiker NT, Lamb MA, Lindley SA. A Mixed-Methods Investigation Into the Acceptability, Usability, and Perceived Effectiveness of Active and Passive Virtual Reality Scenarios in Managing Pain Under Experimental Conditions. Journal of Burn Care & Research 2019;40(1):85
    CrossRef
  50. Park MJ, Kim DJ, Lee U, Na EJ, Jeon HJ. A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations. Frontiers in Psychiatry 2019;10
    CrossRef
  51. Delshad SD, Almario CV, Fuller G, Luong D, Spiegel BMR. Economic analysis of implementing virtual reality therapy for pain among hospitalized patients. npj Digital Medicine 2018;1(1)
    CrossRef
  52. Chau B, Chi B, Wilson T. Decreasing pediatric pain and agitation during botulinum toxin injections for spasticity with virtual reality: Lessons learned from clinical use. Journal of Pediatric Rehabilitation Medicine 2018;11(3):199
    CrossRef
  53. Sikka N, Shu L, Ritchie B, Amdur RL, Pourmand A. Virtual Reality-Assisted Pain, Anxiety, and Anger Management in the Emergency Department. Telemedicine and e-Health 2019;25(12):1207
    CrossRef
  54. Yanquen-Chaparro V, Villamil Parra W, Montoya-Hurtado O, Correa-Ortiz L. Estudio descriptivo de serie de casos sobre los efectos de la exposición a la realidad virtual sobre los signos vitales en adultos mayores sanos. Fisioterapia 2020;42(4):170
    CrossRef
  55. Afra P, Bruggers CS, Sweney M, Fagatele L, Alavi F, Greenwald M, Huntsman M, Nguyen K, Jones JK, Shantz D, Bulaj G. Mobile Software as a Medical Device (SaMD) for the Treatment of Epilepsy: Development of Digital Therapeutics Comprising Behavioral and Music-Based Interventions for Neurological Disorders. Frontiers in Human Neuroscience 2018;12
    CrossRef
  56. Noghabaei M, Heydarian A, Balali V, Han K. Trend Analysis on Adoption of Virtual and Augmented Reality in the Architecture, Engineering, and Construction Industry. Data 2020;5(1):26
    CrossRef
  57. S S, S. Raj J, N. KR. VIRTUAL REALITY SIMULATION AS THERAPY FOR POSTTRAUMATIC STRESS DISORDER (PTSD). Journal of Electronics and Informatics 2019;01(01):24
    CrossRef
  58. Mertz L. Virtual Reality Is Taking the Hurt Out of Pain. IEEE Pulse 2019;10(3):3
    CrossRef
  59. Caruso TJ, O’Connell C, Qian JJ, Kung T, Wang E, Kinnebrew S, Pearson M, Kist M, Menendez M, Rodriguez ST. Retrospective Review of the Safety and Efficacy of Virtual Reality in a Pediatric Hospital. Pediatric Quality and Safety 2020;5(2):e293
    CrossRef
  60. Sensmeier J. Cultivating a culture of innovation. Nursing Management (Springhouse) 2019;50(11):6
    CrossRef
  61. Fowler CA, Ballistrea LM, Mazzone KE, Martin AM, Kaplan H, Kip KE, Ralston K, Murphy JL, Winkler SL. Virtual Reality as a Therapy Adjunct for Fear of Movement in Veterans With Chronic Pain: Single-Arm Feasibility Study. JMIR Formative Research 2019;3(4):e11266
    CrossRef
  62. Choi WT, Yu DK, Wong T, Lantta T, Yang M, Välimäki M. Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey. Journal of Medical Internet Research 2020;22(7):e14865
    CrossRef
  63. Vekhter D, Robbins MS, Minen M, Buse DC. Efficacy and Feasibility of Behavioral Treatments for Migraine, Headache, and Pain in the Acute Care Setting. Current Pain and Headache Reports 2020;24(10)
    CrossRef
  64. Stamm O, Dahms R, Müller-Werdan U. Virtual reality in pain therapy: a requirements analysis for older adults with chronic back pain. Journal of NeuroEngineering and Rehabilitation 2020;17(1)
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/mental.7387):

  1. Machi AT. Pain Management for Clinicians. 2020. Chapter 2:31
    CrossRef
  2. Kitaeff RJ, Ac D. Textbook of Natural Medicine. 2020. :339
    CrossRef
  3. Schweizer L, Hüning CJ. Digitale Transformation von Dienstleistungen im Gesundheitswesen VII. 2020. Chapter 3:33
    CrossRef
  4. Mesko B. Digital Health. 2018. Chapter 22:339
    CrossRef
  5. . The Handbook of Wellness Medicine. 2020. Appendix II:605
    CrossRef