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Published on in Vol 12 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/71963, first published .
Young boy wearing VR headset playing a video game on TV

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

Journals

  1. Zhao C, Li R, Hua L, Li H, Zhang M, Wang B. Towards precision medicine in Tourette syndrome: a perspective on AI-driven predictive modelling and personalised care. Frontiers in Computational Neuroscience 2026;20 View
  2. Hennequin C, Carcreff L, Christiaens A, Dinomais M, Demas J. User Experience of a Virtual Reality–Based Treadmill for Children With a Chronic Disease Affecting Physical Health: Cross-Sectional Feasibility Study. JMIR Serious Games 2026;14:e82953 View
  3. Zheng S, Hou H, Cao Y, Mao G, Li S, Jin J, Tang L, Zhang Z, Wei F. Feasibility and exploratory outcomes of immersive VR intervention on brain functional networks and clinical symptoms in ADHD children: A pilot study. Psychiatry Research: Neuroimaging 2026;362:112254 View