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Published on in Vol 12 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/71963, first published .
Young boy wearing VR headset playing a video game on TV

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

Effectiveness and User Experience of Immersive Virtual Reality in Cognitive Rehabilitation for Attention-Deficit/Hyperactivity Disorder: Systematic Review

Journals

  1. Zhao C, Li R, Hua L, Li H, Zhang M, Wang B. Towards precision medicine in Tourette syndrome: a perspective on AI-driven predictive modelling and personalised care. Frontiers in Computational Neuroscience 2026;20 View
  2. Hennequin C, Carcreff L, Christiaens A, Dinomais M, Demas J. User Experience of a Virtual Reality–Based Treadmill for Children With a Chronic Disease Affecting Physical Health: Cross-Sectional Feasibility Study. JMIR Serious Games 2026;14:e82953 View