Published on in Vol 10 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/47285, first published
.
![The Impact of a Gamified Mobile Mental Health App (eQuoo) on Resilience and Mental Health in a Student Population: Large-Scale Randomized Controlled Trial The Impact of a Gamified Mobile Mental Health App (eQuoo) on Resilience and Mental Health in a Student Population: Large-Scale Randomized Controlled Trial](https://asset.jmir.pub/assets/41d82804510752ef8d5468aa3b4204a1.png 480w,https://asset.jmir.pub/assets/41d82804510752ef8d5468aa3b4204a1.png 960w,https://asset.jmir.pub/assets/41d82804510752ef8d5468aa3b4204a1.png 1920w,https://asset.jmir.pub/assets/41d82804510752ef8d5468aa3b4204a1.png 2500w)
Journals
- Jingili N, Oyelere S, Nyström M, Anyshchenko L. A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression. Frontiers in Digital Health 2023;5 View
- Kiuchi K, Umehara H, Irizawa K, Kang X, Nakataki M, Yoshida M, Numata S, Matsumoto K. An Exploratory Study of the Potential of Online Counseling for University Students by a Human-Operated Avatar Counselor. Healthcare 2024;12(13):1287 View