Published on in Vol 10 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/47285, first published
.

Journals
- Jingili N, Oyelere S, Nyström M, Anyshchenko L. A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression. Frontiers in Digital Health 2023;5 View
- Kiuchi K, Umehara H, Irizawa K, Kang X, Nakataki M, Yoshida M, Numata S, Matsumoto K. An Exploratory Study of the Potential of Online Counseling for University Students by a Human-Operated Avatar Counselor. Healthcare 2024;12(13):1287 View
- Bhawra J, Elsahli N, Patel J. Applying Digital Technology to Understand Human Experiences of Climate Change Impacts on Food Security and Mental Health: Scoping Review. JMIR Public Health and Surveillance 2024;10:e54064 View
- Kiltz L, Fokkens-Bruinsma M, Jansen E. Promoting University Students’ Well-being and Resilience by Means of a Game-Approach Basic Psychological Need Intervention: a Case Study. International Journal of Applied Positive Psychology 2024;9(3):1721 View
- Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT—A Systematic Review. Medicina 2024;60(12):2085 View
- Cremaschi M, Avis G, Zhao A, Guarnieri E, Panzeri A, Spoto A. PENguIN: A mental health application employing gamification and token economy to boost therapeutic adherence in young users. Computers in Human Behavior Reports 2025;17:100586 View
- Shahsavar Y, Choudhury A, Moitra, E. Effectiveness of evidence based mental health apps on user health outcome: A systematic literature review. PLOS ONE 2025;20(3):e0319983 View
- Park E, Bixter M, Donoghue C, Reinschmidt R, Gonzales J, Chow L, Perez F. Work demands and mental health: the mediating effects of resilience and sense of belonging among college students. Journal of American College Health 2025:1 View
- Hiller S, Götzl C, Rauschenberg C, Fechtelpeter J, Koppe G, Wierzba E, Sauter J, Dietrich S, Durstewitz D, Reininghaus U, Krumm S. Health-Promoting Effects and Everyday Experiences With a Mental Health App Using Ecological Momentary Assessments and AI-Based Ecological Momentary Interventions Among Young People: Qualitative Interview and Focus Group Study. JMIR mHealth and uHealth 2025;13:e65106 View
- Wang S, Liu Y, Mei X, Li J. Gamified digital therapy for reducing perioperative anxiety in children: Exploring multi-sensory interactive experience. Entertainment Computing 2025;54:100962 View
- Laboe A, Sheil E, Jennings E, Steinhoff M, Goldberg J, Sagat K, Gavuji M, Schaumberg K. Developing a digital intervention to combat fatphobia and anti-fat bias. Frontiers in Psychiatry 2025;16 View
- Karow A, Lambert M. E-Health zur Behandlung von psychischen Erkrankungen in der Adoleszenz. PiD - Psychotherapie im Dialog 2025;26(02):54 View
- Wanniarachchi V, Greenhalgh C, Choi A, Warren J. Personalization variables in digital mental health interventions for depression and anxiety in adolescents and youth: a scoping review. Frontiers in Digital Health 2025;7 View
- Ndindeng A. The impact of social media on mental health. Mental Health and Digital Technologies 2025;2(3):183 View
- Hikmat R, Yosep I, Mardhiyah A. A scoping review of nursing interventions of improving resilience among university students during online learning. BMC Nursing 2025;24(1) View
- Pu B, Huang K. Modeling the path to digital health intention: the mediating role of system expectation and health beliefs. Frontiers in Public Health 2025;13 View
Conference Proceedings
- Phairoh K, Suchato A, Punyabukkana P. 2025 22nd International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON). CRAFTJAI: LLM-Enhanced Generative AI for Gamified Mood Journals View
- Phedra W, Fabroyir H, Yuniarti A. 2025 International Conference on Information Technology Research and Innovation (ICITRI). Design of a Gamified Mobile Diary to Reduce Depression, Anxiety, and Stress in Young Adults View
- Alves R, Lembor V, Macedo A. Proceedings of the 31st Brazilian Symposium on Multimedia and the Web (WebMedia 2025). Revisão sistemática: gamificação em smartphones para crianças em contextos educacionais e terapêuticos View
