Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16643, first published .
A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial

A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial

A Gamified Smartphone-Based Intervention for Depression: Randomized Controlled Pilot Trial

Journals

  1. Rathnayaka P, Mills N, Burnett D, De Silva D, Alahakoon D, Gray R. A Mental Health Chatbot with Cognitive Skills for Personalised Behavioural Activation and Remote Health Monitoring. Sensors 2022;22(10):3653 View
  2. Behl A, Jayawardena N, Ishizaka A, Gupta M, Shankar A. Gamification and gigification: A multidimensional theoretical approach. Journal of Business Research 2022;139:1378 View
  3. Six S, Aly H, Byrne K. Investigating the Effect of Personalization in a Mental Health App on Depressive Symptoms. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2022;66(1):1413 View
  4. Jayawardena N, Ross M, Quach S, Behl A, Gupta M, Lang L. Effective Online Engagement Strategies Through Gamification. Journal of Global Information Management 2021;30(5):1 View
  5. Méndez J, Meza-Sánchez A, Ponce P, McDaniel T, Peffer T, Meier A, Molina A. Smart Homes as Enablers for Depression Pre-Diagnosis Using PHQ-9 on HMI through Fuzzy Logic Decision System. Sensors 2021;21(23):7864 View
  6. Six S, Byrne K, Tibbett T, Pericot-Valverde I. Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis. JMIR Mental Health 2021;8(11):e32199 View
  7. Six S, Byrne K, Aly H, Harris M. The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e39516 View
  8. Cheng C, Ebrahimi O. A meta-analytic review of gamified interventions in mental health enhancement. Computers in Human Behavior 2023;141:107621 View
  9. Forbes A, Keleher M, Venditto M, DiBiasi F. Assessing Patient Adherence to and Engagement With Digital Interventions for Depression in Clinical Trials: Systematic Literature Review. Journal of Medical Internet Research 2023;25:e43727 View
  10. Amer N, Shohieb S, Eladrosy W, Elbakry H, Elrazek S. Sokoon. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
  11. Keinert M, Eskofier B, Schuller B, Böhme S, Berking M. Evaluating the feasibility and exploring the efficacy of an emotion-based approach-avoidance modification training (eAAMT) in the context of perceived stress in an adult sample — protocol of a parallel randomized controlled pilot study. Pilot and Feasibility Studies 2023;9(1) View
  12. Morello K, Schäfer S, Kunzler A, Priesterroth L, Tüscher O, Kubiak T. Cognitive reappraisal in mHealth interventions to foster mental health in adults: a systematic review and meta-analysis. Frontiers in Digital Health 2023;5 View
  13. Hornstein S, Zantvoort K, Lueken U, Funk B, Hilbert K. Personalization strategies in digital mental health interventions: a systematic review and conceptual framework for depressive symptoms. Frontiers in Digital Health 2023;5 View
  14. Cheng C, Ebrahimi O. Gamification: a Novel Approach to Mental Health Promotion. Current Psychiatry Reports 2023;25(11):577 View
  15. Duarte-Díaz A, Perestelo-Pérez L, Gelabert E, Robles N, Pérez-Navarro A, Vidal-Alaball J, Solà-Morales O, Sales Masnou A, Carrion C. Efficacy, Safety, and Evaluation Criteria of mHealth Interventions for Depression: Systematic Review. JMIR Mental Health 2023;10:e46877 View
  16. Rupp L, Keinert M, Böhme S, Schindler-Gmelch L, Eskofier B, Schuller B, Berking M. Sadness-Based Approach-Avoidance Modification Training for Subjective Stress in Adults: Pilot Randomized Controlled Trial. JMIR Formative Research 2023;7:e50324 View
  17. Streit H, Keinert M, Schindler‐Gmelch L, Eskofier B, Berking M. Disgust‐based approach‐avoidance modification training for individuals suffering from elevated stress: A randomized controlled pilot study. Stress and Health 2024 View
  18. Otani V, Novaes R, Pedron J, Nabhan P, Rodrigues T, Chiba R, Guedes J, Marques L, Vissoci J. Framework proposal for Role-Playing Games as mental health intervention: the Critical Skills methodology. Frontiers in Psychiatry 2024;15 View

Books/Policy Documents

  1. Bajaj J, Sahu A. Emerging Advancements for Virtual and Augmented Reality in Healthcare. View