Published on in Vol 8, No 7 (2021): July
This is a member publication of Friedrich-Alexander-Universität Erlangen-Nürnberg, Department of Clinical Psychology and Psychotherapy, Erlangen, Germany
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/16643, first published
.
Journals
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- Behl A, Jayawardena N, Ishizaka A, Gupta M, Shankar A. Gamification and gigification: A multidimensional theoretical approach. Journal of Business Research 2022;139:1378 View
- Six S, Aly H, Byrne K. Investigating the Effect of Personalization in a Mental Health App on Depressive Symptoms. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2022;66(1):1413 View
- Jayawardena N, Ross M, Quach S, Behl A, Gupta M, Lang L. Effective Online Engagement Strategies Through Gamification. Journal of Global Information Management 2021;30(5):1 View
- Méndez J, Meza-Sánchez A, Ponce P, McDaniel T, Peffer T, Meier A, Molina A. Smart Homes as Enablers for Depression Pre-Diagnosis Using PHQ-9 on HMI through Fuzzy Logic Decision System. Sensors 2021;21(23):7864 View
- Six S, Byrne K, Tibbett T, Pericot-Valverde I. Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis. JMIR Mental Health 2021;8(11):e32199 View
- Six S, Byrne K, Aly H, Harris M. The Effect of Mental Health App Customization on Depressive Symptoms in College Students: Randomized Controlled Trial. JMIR Mental Health 2022;9(8):e39516 View
- Cheng C, Ebrahimi O. A meta-analytic review of gamified interventions in mental health enhancement. Computers in Human Behavior 2023;141:107621 View
- Forbes A, Keleher M, Venditto M, DiBiasi F. Assessing Patient Adherence to and Engagement With Digital Interventions for Depression in Clinical Trials: Systematic Literature Review. Journal of Medical Internet Research 2023;25:e43727 View
- Amer N, Shohieb S, Eladrosy W, Elbakry H, Elrazek S. Sokoon. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
- Keinert M, Eskofier B, Schuller B, Böhme S, Berking M. Evaluating the feasibility and exploring the efficacy of an emotion-based approach-avoidance modification training (eAAMT) in the context of perceived stress in an adult sample — protocol of a parallel randomized controlled pilot study. Pilot and Feasibility Studies 2023;9(1) View
- Morello K, Schäfer S, Kunzler A, Priesterroth L, Tüscher O, Kubiak T. Cognitive reappraisal in mHealth interventions to foster mental health in adults: a systematic review and meta-analysis. Frontiers in Digital Health 2023;5 View
- Hornstein S, Zantvoort K, Lueken U, Funk B, Hilbert K. Personalization strategies in digital mental health interventions: a systematic review and conceptual framework for depressive symptoms. Frontiers in Digital Health 2023;5 View
- Cheng C, Ebrahimi O. Gamification: a Novel Approach to Mental Health Promotion. Current Psychiatry Reports 2023;25(11):577 View
- Duarte-Díaz A, Perestelo-Pérez L, Gelabert E, Robles N, Pérez-Navarro A, Vidal-Alaball J, Solà-Morales O, Sales Masnou A, Carrion C. Efficacy, Safety, and Evaluation Criteria of mHealth Interventions for Depression: Systematic Review. JMIR Mental Health 2023;10:e46877 View
- Rupp L, Keinert M, Böhme S, Schindler-Gmelch L, Eskofier B, Schuller B, Berking M. Sadness-Based Approach-Avoidance Modification Training for Subjective Stress in Adults: Pilot Randomized Controlled Trial. JMIR Formative Research 2023;7:e50324 View
- Streit H, Keinert M, Schindler‐Gmelch L, Eskofier B, Berking M. Disgust‐based approach‐avoidance modification training for individuals suffering from elevated stress: A randomized controlled pilot study. Stress and Health 2024 View
- Otani V, Novaes R, Pedron J, Nabhan P, Rodrigues T, Chiba R, Guedes J, Marques L, Vissoci J. Framework proposal for Role-Playing Games as mental health intervention: the Critical Skills methodology. Frontiers in Psychiatry 2024;15 View
Books/Policy Documents
- Bajaj J, Sahu A. Emerging Advancements for Virtual and Augmented Reality in Healthcare. View