Published on in Vol 6 , No 5 (2019) :May
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12656, first published
.

Journals
- Frontini R, Sousa P, Dixe M, Ferreira R, Figueiredo M. Designing a mobile app to promote healthy behaviors and prevent obesity: analysis of adolescents’ preferences. Informatics for Health and Social Care 2020;45(3):327 View
- Lagan S, Aquino P, Emerson M, Fortuna K, Walker R, Torous J. Actionable health app evaluation: translating expert frameworks into objective metrics. npj Digital Medicine 2020;3(1) View
- Fleming T, Gillham B, Bavin L, Stasiak K, Lewycka S, Moore J, Shepherd M, Merry S. SPARX-R computerized therapy among adolescents in youth offenders' program: Step-wise cohort study. Internet Interventions 2019;18:100287 View
- Povey J, Sweet M, Nagel T, Mills P, Stassi C, Puruntatameri A, Lowell A, Shand F, Dingwall K. Drafting the Aboriginal and Islander Mental Health Initiative for Youth (AIMhi-Y) App: Results of a formative mixed methods study. Internet Interventions 2020;21:100318 View
- Lo B, Shi J, Hollenberg E, Abi-Jaoudé A, Johnson A, Wiljer D. Surveying the Role of Analytics in Evaluating Digital Mental Health Interventions for Transition-Aged Youth: Scoping Review. JMIR Mental Health 2020;7(6):e15942 View
- Bevan Jones R, Stallard P, Agha S, Rice S, Werner‐Seidler A, Stasiak K, Kahn J, Simpson S, Alvarez‐Jimenez M, Rice F, Evans R, Merry S. Practitioner review: Co‐design of digital mental health technologies with children and young people. Journal of Child Psychology and Psychiatry 2020;61(8):928 View
- Punukollu M, Marques M. Use of mobile apps and technologies in child and adolescent mental health: a systematic review. Evidence Based Mental Health 2019;22(4):161 View
- Torous J, Vaidyam A. Multiple uses of app instead of using multiple apps – a case for rethinking the digital health technology toolbox. Epidemiology and Psychiatric Sciences 2020;29 View
- Christie G, Shepherd M, Merry S, Hopkins S, Knightly S, Stasiak K. Gamifying CBT to deliver emotional health treatment to young people on smartphones. Internet Interventions 2019;18:100286 View
- Fleming T, Stasiak K, Moselen E, Hermansson-Webb E, Shepherd M, Lucassen M, Bavin L, Merry S. Revising Computerized Therapy for Wider Appeal Among Adolescents: Youth Perspectives on a Revised Version of SPARX. Frontiers in Psychiatry 2019;10 View
- Torous J, Powell A, Rodriguez-Villa E. Health Information Technology Resources to Support Measurement-Based Care. Child and Adolescent Psychiatric Clinics of North America 2020;29(4):763 View
- Michel T, Tachtler F, Slovak P, Fitzpatrick G. Young People’s Attitude Toward Positive Psychology Interventions: Thematic Analysis. JMIR Human Factors 2020;7(4):e21145 View
- Melcher J, Camacho E, Lagan S, Torous J. College student engagement with mental health apps: analysis of barriers to sustained use. Journal of American College Health 2022;70(6):1819 View
- Čuš A, Edbrooke-Childs J, Ohmann S, Plener P, Akkaya-Kalayci T. “Smartphone apps are cool, but do they help me?” A thematic analysis of adolescents’ expectations on apps to manage Nonsuicidal Self-injury (Preprint). JMIR Pediatrics and Parenting 2020 View
- Čuš A, Edbrooke-Childs J, Ohmann S, Plener P, Akkaya-Kalayci T. “Smartphone Apps Are Cool, But Do They Help Me?”: A Qualitative Interview Study of Adolescents’ Perspectives on Using Smartphone Interventions to Manage Nonsuicidal Self-Injury. International Journal of Environmental Research and Public Health 2021;18(6):3289 View
- Boucher E, Ward H, Stafford J, Parks A. Effects of a Digital Mental Health Program on Perceived Stress in Adolescents Aged 13-17 Years: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2021;10(4):e25545 View
- Ozkaynak M, Sircar C, Frye O, Valdez R. A Systematic Review of Design Workshops for Health Information Technologies. Informatics 2021;8(2):34 View
- Graham A, Neubert S, Chang A, Liu J, Fu E, Green E, Kornfield R, Nicholas J. Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management. Frontiers in Digital Health 2021;3 View
- Zidaru T, Morrow E, Stockley R. Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice. Health Expectations 2021;24(4):1072 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Varma D, Nandanan K, P C V, B S, Pérez M, K A S, Ramesh M. Participatory design approach to address water crisis in the village of Karkatta, Jharkhand, India. Technological Forecasting and Social Change 2021;172:121002 View
- Kasson E, Vázquez M, Doroshenko C, Fitzsimmons-Craft E, Wilfley D, Taylor C, Cavazos-Rehg P. Exploring Social Media Recruitment Strategies and Preliminary Acceptability of an mHealth Tool for Teens with Eating Disorders. International Journal of Environmental Research and Public Health 2021;18(15):7979 View
- Fleming T, Poppelaars M, Thabrew H. The role of gamification in digital mental health. World Psychiatry 2023;22(1):46 View
- Thabrew H, Stasiak K, Kumar H, Naseem T, Frampton C, Merry S. A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial. JMIR Serious Games 2021;9(3):e26084 View
- Povey J, Sweet M, Nagel T, Lowell A, Shand F, Vigona J, Dingwall K. Determining Priorities in the Aboriginal and Islander Mental Health Initiative for Youth App Second Phase Participatory Design Project: Qualitative Study and Narrative Literature Review. JMIR Formative Research 2022;6(2):e28342 View
- De Siqueira G, Malaj S, Hamdani M. Digitalization, Participation and Interaction: Towards More Inclusive Tools in Urban Design—A Literature Review. Sustainability 2022;14(8):4514 View
- Pine R, Te Morenga L, Olson M, Fleming T. Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents. DIGITAL HEALTH 2021;7:205520762110478 View
- Reynard S, Dias J, Mitic M, Schrank B, Woodcock K. Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e31456 View
- Freeland L, O’Reilly M, Fleury J, Adams S, Vostanis P. Digital Social and Emotional Literacy Intervention for Vulnerable Children in Brazil: Participants’ Experiences. International Journal of Mental Health Promotion 2022;24(1):51 View
- Hill C, Reardon T, Taylor L, Creswell C. Online Support and Intervention for Child Anxiety (OSI): Development and Usability Testing. JMIR Formative Research 2022;6(4):e29846 View
- Wells K, Thames A, Young A, Zhang L, Heilemann M, Romero D, Oliva A, Jones F, Tang L, Brymer M, Elliott T, Arevian A. Engagement, Use, and Impact of Digital Mental Health Resources for Diverse Populations in COVID-19: Community-Partnered Evaluation. JMIR Formative Research 2022;6(12):e42031 View
- Li S, Achilles M, Spanos S, Habak S, Werner-Seidler A, O’Dea B. A cognitive behavioural therapy smartphone app for adolescent depression and anxiety: co-design of ClearlyMe. The Cognitive Behaviour Therapist 2022;15 View
- Bates K, Morgan H, Crosby E, Nurse K, Flynn A, Stern D, Baronian R, Kennedy E. Developing digital approaches for adolescents and young adults with autism and learning disabilities: Tools to facilitate access and shared decision-making. Educational and Child Psychology 2021;38(3):124 View
- Li J, Brar A. The use and impact of digital technologies for and on the mental health and wellbeing of Indigenous people: A systematic review of empirical studies. Computers in Human Behavior 2022;126:106988 View
- Hill C, Chessell C, Percy R, Creswell C. Online Support and Intervention (OSI) for child anxiety: a case series within routine clinical practice. Behavioural and Cognitive Psychotherapy 2022;50(4):429 View
- Bevan Jones R, Hussain F, Agha S, Weavers B, Lucassen M, Merry S, Stallard P, Simpson S, Rice F. Digital technologies to support adolescents with depression and anxiety: review. BJPsych Advances 2022:1 View
- Cohen J, Patterson P, Noke M, Clarke K, Husson O. Development and Evaluation of the Canteen Connect Online Health Community: Using a Participatory Design Approach in Meeting the Needs of Young People Impacted by Cancer. Cancers 2021;14(1):50 View
- Moecke D, Holyk T, Beckett M, Chopra S, Petlitsyna P, Girt M, Kirkham A, Kamurasi I, Turner J, Sneddon D, Friesen M, McDonald I, Denson-Camp N, Crosbie S, Camp P. Scoping review of telehealth use by Indigenous populations from Australia, Canada, New Zealand, and the United States. Journal of Telemedicine and Telecare 2023:1357633X2311588 View
- Gliosci R, Barros Pontes e Silva T. Therapeutic Interventions with Videogames in Treatments for Depression: A Systematic Review. Games for Health Journal 2023 View
Books/Policy Documents
- Fleming T, Sutcliffe K, Lucassen M, Pine R, Donkin L. Comprehensive Clinical Psychology. View
- Rodrigues J, Oliveira F, Ribeiro C, Santos R. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
- Chatterjee L, Sengupta R. Digital Identity in the New Era of Personalized Medicine. View