Published on in Vol 6, No 5 (2019): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12656, first published .
The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes

The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes

The Importance of User Segmentation for Designing Digital Therapy for Adolescent Mental Health: Findings From Scoping Processes

Journals

  1. Frontini R, Sousa P, Dixe M, Ferreira R, Figueiredo M. Designing a mobile app to promote healthy behaviors and prevent obesity: analysis of adolescents’ preferences. Informatics for Health and Social Care 2020;45(3):327 View
  2. Lagan S, Aquino P, Emerson M, Fortuna K, Walker R, Torous J. Actionable health app evaluation: translating expert frameworks into objective metrics. npj Digital Medicine 2020;3(1) View
  3. Fleming T, Gillham B, Bavin L, Stasiak K, Lewycka S, Moore J, Shepherd M, Merry S. SPARX-R computerized therapy among adolescents in youth offenders' program: Step-wise cohort study. Internet Interventions 2019;18:100287 View
  4. Povey J, Sweet M, Nagel T, Mills P, Stassi C, Puruntatameri A, Lowell A, Shand F, Dingwall K. Drafting the Aboriginal and Islander Mental Health Initiative for Youth (AIMhi-Y) App: Results of a formative mixed methods study. Internet Interventions 2020;21:100318 View
  5. Lo B, Shi J, Hollenberg E, Abi-Jaoudé A, Johnson A, Wiljer D. Surveying the Role of Analytics in Evaluating Digital Mental Health Interventions for Transition-Aged Youth: Scoping Review. JMIR Mental Health 2020;7(6):e15942 View
  6. Bevan Jones R, Stallard P, Agha S, Rice S, Werner‐Seidler A, Stasiak K, Kahn J, Simpson S, Alvarez‐Jimenez M, Rice F, Evans R, Merry S. Practitioner review: Co‐design of digital mental health technologies with children and young people. Journal of Child Psychology and Psychiatry 2020;61(8):928 View
  7. Punukollu M, Marques M. Use of mobile apps and technologies in child and adolescent mental health: a systematic review. Evidence Based Mental Health 2019;22(4):161 View
  8. Torous J, Vaidyam A. Multiple uses of app instead of using multiple apps – a case for rethinking the digital health technology toolbox. Epidemiology and Psychiatric Sciences 2020;29 View
  9. Christie G, Shepherd M, Merry S, Hopkins S, Knightly S, Stasiak K. Gamifying CBT to deliver emotional health treatment to young people on smartphones. Internet Interventions 2019;18:100286 View
  10. Fleming T, Stasiak K, Moselen E, Hermansson-Webb E, Shepherd M, Lucassen M, Bavin L, Merry S. Revising Computerized Therapy for Wider Appeal Among Adolescents: Youth Perspectives on a Revised Version of SPARX. Frontiers in Psychiatry 2019;10 View
  11. Torous J, Powell A, Rodriguez-Villa E. Health Information Technology Resources to Support Measurement-Based Care. Child and Adolescent Psychiatric Clinics of North America 2020;29(4):763 View
  12. Michel T, Tachtler F, Slovak P, Fitzpatrick G. Young People’s Attitude Toward Positive Psychology Interventions: Thematic Analysis. JMIR Human Factors 2020;7(4):e21145 View
  13. Melcher J, Camacho E, Lagan S, Torous J. College student engagement with mental health apps: analysis of barriers to sustained use. Journal of American College Health 2022;70(6):1819 View
  14. Čuš A, Edbrooke-Childs J, Ohmann S, Plener P, Akkaya-Kalayci T. “Smartphone apps are cool, but do they help me?” A thematic analysis of adolescents’ expectations on apps to manage Nonsuicidal Self-injury (Preprint). JMIR Pediatrics and Parenting 2020 View
  15. Čuš A, Edbrooke-Childs J, Ohmann S, Plener P, Akkaya-Kalayci T. “Smartphone Apps Are Cool, But Do They Help Me?”: A Qualitative Interview Study of Adolescents’ Perspectives on Using Smartphone Interventions to Manage Nonsuicidal Self-Injury. International Journal of Environmental Research and Public Health 2021;18(6):3289 View
  16. Boucher E, Ward H, Stafford J, Parks A. Effects of a Digital Mental Health Program on Perceived Stress in Adolescents Aged 13-17 Years: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2021;10(4):e25545 View
  17. Ozkaynak M, Sircar C, Frye O, Valdez R. A Systematic Review of Design Workshops for Health Information Technologies. Informatics 2021;8(2):34 View
  18. Graham A, Neubert S, Chang A, Liu J, Fu E, Green E, Kornfield R, Nicholas J. Applying User-Centered Design Methods to Understand Users' Day-to-Day Experiences Can Inform a Mobile Intervention for Binge Eating and Weight Management. Frontiers in Digital Health 2021;3 View
  19. Zidaru T, Morrow E, Stockley R. Ensuring patient and public involvement in the transition to AI‐assisted mental health care: A systematic scoping review and agenda for design justice. Health Expectations 2021;24(4):1072 View
  20. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  21. Varma D, Nandanan K, P C V, B S, Pérez M, K A S, Ramesh M. Participatory design approach to address water crisis in the village of Karkatta, Jharkhand, India. Technological Forecasting and Social Change 2021;172:121002 View
  22. Kasson E, Vázquez M, Doroshenko C, Fitzsimmons-Craft E, Wilfley D, Taylor C, Cavazos-Rehg P. Exploring Social Media Recruitment Strategies and Preliminary Acceptability of an mHealth Tool for Teens with Eating Disorders. International Journal of Environmental Research and Public Health 2021;18(15):7979 View
  23. Fleming T, Poppelaars M, Thabrew H. The role of gamification in digital mental health. World Psychiatry 2023;22(1):46 View
  24. Thabrew H, Stasiak K, Kumar H, Naseem T, Frampton C, Merry S. A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial. JMIR Serious Games 2021;9(3):e26084 View
  25. Povey J, Sweet M, Nagel T, Lowell A, Shand F, Vigona J, Dingwall K. Determining Priorities in the Aboriginal and Islander Mental Health Initiative for Youth App Second Phase Participatory Design Project: Qualitative Study and Narrative Literature Review. JMIR Formative Research 2022;6(2):e28342 View
  26. De Siqueira G, Malaj S, Hamdani M. Digitalization, Participation and Interaction: Towards More Inclusive Tools in Urban Design—A Literature Review. Sustainability 2022;14(8):4514 View
  27. Pine R, Te Morenga L, Olson M, Fleming T. Development of a casual video game (Match Emoji) with psychological well-being concepts for young adolescents. DIGITAL HEALTH 2021;7 View
  28. Reynard S, Dias J, Mitic M, Schrank B, Woodcock K. Digital Interventions for Emotion Regulation in Children and Early Adolescents: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e31456 View
  29. Freeland L, O’Reilly M, Fleury J, Adams S, Vostanis P. Digital Social and Emotional Literacy Intervention for Vulnerable Children in Brazil: Participants’ Experiences. International Journal of Mental Health Promotion 2022;24(1):51 View
  30. Hill C, Reardon T, Taylor L, Creswell C. Online Support and Intervention for Child Anxiety (OSI): Development and Usability Testing. JMIR Formative Research 2022;6(4):e29846 View
  31. Wells K, Thames A, Young A, Zhang L, Heilemann M, Romero D, Oliva A, Jones F, Tang L, Brymer M, Elliott T, Arevian A. Engagement, Use, and Impact of Digital Mental Health Resources for Diverse Populations in COVID-19: Community-Partnered Evaluation. JMIR Formative Research 2022;6(12):e42031 View
  32. Li S, Achilles M, Spanos S, Habak S, Werner-Seidler A, O’Dea B. A cognitive behavioural therapy smartphone app for adolescent depression and anxiety: co-design of ClearlyMe. The Cognitive Behaviour Therapist 2022;15 View
  33. Bates K, Morgan H, Crosby E, Nurse K, Flynn A, Stern D, Baronian R, Kennedy E. Developing digital approaches for adolescents and young adults with autism and learning disabilities: Tools to facilitate access and shared decision-making. Educational and Child Psychology 2021;38(3):124 View
  34. Li J, Brar A. The use and impact of digital technologies for and on the mental health and wellbeing of Indigenous people: A systematic review of empirical studies. Computers in Human Behavior 2022;126:106988 View
  35. Hill C, Chessell C, Percy R, Creswell C. Online Support and Intervention (OSI) for child anxiety: a case series within routine clinical practice. Behavioural and Cognitive Psychotherapy 2022;50(4):429 View
  36. Bevan Jones R, Hussain F, Agha S, Weavers B, Lucassen M, Merry S, Stallard P, Simpson S, Rice F. Digital technologies to support adolescents with depression and anxiety: review. BJPsych Advances 2023;29(4):239 View
  37. Cohen J, Patterson P, Noke M, Clarke K, Husson O. Development and Evaluation of the Canteen Connect Online Health Community: Using a Participatory Design Approach in Meeting the Needs of Young People Impacted by Cancer. Cancers 2021;14(1):50 View
  38. Moecke D, Holyk T, Beckett M, Chopra S, Petlitsyna P, Girt M, Kirkham A, Kamurasi I, Turner J, Sneddon D, Friesen M, McDonald I, Denson-Camp N, Crosbie S, Camp P. Scoping review of telehealth use by Indigenous populations from Australia, Canada, New Zealand, and the United States. Journal of Telemedicine and Telecare 2024;30(9):1398 View
  39. Gliosci R, Barros Pontes e Silva T. Therapeutic Interventions with Videogames in Treatments for Depression: A Systematic Review. Games for Health Journal 2023;12(4):269 View
  40. Povey J, Raphiphatthana B, Torok M, Nagel T, Mills P, Sells J, Shand F, Sweet M, Lowell A, Dingwall K. An emerging framework for digital mental health design with Indigenous young people: a scoping review of the involvement of Indigenous young people in the design and evaluation of digital mental health interventions. Systematic Reviews 2023;12(1) View
  41. Bernard A, de Ossorno Garcia S, Salhi L, John A, DelPozo-Banos M. Patterns of engagement in a digital mental health service during COVID-19: a cohort study for children and young people. Frontiers in Psychiatry 2023;14 View
  42. Lipschitz J, Pike C, Hogan T, Murphy S, Burdick K. The Engagement Problem: a Review of Engagement with Digital Mental Health Interventions and Recommendations for a Path Forward. Current Treatment Options in Psychiatry 2023;10(3):119 View
  43. Pine R, Mbinta J, Te Morenga L, Fleming T. A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study. JMIR Serious Games 2024;12:e46697 View
  44. Puolakanaho A, Kaipainen K, Keinonen K, Lappalainen P, Lappalainen R, Kiuru N. Factors Anticipating Adolescents’ Adherence and Dropout in an Online ACT Intervention During the COVID-19 Pandemic. Child & Family Behavior Therapy 2024;46(2):126 View
  45. Dang S, Looijmans A, Sharma N, Jansen A, Hagedoorn M. Exploring the support needs of young adult caregivers, their issues, and preferences towards a web-based tool: a mixed-method study. BMC Digital Health 2024;2(1) View
  46. Straand I, Følstad A, Bjørnestad J. Exploring a Gaming-Based Intervention for Unemployed Young Adults: Thematic Analysis. JMIR Human Factors 2024;11:e44423 View
  47. Calear A, Batterham P, McCallum S, Banfield M, Moore E, Johnson N, Morse A. Designing a Web-Based Navigation Tool to Support Access to Youth Mental Health Services: Qualitative Study. JMIR Formative Research 2024;8:e48945 View
  48. Rheinberger D, Baffsky R, McGillivray L, Z Q Gan D, Larsen M, Torok M. Digital therapeutics in the hospital for suicide crisis – content and design recommendations from young people and hospital staff. DIGITAL HEALTH 2024;10 View
  49. Auva’a-Alatimu T, Alefaio-Tugia S, Ioane J. Understanding the impact of digital therapeutic engagement in promoting mental wellbeing for Pacific youth in Aotearoa New Zealand: an exploration of the literature. International Journal of Mental Health Systems 2024;18(1) View
  50. Murray A, Thye M, Obsuth I, Cai S, Lui M, Orr C, Saravanan A. A narrative review to identify promising approaches for digital health interventions to support emotion regulation for adolescents with ADHD (Preprint). JMIR Mental Health 2024 View
  51. Garrett S, Hilder J, Tester R, Dunlop A, Gardiner T, Dowell T, Brady S, Gilbert N, Shippam M, Tanirau S, Kenny N, McBride C, Wilson J, Rukuwai E, Aryan N, Stubbe M. Young People Talk About Digital Support for Mental Health: An Online Survey of 15–30‐Year Olds in New Zealand. Health Expectations 2024;27(4) View
  52. Fausett C, Lee J, Godwin E, Palmer E, Fouquet S. Informing the Design of Mental Health Smartphone Apps for Adolescents. Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 2020;9(1):218 View
  53. Châtel B, Janssen J, Peeters G, Corten R, Tieben R, Deen M, Hendriks E, Olde Rikkert M. Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study. JMIR Serious Games 2024;12:e52640 View

Books/Policy Documents

  1. Fleming T, Sutcliffe K, Lucassen M, Pine R, Donkin L. Comprehensive Clinical Psychology. View
  2. Rodrigues J, Oliveira F, Ribeiro C, Santos R. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  3. Chatterjee L, Sengupta R. Digital Identity in the New Era of Personalized Medicine. View