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Citing this Article

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Published on 24.08.16 in Vol 3, No 3 (2016): Jul-Sept

This paper is in the following e-collection/theme issue:

Works citing "Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review"

According to Crossref, the following articles are citing this article (DOI 10.2196/mental.5710):

(note that this is only a small subset of citations)

  1. Luna-Perejon F, Malwade S, Styliadis C, Civit J, Cascado-Caballero D, Konstantinidis E, Abdul SS, Bamidis PD, Civit A, Li Y. Evaluation of user satisfaction and usability of a mobile app for smoking cessation. Computer Methods and Programs in Biomedicine 2019;182:105042
    CrossRef
  2. Karekla M, Kasinopoulos O, Neto DD, Ebert DD, Van Daele T, Nordgreen T, Höfer S, Oeverland S, Jensen KL. Best Practices and Recommendations for Digital Interventions to Improve Engagement and Adherence in Chronic Illness Sufferers. European Psychologist 2019;24(1):49
    CrossRef
  3. LaBrie JW, de Rutte JL, Boyle SC, Tan CN, Earle AM. Leveraging copresence to increase the effectiveness of gamified personalized normative feedback. Addictive Behaviors 2019;99:106085
    CrossRef
  4. Radomski AD, Wozney L, McGrath P, Huguet A, Hartling L, Dyson MP, Bennett K, Newton AS. Design and Delivery Features That May Improve the Use of Internet-Based Cognitive Behavioral Therapy for Children and Adolescents With Anxiety: A Realist Literature Synthesis With a Persuasive Systems Design Perspective. Journal of Medical Internet Research 2019;21(2):e11128
    CrossRef
  5. Addington EL, Cheung EO, Bassett SM, Kwok I, Schuette SA, Shiu E, Yang D, Cohn MA, Leykin Y, Saslow LR, Moskowitz JT. The MARIGOLD study: Feasibility and enhancement of an online intervention to improve emotion regulation in people with elevated depressive symptoms. Journal of Affective Disorders 2019;257:352
    CrossRef
  6. Patel MS, Small DS, Harrison JD, Fortunato MP, Oon AL, Rareshide CAL, Reh G, Szwartz G, Guszcza J, Steier D, Kalra P, Hilbert V. Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States. JAMA Internal Medicine 2019;:1
    CrossRef
  7. Hoeppner BB, Hoeppner SS, Carlon HA, Perez GK, Helmuth E, Kahler CW, Kelly JF. Leveraging Positive Psychology to Support Smoking Cessation in Nondaily Smokers Using a Smartphone App: Feasibility and Acceptability Study. JMIR mHealth and uHealth 2019;7(7):e13436
    CrossRef
  8. Søgaard Neilsen A, Wilson RL. Combining e-mental health intervention development with human computer interaction (HCI) design to enhance technology-facilitated recovery for people with depression and/or anxiety conditions: An integrative literature review. International Journal of Mental Health Nursing 2019;28(1):22
    CrossRef
  9. Fang Y, Ma Y, Mo D, Zhang S, Xiang M, Zhang Z. Methodology of an exercise intervention program using social incentives and gamification for obese children. BMC Public Health 2019;19(1)
    CrossRef
  10. Colombo D, Fernández-Álvarez J, Patané A, Semonella M, Kwiatkowska M, García-Palacios A, Cipresso P, Riva G, Botella C. Current State and Future Directions of Technology-Based Ecological Momentary Assessment and Intervention for Major Depressive Disorder: A Systematic Review. Journal of Clinical Medicine 2019;8(4):465
    CrossRef
  11. Flett JA, Fletcher BD, Riordan BC, Patterson T, Hayne H, Conner TS. The peril of self-reported adherence in digital interventions: A brief example. Internet Interventions 2019;:100267
    CrossRef
  12. Lowensteyn I, Berberian V, Berger C, Da Costa D, Joseph L, Grover SA. The Sustainability of a Workplace Wellness Program That Incorporates Gamification Principles: Participant Engagement and Health Benefits After 2 Years. American Journal of Health Promotion 2019;33(6):850
    CrossRef
  13. Mo D, Xiang M, Luo M, Dong Y, Fang Y, Zhang S, Zhang Z, Liang H. Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China. International Journal of Environmental Research and Public Health 2019;16(5):858
    CrossRef
  14. Cheng VWS, Davenport T, Johnson D, Vella K, Hickie IB. Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review. JMIR Mental Health 2019;6(6):e13717
    CrossRef
  15. Sarbadhikari S, Sood J. Gamification for nurturing healthy habits. The National Medical Journal of India 2018;31(4):253
    CrossRef
  16. Yeager CM, Shoji K, Luszczynska A, Benight CC. Engagement With a Trauma Recovery Internet Intervention Explained With the Health Action Process Approach (HAPA): Longitudinal Study. JMIR Mental Health 2018;5(2):e29
    CrossRef
  17. Parisod H, Pakarinen A, Axelin A, Löyttyniemi E, Smed J, Salanterä S. Feasibility of mobile health game “Fume” in supporting tobacco-related health literacy among early adolescents: A three-armed cluster randomized design. International Journal of Medical Informatics 2018;113:26
    CrossRef
  18. Roche CC, Wingo NP, Westfall AO, Azuero A, Dempsey DM, Willig JH. Educational Analytics. CIN: Computers, Informatics, Nursing 2018;36(9):458
    CrossRef
  19. Earle AM, LaBrie JW, Boyle SC, Smith D. In pursuit of a self-sustaining college alcohol intervention: Deploying gamified PNF in the real world. Addictive Behaviors 2018;80:71
    CrossRef
  20. Vervaeke J, Van Looy J, Hoorelbeke K, Baeken C, Koster EH. Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis. JMIR Serious Games 2018;6(2):e6
    CrossRef
  21. Mack I, Bayer C, Schäffeler N, Reiband N, Brölz E, Zurstiege G, Fernandez-Aranda F, Gawrilow C, Zipfel S. Chances and Limitations of Video Games in the Fight against Childhood Obesity-A Systematic Review. European Eating Disorders Review 2017;25(4):237
    CrossRef
  22. Lumsden J, Skinner A, Coyle D, Lawrence N, Munafo M. Attrition from Web-Based Cognitive Testing: A Repeated Measures Comparison of Gamification Techniques. Journal of Medical Internet Research 2017;19(11):e395
    CrossRef
  23. Podina IR, Fodor LA, Cosmoiu A, Boian R. An evidence-based gamified mHealth intervention for overweight young adults with maladaptive eating habits: study protocol for a randomized controlled trial. Trials 2017;18(1)
    CrossRef
  24. Hightow-Weidman LB, Muessig KE, Bauermeister JA, LeGrand S, Fiellin LE. The future of digital games for HIV prevention and care. Current Opinion in HIV and AIDS 2017;12(5):501
    CrossRef
  25. Luik AI, Kyle SD, Espie CA. Digital Cognitive Behavioral Therapy (dCBT) for Insomnia: a State-of-the-Science Review. Current Sleep Medicine Reports 2017;3(2):48
    CrossRef
  26. Nicholas J, Huckvale K, Larsen ME, Basu A, Batterham PJ, Shaw F, Sendi S. Issues for eHealth in Psychiatry: Results of an Expert Survey. Journal of Medical Internet Research 2017;19(2):e55
    CrossRef
  27. Watanabe K, Kawakami N, Imamura K, Inoue A, Shimazu A, Yoshikawa T, Hiro H, Asai Y, Odagiri Y, Yoshikawa E, Tsutsumi A. Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study. Scientific Reports 2017;7(1)
    CrossRef
  28. El-Hilly AA, Iqbal SS, Ahmed M, Sherwani Y, Muntasir M, Siddiqui S, Al-Fagih Z, Usmani O, Eisingerich AB. Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study. JMIR Serious Games 2016;4(2):e18
    CrossRef
  29. Wilansky P, Eklund JM, Milner T, Kreindler D, Cheung A, Kovacs T, Shooshtari S, Astell A, Ohinmaa A, Henderson J, Strauss J, Mills RS. Cognitive Behavior Therapy for Anxious and Depressed Youth: Improving Homework Adherence Through Mobile Technology. JMIR Research Protocols 2016;5(4):e209
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/mental.5710)

:
  1. Becker D. Advances in Information and Communication Networks. 2019. Chapter 8:91
    CrossRef
  2. Kocakoyun S, Ozdamli F. Socialization - A Multidimensional Perspective. 2018. Chapter 4
    CrossRef
  3. Singh K, Landman AB. Key Advances in Clinical Informatics. 2017. :183
    CrossRef
  4. Zurstiege G, Zipfel S, Ort A, Mack I, Meitz TGK, Schäffeler N. Informational Environments. 2017. Chapter 5:97
    CrossRef