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Citing this Article

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Published on 27.06.16 in Vol 3, No 2 (2016): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "Feasibility of an Immersive Virtual Reality Intervention for Hospitalized Patients: An Observational Cohort Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/mental.5801):

(note that this is only a small subset of citations)

  1. Migoya-Borja M, Delgado-Gómez D, Carmona-Camacho R, Porras-Segovia A, López-Moriñigo J, Sánchez-Alonso M, Albarracín García L, Guerra N, Barrigón ML, Alegría M, Baca-García E. Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients. Cyberpsychology, Behavior, and Social Networking 2020;23(4):246
    CrossRef
  2. Commins S, Duffin J, Chaves K, Leahy D, Corcoran K, Caffrey M, Keenan L, Finan D, Thornberry C. NavWell: A simplified virtual-reality platform for spatial navigation and memory experiments. Behavior Research Methods 2020;52(3):1189
    CrossRef
  3. Brimelow RE, Dawe B, Dissanayaka N. Preliminary Research: Virtual Reality in Residential Aged Care to Reduce Apathy and Improve Mood. Cyberpsychology, Behavior, and Social Networking 2020;23(3):165
    CrossRef
  4. Jung T, Moorhouse N, Shi X, Amin MF. A Virtual Reality–Supported Intervention for Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease: Mixed Methods Study. Journal of Medical Internet Research 2020;22(7):e14178
    CrossRef
  5. Rmadi H, Mary M, Duron E, Pujol T, Gasmi Y, Maillot P, Hanneton S, Souques C, Karoubi E, Artico R. Acceptabilité et tolérance de la thérapie d’exposition à la réalité virtuelle dans la prise en charge du syndrome de désadaptation psychomotrice du sujet âgé. NPG Neurologie - Psychiatrie - Gériatrie 2020;20(115):38
    CrossRef
  6. Evans CP, Chiarovano E, MacDougall HG. The Potential Benefits of Personalized 360 Video Experiences on Affect: A Proof-of-Concept Study. Cyberpsychology, Behavior, and Social Networking 2020;23(2):134
    CrossRef
  7. Gopalakrishnan S, Jacob CES, Kumar M, Karunakaran V, Raman R. Comparison of Visual Parameters Between Normal Individuals and People with Low Vision in a Virtual Environment. Cyberpsychology, Behavior, and Social Networking 2020;23(3):171
    CrossRef
  8. Patel P, Ivanov D, Bhatt S, Mastorakos G, Birckhead B, Khera N, Vittone J. Low-Cost Virtual Reality Headsets Reduce Perceived Pain in Healthy Adults: A Multicenter Randomized Crossover Trial. Games for Health Journal 2020;9(2):129
    CrossRef
  9. Özalp Gerçeker G, Ayar D, Özdemir EZ, Bektaş M. Effects of virtual reality on pain, fear and anxiety during blood draw in children aged 5–12 years old: A randomised controlled study. Journal of Clinical Nursing 2020;29(7-8):1151
    CrossRef
  10. Noghabaei M, Heydarian A, Balali V, Han K. Trend Analysis on Adoption of Virtual and Augmented Reality in the Architecture, Engineering, and Construction Industry. Data 2020;5(1):26
    CrossRef
  11. Leggiero NM, Armstrong TS, Gilbert MR, King AL. Use of virtual reality for symptom management in solid-tumor patients with implications for primary brain tumor research: a systematic review. Neuro-Oncology Practice 2020;
    CrossRef
  12. Easterlin MC, Berdahl CT, Rabizadeh S, Spiegel B, Agoratus L, Hoover C, Dudovitz R. Child and Parent Perspectives on the Acceptability of Virtual Reality to Mitigate Medical Trauma in an Infusion Center. Maternal and Child Health Journal 2020;24(8):986
    CrossRef
  13. Balali V, Zalavadia A, Heydarian A. Real-Time Interaction and Cost Estimating within Immersive Virtual Environments. Journal of Construction Engineering and Management 2020;146(2):04019098
    CrossRef
  14. Koç Özkan T, Polat F. The Effect of Virtual Reality and Kaleidoscope on Pain and Anxiety Levels During Venipuncture in Children. Journal of PeriAnesthesia Nursing 2020;35(2):206
    CrossRef
  15. Delion M, Klinger E, Bernard F, Aubin G, Minassian AT, Menei P. Immersing Patients in a Virtual Reality Environment for Brain Mapping During Awake Surgery: Safety Study. World Neurosurgery 2020;134:e937
    CrossRef
  16. Lin H, Li Y, Hu W, Huang C, Du Y. A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder. Journal of Clinical Medicine 2019;8(6):791
    CrossRef
  17. Rizzo A, Thomas Koenig S, Talbot TB. Clinical Results Using Virtual Reality. Journal of Technology in Human Services 2019;37(1):51
    CrossRef
  18. Snoswell AJ, Snoswell CL. Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease States. JMIR Biomedical Engineering 2019;4(1):e15025
    CrossRef
  19. Spiegel B, Fuller G, Lopez M, Dupuy T, Noah B, Howard A, Albert M, Tashjian V, Lam R, Ahn J, Dailey F, Rosen BT, Vrahas M, Little M, Garlich J, Dzubur E, IsHak W, Danovitch I, Gupta V. Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial. PLOS ONE 2019;14(8):e0219115
    CrossRef
  20. Sikka N, Shu L, Ritchie B, Amdur RL, Pourmand A. Virtual Reality-Assisted Pain, Anxiety, and Anger Management in the Emergency Department. Telemedicine and e-Health 2019;25(12):1207
    CrossRef
  21. Pandrangi VC, Gaston B, Appelbaum NP, Albuquerque FC, Levy MM, Larson RA. The Application of Virtual Reality in Patient Education. Annals of Vascular Surgery 2019;59:184
    CrossRef
  22. Birckhead B, Khalil C, Liu X, Conovitz S, Rizzo A, Danovitch I, Bullock K, Spiegel B. Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study. JMIR Mental Health 2019;6(1):e11973
    CrossRef
  23. Mozgai S, Hartholt A, Rizzo A. Systematic Representative Design and Clinical Virtual Reality. Psychological Inquiry 2019;30(4):231
    CrossRef
  24. Bakker A, Janssen L, Noordam C. Home to Hospital Live Streaming With Virtual Reality Goggles: A Qualitative Study Exploring the Experiences of Hospitalized Children. JMIR Pediatrics and Parenting 2018;1(2):e10
    CrossRef
  25. Spiegel BM. Virtual medicine: how virtual reality is easing pain, calming nerves and improving health. Medical Journal of Australia 2018;209(6):245
    CrossRef
  26. Pourmand A, Davis S, Marchak A, Whiteside T, Sikka N. Virtual Reality as a Clinical Tool for Pain Management. Current Pain and Headache Reports 2018;22(8)
    CrossRef
  27. Izard SG, Juanes JA, García Peñalvo FJ, Estella JMG, Ledesma MJS, Ruisoto P. Virtual Reality as an Educational and Training Tool for Medicine. Journal of Medical Systems 2018;42(3)
    CrossRef
  28. Delshad SD, Almario CV, Fuller G, Luong D, Spiegel BMR. Economic analysis of implementing virtual reality therapy for pain among hospitalized patients. npj Digital Medicine 2018;1(1)
    CrossRef
  29. Gerçeker G, Binay , Bilsin E, Kahraman A, Yılmaz HB. Effects of Virtual Reality and External Cold and Vibration on Pain in 7- to 12-Year-Old Children During Phlebotomy: A Randomized Controlled Trial. Journal of PeriAnesthesia Nursing 2018;33(6):981
    CrossRef
  30. Juan M, García-García I, Mollá R, López R. Users’ Perceptions Using Low-End and High-End Mobile-Rendered HMDs: A Comparative Study. Computers 2018;7(1):15
    CrossRef
  31. Mesko B. Digital Health Technologies to Support Human Missions to Mars. New Space 2018;6(2):109
    CrossRef
  32. Harrington CM, Kavanagh DO, Quinlan JF, Ryan D, Dicker P, O'Keeffe D, Traynor O, Tierney S. Development and evaluation of a trauma decision-making simulator in Oculus virtual reality. The American Journal of Surgery 2018;215(1):42
    CrossRef
  33. Tashjian VC, Mosadeghi S, Howard AR, Lopez M, Dupuy T, Reid M, Martinez B, Ahmed S, Dailey F, Robbins K, Rosen B, Fuller G, Danovitch I, IsHak W, Spiegel B. Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial. JMIR Mental Health 2017;4(1):e9
    CrossRef
  34. Garrett B, Taverner T, McDade P. Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study. JMIR Medical Informatics 2017;5(2):e11
    CrossRef
  35. Moro C, Štromberga Z, Raikos A, Stirling A. The effectiveness of virtual and augmented reality in health sciences and medical anatomy. Anatomical Sciences Education 2017;10(6):549
    CrossRef
  36. Rizzo A, Shilling R. Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD. European Journal of Psychotraumatology 2017;8(sup5):1414560
    CrossRef
  37. Keller MS, Park HJ, Cunningham ME, Fouladian JE, Chen M, Spiegel BMR. Public Perceptions Regarding Use of Virtual Reality in Health Care: A Social Media Content Analysis Using Facebook. Journal of Medical Internet Research 2017;19(12):e419
    CrossRef
  38. Castro-Sánchez E, Kyratsis Y, Iwami M, Rawson TM, Holmes AH. Serious electronic games as behavioural change interventions in healthcare-associated infections and infection prevention and control: a scoping review of the literature and future directions. Antimicrobial Resistance & Infection Control 2016;5(1)
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/mental.5801)

:
  1. Davey S, Hancock P. Serious Games for Enhancing Law Enforcement Agencies. 2019. Chapter 3:43
    CrossRef
  2. McGuire LS, Kwasnicki A, Ismail R, Weiss T, Charbel FT, Alaraj A. Comprehensive Healthcare Simulation: Neurosurgery. 2018. Chapter 20:265
    CrossRef