Articles published in this theme: 118 (scroll down to load remaining articles)
2026
Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study
J Med Internet Res 2026 (Feb 12); 28:e89319
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RedMan-GreenMan: Co-Designed Pedestrian Safety Game Prototype for Children With Autism
JMIR Serious Games 2026 (Jan 15); 14:e69260
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2025
Video Games and Gamification for Assessing Mild Cognitive Impairment: Scoping Review
JMIR Ment Health 2025 (Aug 05); 12:e71304
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Game-Based Social-Emotional Learning for Youth: School-Based Qualitative Analysis of Brain Agents
JMIR Form Res 2025 (Jul 24); 9:e67550
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Gamification as a Tool for Understanding Mental Disorders in Nursing Students: Qualitative Study
JMIR Nursing 2025 (Jun 20); 8:e71921
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