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Following the classification method of Bányai et al [34] and taking into consideration the theoretical concept [2,3,6] and the methods of how e-sport tournaments are organized, gamers who participated in e-sport tournaments at least 6-11 times in the previous year were defined as “e-sport gamers.” Gamers who participated in such tournaments only 5 times or fewer in the previous year were defined as “recreational gamers.”
Coping strategies were assessed using the Brief COPE scale [35].
JMIR Ment Health 2021;8(3):e21115
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