Published on in Vol 10 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/44998, first published .
The Use of Virtual Reality Interventions to Promote Positive Mental Health: Systematic Literature Review

The Use of Virtual Reality Interventions to Promote Positive Mental Health: Systematic Literature Review

The Use of Virtual Reality Interventions to Promote Positive Mental Health: Systematic Literature Review

Journals

  1. Bagger B, Sillesen A, Jeppesen E, Kledal T. Virtual Reality Technology and Digitalized Forest Bathing in Nursing Care – The Experience of Well-being and Quality of Life. Nordisk sygeplejeforskning 2024;14(1):1 View
  2. Goh C, Ma Y, Rizzo A. Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development. Frontiers in Virtual Reality 2024;5 View
  3. Ramos G, Hernandez-Ramos R, Taylor M, Schueller S. State of the Science: Using Digital Mental Health Interventions to Extend the Impact of Psychological Services. Behavior Therapy 2024;55(6):1364 View
  4. Ma W, Zheng Y, Li T, Li Z, Li Y, Wang L. A comprehensive review of deep learning in EEG-based emotion recognition: classifications, trends, and practical implications. PeerJ Computer Science 2024;10:e2065 View
  5. Ong T, Barrera J, Sunkara C, Soni H, Ivanova J, Cummins M, Schuler K, Wilczewski H, Welch B, Bunnell B. Mental health providers are inexperienced but interested in telehealth-based virtual reality therapy: survey study. Frontiers in Virtual Reality 2024;5 View
  6. Saab M, McCarthy M, Davoren M, Shiely F, Harrington J, Shorter G, Murphy D, O’Mahony B, Cooke E, Murphy A, Kirby A, Rovito M, Robertson S, FitzGerald S, O’Connor A, O’Riordan M, Hegarty J, Dahly D, Sadeghi A. Enhancing Men’s Awareness of Testicular Diseases (E-MAT) using virtual reality: A randomised pilot feasibility study and mixed method process evaluation. PLOS ONE 2024;19(7):e0307426 View
  7. Saboor S, Medina A, Marciano L. Application of Positive Psychology in Digital Interventions for Children, Adolescents, and Young Adults: Systematic Review and Meta-Analysis of Controlled Trials. JMIR Mental Health 2024;11:e56045 View
  8. dos Santos M, Heckler W, Bavaresco R, Barbosa J. Machine learning applied to digital phenotyping: A systematic literature review and taxonomy. Computers in Human Behavior 2024;161:108422 View
  9. Ruini C, Vescovelli F, Cesarano V, De Angelis G, De Marco E, De Marco E, Galeazzi G, Pira G, Pingani L, Limone P. Utilizing digital technologies to promote well-being in university students: the ‘DigiWell’ research protocol. Frontiers in Psychology 2024;15 View
  10. Spytska L. The use of virtual reality in the treatment of mental disorders such as phobias and post-traumatic stress disorder. SSM - Mental Health 2024;6:100351 View
  11. Gu P, Qian X, Xu X, Zhang L, Ma Z. Enhancing daily living skills in autistic individuals through extended reality: a scoping review. International Journal of Developmental Disabilities 2024:1 View
  12. Merola P, Cardoso M, Barreto G, Chagas M, Saunders L, Saunders B, Berton D. Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint). JMIR Serious Games 2024 View
  13. Giosan C, Popoviciu C, Zhamaliyeva S, Zaborot I, Deac G. Evaluating the efficacy of support groups in the metaverse for Ukrainian refugees: a protocol for a randomized clinical trial. Trials 2024;25(1) View

Books/Policy Documents

  1. Sindiramutty S, Jhanjhi N, Ray S, Jazri H, Khan N, Gaur L. Metaverse Applications for Intelligent Healthcare. View
  2. Tandon A, Rajavaram S, Avula Y. Transfer, Diffusion and Adoption of Next-Generation Digital Technologies. View
  3. Hutson J, Hutson P, Harper-Nichols M. Sensemaking and Neuroaesthetics. View