Published on in Vol 7, No 7 (2020): July

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17260, first published .
Design of a Digital Comic Creator (It’s Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach

Design of a Digital Comic Creator (It’s Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach

Design of a Digital Comic Creator (It’s Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach

Journals

  1. Terlouw G, Kuipers D, van 't Veer J, Prins J, Pierie J. The Development of an Escape Room–Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach. JMIR Serious Games 2021;9(1):e19765 View
  2. Veldmeijer L, Terlouw G, van ’t Veer J, Kuipers D. Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned about design. Design for Health 2022;6(1):44 View
  3. Terlouw G, Kuipers D, Veldmeijer L, van 't Veer J, Prins J, Pierie J. Boundary Objects as Dialogical Learning Accelerators for Social Change in Design for Health: Systematic Review. JMIR Human Factors 2022;9(1):e31167 View
  4. Vial S, Boudhraâ S, Dumont M. Human-Centered Design Approaches in Digital Mental Health Interventions: Exploratory Mapping Review. JMIR Mental Health 2022;9(6):e35591 View
  5. Veldmeijer L, Terlouw G, Veer J, van Os J, Boonstra N. Design for mental health: can design promote human-centred diagnostics?. Design for Health 2023;7(1):5 View
  6. Kuipers S, Castelein S, Barf H, Kronenberg L, Boonstra N. Risk factors and oral health‐related quality of life: A case–control comparison between patients after a first‐episode psychosis and people from general population. Journal of Psychiatric and Mental Health Nursing 2022;29(3):430 View
  7. Vacca R, Augello A, Gallo L, Caggianese G, Malizia V, La Grutta S, Murero M, Valenti D, Tullo A, Balech B, Marzano F, Ghezzo A, Tancredi G, Turchetta A, Riccio M, Bravaccio C, Scala I. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders. Neuroscience & Biobehavioral Reviews 2023;149:105156 View
  8. Bondioli M, Chessa S, Kocian A, Pelagatti S. A survey on technological tools and systems for diagnosis and therapy of autism spectrum disorder. Human–Computer Interaction 2024;39(3-4):145 View
  9. Veldmeijer L, Terlouw G, Van Os J, Van Dijk O, Van 't Veer J, Boonstra N. The Involvement of Service Users and People With Lived Experience in Mental Health Care Innovation Through Design: Systematic Review. JMIR Mental Health 2023;10:e46590 View
  10. Fitria Y, Malik A, Mutiaramses M, Halili S, Amelia R. Digital comic teaching materials: It’s role to enhance student’s literacy on organism characteristic topic. Eurasia Journal of Mathematics, Science and Technology Education 2023;19(10):em2333 View
  11. Farkas K, Pesthy O, Janacsek K, Németh D. Interpersonal Distance Theory of Autism and Its Implication for Cognitive Assessment, Therapy, and Daily Life. Perspectives on Psychological Science 2024;19(1):126 View

Books/Policy Documents

  1. Castellani A, Benassi M, Balboni G. Computational Science and Its Applications – ICCSA 2023 Workshops. View