Published on in Vol 6, No 9 (2019): September

Preprints (earlier versions) of this paper are available at, first published .
An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study

An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study

An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study


  1. Eisapour M, Cao S, Boger J. Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia. Journal of Rehabilitation and Assistive Technologies Engineering 2020;7:205566832091377 View
  2. Moore N, Yoo S, Poronnik P, Brown M, Ahmadpour N. Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study. JMIR Serious Games 2020;8(3):e20797 View
  3. Jenny C, Reuter C. Usability of Individualized Head-Related Transfer Functions in Virtual Reality: Empirical Study With Perceptual Attributes in Sagittal Plane Sound Localization. JMIR Serious Games 2020;8(3):e17576 View
  4. Wang Y, Ijaz K, Yuan D, Calvo R. VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames. Software: Practice and Experience 2020;50(7):1305 View
  5. Amaefule C, Lüdtke S, Kirste T, Teipel S. Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial. JMIR Serious Games 2020;8(4):e18455 View
  6. Maneuvrier A, Decker L, Ceyte H, Fleury P, Renaud P. Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment. Frontiers in Virtual Reality 2020;1 View
  7. Hassandra M, Galanis E, Hatzigeorgiadis A, Goudas M, Mouzakidis C, Karathanasi E, Petridou N, Tsolaki M, Zikas P, Evangelou G, Papagiannakis G, Bellis G, Kokkotis C, Panagiotopoulos S, Giakas G, Theodorakis Y. Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study. JMIR Serious Games 2021;9(1):e24170 View
  8. Matsangidou M, Frangoudes F, Schiza E, Neokleous K, Papayianni E, Xenari K, Avraamides M, Pattichis C. Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia. Virtual Reality 2023;27(1):421 View
  9. Guerra-Tamez C. The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students: The Mediating Effect of the Flow Experience. Education Sciences 2023;13(2):185 View
  10. Moll B, Sykes E. Optimized virtual reality-based Method of Loci memorization techniques through increased immersion and effective memory palace designs: a feasibility study. Virtual Reality 2023;27(2):941 View
  11. Gilson A, Gassman M, Dodds D, Lombardo R, Ford II J, Potteiger M. Refining a Digital Therapeutic Platform for Home Care Agencies in Dementia Care to Elicit Stakeholder Feedback: Focus Group Study With Stakeholders. JMIR Aging 2022;5(1):e32516 View
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  15. Kim E, Han J, Choi H, Prié Y, Vigier T, Bulteau S, Kwon G. Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review. JMIR Serious Games 2021;9(4):e30249 View
  16. Ijaz K, Tran T, Kocaballi A, Calvo R, Berkovsky S, Ahmadpour N. Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review. Multimodal Technologies and Interaction 2022;6(7):60 View
  17. Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D, Tuena C. Efficacy and Moderators of Virtual Reality for Cognitive Training in People with Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Journal of Alzheimer's Disease 2022;88(4):1341 View
  18. Silva J, Santos M, Costa R, Moretto E, Viveiro L, Lopes R, Brucki S, Pompeu J. Applicability of an immersive virtual reality system to assess egocentric orientation of older adults. Arquivos de Neuro-Psiquiatria 2023;81(01):019 View
  19. Maneuvrier A, Westermann H. The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality. PRESENCE: Virtual and Augmented Reality 2020;29:141 View
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Books/Policy Documents

  1. Yu R, Chan A, Ko T. Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance. View
  2. Cavalcante D, da Fonseca G, Joaquim S, Simões S. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  3. Sahu A, Bajaj J. Emerging Advancements for Virtual and Augmented Reality in Healthcare. View
  4. Jeung S, Hilton C, Berg T, Gehrke L, Gramann K. Virtual Reality in Behavioral Neuroscience: New Insights and Methods. View