Published on in Vol 6, No 9 (2019): September

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13887, first published .
An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study

An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study

An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study

Journals

  1. Eisapour M, Cao S, Boger J. Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia. Journal of Rehabilitation and Assistive Technologies Engineering 2020;7 View
  2. Moore N, Yoo S, Poronnik P, Brown M, Ahmadpour N. Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study. JMIR Serious Games 2020;8(3):e20797 View
  3. Jenny C, Reuter C. Usability of Individualized Head-Related Transfer Functions in Virtual Reality: Empirical Study With Perceptual Attributes in Sagittal Plane Sound Localization. JMIR Serious Games 2020;8(3):e17576 View
  4. Wang Y, Ijaz K, Yuan D, Calvo R. VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames. Software: Practice and Experience 2020;50(7):1305 View
  5. Amaefule C, Lüdtke S, Kirste T, Teipel S. Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial. JMIR Serious Games 2020;8(4):e18455 View
  6. Maneuvrier A, Decker L, Ceyte H, Fleury P, Renaud P. Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment. Frontiers in Virtual Reality 2020;1 View
  7. Hassandra M, Galanis E, Hatzigeorgiadis A, Goudas M, Mouzakidis C, Karathanasi E, Petridou N, Tsolaki M, Zikas P, Evangelou G, Papagiannakis G, Bellis G, Kokkotis C, Panagiotopoulos S, Giakas G, Theodorakis Y. Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study. JMIR Serious Games 2021;9(1):e24170 View
  8. Matsangidou M, Frangoudes F, Schiza E, Neokleous K, Papayianni E, Xenari K, Avraamides M, Pattichis C. Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia. Virtual Reality 2023;27(1):421 View
  9. Guerra-Tamez C. The Impact of Immersion through Virtual Reality in the Learning Experiences of Art and Design Students: The Mediating Effect of the Flow Experience. Education Sciences 2023;13(2):185 View
  10. Moll B, Sykes E. Optimized virtual reality-based Method of Loci memorization techniques through increased immersion and effective memory palace designs: a feasibility study. Virtual Reality 2023;27(2):941 View
  11. Gilson A, Gassman M, Dodds D, Lombardo R, Ford II J, Potteiger M. Refining a Digital Therapeutic Platform for Home Care Agencies in Dementia Care to Elicit Stakeholder Feedback: Focus Group Study With Stakeholders. JMIR Aging 2022;5(1):e32516 View
  12. Meulenberg C, de Bruin E, Marusic U. A Perspective on Implementation of Technology-Driven Exergames for Adults as Telerehabilitation Services. Frontiers in Psychology 2022;13 View
  13. Pramod D. Assistive Technology for Elderly People: State of the Art Review and Future Research Agenda. Science & Technology Libraries 2023;42(1):85 View
  14. Vial S, Boudhraâ S, Dumont M. Human-Centered Design Approaches in Digital Mental Health Interventions: Exploratory Mapping Review. JMIR Mental Health 2022;9(6):e35591 View
  15. Kim E, Han J, Choi H, Prié Y, Vigier T, Bulteau S, Kwon G. Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review. JMIR Serious Games 2021;9(4):e30249 View
  16. Ijaz K, Tran T, Kocaballi A, Calvo R, Berkovsky S, Ahmadpour N. Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review. Multimodal Technologies and Interaction 2022;6(7):60 View
  17. Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D, Tuena C. Efficacy and Moderators of Virtual Reality for Cognitive Training in People with Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Journal of Alzheimer's Disease 2022;88(4):1341 View
  18. Silva J, Santos M, Costa R, Moretto E, Viveiro L, Lopes R, Brucki S, Pompeu J. Applicability of an immersive virtual reality system to assess egocentric orientation of older adults. Arquivos de Neuro-Psiquiatria 2023;81(01):019 View
  19. Maneuvrier A, Westermann H. The Phi Angle: A Theoretical Essay on Sense of Presence, Human Factors, and Performance in Virtual Reality. PRESENCE: Virtual and Augmented Reality 2020;29:141 View
  20. Kim S, Park J, Choi H, Loeser M, Ryu H, Seo K. Digital Marker for Early Screening of Mild Cognitive Impairment Through Hand and Eye Movement Analysis in Virtual Reality Using Machine Learning: First Validation Study. Journal of Medical Internet Research 2023;25:e48093 View
  21. Mendez-Encinas D, Sujar A, Bayona S, Delgado-Gomez D. Attention and impulsivity assessment using virtual reality games. Scientific Reports 2023;13(1) View
  22. Ahmadpour N, Pillai A, Yao S, Weatherall A. Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitals. International Journal of Human-Computer Studies 2024;183:103193 View
  23. Nenna F, Zanardi D, Pluchino P, Gamberini L. Exploring age-related phenomena in VR-based teleoperations: a human-centered perspective for industry 5.0. Behaviour & Information Technology 2024;43(15):3922 View
  24. Siette J, Guion J, Ijaz K, Strutt P, Porte M, Savage G, Richards D. Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults. BMC Medical Informatics and Decision Making 2024;24(1) View
  25. Bervell B, Mireku D, Agyapong D. Modelling the antecedents of students’ satisfaction and continuous use intentions of an electronic appraisal portal system in higher education. Computers in Human Behavior Reports 2024;15:100431 View
  26. Xi N, Chen J, Gama F, Korkeila H, Hamari J. Virtual Experiences, Real Memories? A Study on Information Recall and Recognition in the Metaverse. Information Systems Frontiers 2024 View
  27. Bazargani J, Rahim N, Sadeghi-Niaraki A, Abuhmed T, Song H, Choi S. Alzheimer's disease diagnosis in the metaverse. Computer Methods and Programs in Biomedicine 2024;255:108348 View
  28. Jawharieh H, Tabbaa L, Ang C, Cheung E, Covaci A. Care Beyond Borders: Investigating Virtual Reality Deployment Opportunities & Challenges Through the Lens of Dementia Care. International Journal of Human–Computer Interaction 2024:1 View
  29. Ju Y, Kang S, Kim J, Ryu J, Jeong E. Clinical Utility of Virtual Kitchen Errand Task for Children (VKET-C) as a Functional Cognition Evaluation for Children with Developmental Disabilities. Children 2024;11(11):1291 View

Books/Policy Documents

  1. Yu R, Chan A, Ko T. Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance. View
  2. Cavalcante D, da Fonseca G, Joaquim S, Simões S. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  3. Sahu A, Bajaj J. Emerging Advancements for Virtual and Augmented Reality in Healthcare. View
  4. Jeung S, Hilton C, Berg T, Gehrke L, Gramann K. Virtual Reality in Behavioral Neuroscience: New Insights and Methods. View
  5. Jones A, Trumbo M, Mcfarland A, Bagwell A, Robert B, Marzulli A, Roldan S, Band D. HCI International 2024 – Late Breaking Papers. View