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Health Behavior Theory in Physical Activity Game Apps: A Content Analysis

Health Behavior Theory in Physical Activity Game Apps: A Content Analysis

In a review of mobile apps utilized in health interventions, Payne et al [47] found that self-monitoring was the most commonly utilized health behavior construct, followed by cues to action and feedback.

Hannah E Payne, Victor BA Moxley, Elizabeth MacDonald

JMIR Serious Games 2015;3(2):e4


Evaluation of Diet-Related Infographics on Pinterest for Use of Behavior Change Theories: A Content Analysis

Evaluation of Diet-Related Infographics on Pinterest for Use of Behavior Change Theories: A Content Analysis

Payne et al [40] and Cowan et al [45] reported similarly low levels of HBT in their respective content analyses of physical activity mobile apps and recommended increased collaboration between experts in HBT and app developers.

Jessica L Wilkinson, Kate Strickling, Hannah E Payne, Kayla C Jensen, Joshua H West

JMIR Mhealth Uhealth 2016;4(4):e133