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What Serious Video Games Can Offer Child Obesity Prevention

What Serious Video Games Can Offer Child Obesity Prevention

For examples of how features such as these were incorporated into a serious video game, please see Thompson et al [18].

Debbe Thompson

JMIR Serious Games 2014;2(2):e8


A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II):  Rationale, Design, and Methods

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

and a two-sided alternative with type I error rate of 0.05. This effect size (ES=0.17) translates to a detectable 0.51 or greater serving (ie, a half of a serving per day) group difference.

Debbe Thompson, Riddhi Bhatt, Melanie Lazarus, Karen Cullen, Janice Baranowski, Tom Baranowski

JMIR Res Protoc 2012;1(2):e19


The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study

Social desirability of responses was assessed with the Revised Children’s Manifest Anxiety Scale (Sample item: I never say things I shouldn’t.) [64]. The questions were collected via a touch-screen tablet.

Amy Shirong Lu, Tom Baranowski, S Lee Hong, Richard Buday, Debbe Thompson, Alicia Beltran, Hafza Razak Dadabhoy, Tzu-An Chen

J Med Internet Res 2016;18(10):e272