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Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping

Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping

In the Gerontoludic Manifesto (2015), De Schutter and Vanden Abeele have argued that to advance the field of gaming for older adults, we must move away from the biomedical model of solving the problem of age-related decline but instead focus on how different

Najmeh Khalili-Mahani, Bob De Schutter

JMIR Serious Games 2019;7(2):e13303