Search Articles

View query in Help articles search

Search Results (1 to 10 of 6059 Results)

Download search results: END BibTex RIS


Tweet Content Related to Sexually Transmitted Diseases: No Joking Matter

Tweet Content Related to Sexually Transmitted Diseases: No Joking Matter

On the other side, serious tweets were most frequently posted by news organizations (20.6%, 128/620), using a logo avatar (66.9%, 415/620), and classified as identifiable accounts (85.2%, 528/620).

Elia Gabarron, J Artur Serrano, Rolf Wynn, Annie YS Lau

J Med Internet Res 2014;16(10):e228

Rethinking Social Interaction: Empirical Model Development

Rethinking Social Interaction: Empirical Model Development

Globally, there are approximately three billion registered social media profiles, and the number of social media platforms is growing exponentially [4]. Young persons are the heaviest consumers, with more than 90% using social media on a daily basis [5].

Jone Bjornestad, Christian Moltu, Marius Veseth, Tore Tjora

J Med Internet Res 2020;22(4):e18558

Using Serious Games for Antismoking Health Campaigns: Experimental Study

Using Serious Games for Antismoking Health Campaigns: Experimental Study

First, there is a strong need to understand how serious games can be more persuasive compared to other media types, such as print pamphlets.

Jihyun Kim, Hayeon Song, Kelly Merrill Jr, Younbo Jung, Remi Junghuem Kwon

JMIR Serious Games 2020;8(4):e18528

Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

Using a Virtual Serious Game (Deusto-e-motion1.0) to Assess the Theory of Mind in Primary School Children: Observational Descriptive Study

Virtual and mixed realities present the possibility of creating new, immersive, and motivational places where patients can be evaluated and trained while playing [5].There are various serious games available, such as some for training skills [6], for prevention

Esther Lázaro, Imanol Amayra, Juan Francisco López-Paz, Oscar Martínez, Manuel Pérez Alvarez, Sarah Berrocoso, Mohammad Al-Rashaida, Maitane García, Paula Luna, Paula Pérez-Núñez, Alicia Aurora Rodriguez, Paula Fernández, Pamela Parada Fernández, Mireia Oliva-Macías

JMIR Serious Games 2020;8(2):e12971

Arthritis-Related Support in a Social Media Group for Quilting Hobbyists: Qualitative Study

Arthritis-Related Support in a Social Media Group for Quilting Hobbyists: Qualitative Study

Social media becomes a level playing field for people with disabilities or health issues that affect their ability to pursue a hobby.

Norina Gasteiger, Rebecca Grainger, Karen Day

Interact J Med Res 2018;7(2):e11026

Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review

Current serious games focus on specific disease states, making it difficult to generalize objectives to medication use [17]. Serious games have been reported to be desired for learning by patients.

Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, Tanvee Thakur, Haley Stafford, Randall Brown

JMIR Serious Games 2020;8(2):e16096

Social Media and Rating Sites as Tools to Understanding Quality of Care: A Scoping Review

Social Media and Rating Sites as Tools to Understanding Quality of Care: A Scoping Review

Notwithstanding the potential of these strategies, they also have serious limitations [5]. First, there are several methodological challenges such as social desirability bias and selection bias [6-8].

Lise M Verhoef, Tom H Van de Belt, Lucien JLPG Engelen, Lisette Schoonhoven, Rudolf B Kool

J Med Internet Res 2014;16(2):e56